Tanukitsune

Quitter's Club: Don't be ashamed to quit the game.

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On 5/17/2017 at 2:38 PM, thenexus6 said:

Fallout New Vegas

 

So I bought this on PC a while ago and it would instantly crash when I started. With the recent-ish Windows 10 update I tried again and it works!

 

Fallout 4 was my first game in the series which I enjoyed for a while but lost interest the more I played, plus I always hear Fallout 3 and NV are great so I was curious. I made it two hours but its just so dated, clunky and I loathe the UI / menus. There are probably some mods to streamline a few of my criticisms but I just can't be bothered. I just think that series isn't for me.

 

I've had to teach myself over the years that all Bethesda (and Bethesda style, if outsourced) games have a time limit for me, and I need to walk away from them somewhere around the 20ish hour mark.  They're great until then, and then this downward slide of hatred begins to develop with them. 

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On 6/3/2017 at 2:05 AM, Tanukitsune said:
Spoiler

Then the game give you a sword that just makes the game even more annoying since you not only have to rotate the sword to attack enemies, you have to move it while walking to make it through some passages.

 

 

I knew that Frog Fractions 2 took some inspiration from DROD, I just didn't realise that extended to 'DROD's core mechanic'.

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I have quit Homefront The Revolution but had always expected to at some point. The plot was bland as were the NPCs. I enjoyed sniping world in the semi-open areas. Makes me really want a big open world shooter set entirely in a city. Being able to on the fly customize guns was neat if a bit overpowered, I could convert my sniper rifle into a rocket launcher mid fight. I think most of the issues the game had at launch got ironed out by later patches as I didn't experience any of the performance issues.

 

One thing I wish they had doubled down on was the need to do hit and run attacks. You are operating in an occupied city and it would have been a lot of fun if each mission and strong point capture had a time limit before overwhelming firepower was brought down on you. Instead you just need to find the right spot to camp and you can exhaust a couple waves of enemies before they just stop attacking in force.

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A game I have quit twice and almost found myself re-installing last night before realizing that I should hide it in my Steam Library is They Bleed Pixels. To be clear, I have played this game almost entirely through twice, each time enjoying it immensely, even to the point of being happy to replay levels or checkpoints to reach collectibles. I actually love the way this game feels and looks. But each time, I get to the same world, where everything is just kind of slippery platforms, and I get to the same level, with the same section of buzzsaws on buzzsaws on slippery floor....and it destroys me. I play it over and over and over again until I feel awful. I blame myself because the rest of the game was fine, so what's wrong with me? Why can't I finish this? Then I realize I want to smash my controller and uninstall it again and feel better. 

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'Perhaps I'll have a quick go on Destiny,' I thought over the weekend; I hadn't played it in a few months and I was vaguely aware that I still had loads of stuff to do in it. So I played some Destiny.

 

I take a look at my quest list. I don't understand half of what I am being asked to do, but maybe that's okay. I do a story mission from The Taken King; it's fine. I potter around on Venus for a bit, doing patrols and looking for some Taken to spawn in so I can finish another TTK side-quest. They don't show up. It's fine.

 

I think about doing some PvP. I pull up my list of quests and find one that asks me to be on the winning side in a set number of matches for a particular game mode. That seems achievable! Except then I go out to orbit to discover that this particular game mode is no longer an option in the Crucible. No clues as to where it might have gone, or when it'll be back, or what I should do with this half-completed quest. It's just - gone.

 

I will be the first to admit a certain weariness with the excessive tutorialisation in many modern video games, but in this case I was just completely baffled that the game would do this to me. Presumably the expected reaction from a seasoned player is 'oh, I guess it doesn't really matter'. And I get that it doesn't matter because I guess now you can do just about anything in Destiny and expect to get better gear out of it, albeit at varying rates. But in this case I was suddenly just struck by an overwhelming feeling of pointlessness. This is stupid - even as I write this now I am thinking 'this is stupid' - but it's how I feel. I would rather play Overwatch with no quests in mind beyond those I set for myself. 

 

Anyway, I turned the game off and played the latest Shovel Knight expansion instead. It's great. Faith in games restored. 

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22 minutes ago, marginalgloss said:

 

'Perhaps I'll have a quick go on Destiny,' I thought over the weekend; I hadn't played it in a few months and I was vaguely aware that I still had loads of stuff to do in it. So I played some Destiny.

 

I take a look at my quest list. I don't understand half of what I am being asked to do, but maybe that's okay. I do a story mission from The Taken King; it's fine. I potter around on Venus for a bit, doing patrols and looking for some Taken to spawn in so I can finish another TTK side-quest. They don't show up. It's fine.

 

I think about doing some PvP. I pull up my list of quests and find one that asks me to be on the winning side in a set number of matches for a particular game mode. That seems achievable! Except then I go out to orbit to discover that this particular game mode is no longer an option in the Crucible. No clues as to where it might have gone, or when it'll be back, or what I should do with this half-completed quest. It's just - gone.

 

I will be the first to admit a certain weariness with the excessive tutorialisation in many modern video games, but in this case I was just completely baffled that the game would do this to me. Presumably the expected reaction from a seasoned player is 'oh, I guess it doesn't really matter'. And I get that it doesn't matter because I guess now you can do just about anything in Destiny and expect to get better gear out of it, albeit at varying rates. But in this case I was suddenly just struck by an overwhelming feeling of pointlessness. This is stupid - even as I write this now I am thinking 'this is stupid' - but it's how I feel. I would rather play Overwatch with no quests in mind beyond those I set for myself. 

 

Anyway, I turned the game off and played the latest Shovel Knight expansion instead. It's great. Faith in games restored. 

 

 

Yeah I think some of the overworld dependent quests/events may not spawn anymore or if they do it's only in a few very specific locations and some PvP modes rotate in and out each week. Like most things in that game, they're not very well communicated.

 

On that note, I remember this point after The Taken King had come out that I was working on getting an exotic sword, and it involved getting some rare materials. I was just running laps in one of the moon zones opening chest after chest (the locations are semi-random and maybe one in ten would give me the Moon Dust or whatever the fuck it was I needed) and I sighed and said to myself "what are you doing" and I just turned it off right there for good. Repeatedly running strikes or raids for gear is one thing since it's still fun to shoot stuff with folks, but there's a point where The Grind becomes very bad that I refuse to engage in. Hopefully Destiny 2 will be good about this...

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I quit Dragoneer's Aria, the battles are just too tedious and drawn out and it's a complete mess, it has day/night cycle that doesn't really do anything, a crafting system where items are impossible to find and while the story is hilariously bad in an amusing way, it's just too tedious to get to the next cutscene.

 

The battles are so tedious that even a battle with an enemy that yields almost no experience will take forever, perhaps it was meant to be prevent overlevelling, but like I just said, a battle against "weak" enemies is as long as a mid-boss.

 

The way the game works every skill and spell needs to be used to get stronger, which means the spell to cure petrify won't even work because you need to level it up and at the same time status ailments only last a few turns, so if you get one since you can't cure the whole party at the same time it's almost a waste of time.

 

I reached a boss that obliterated my party, and equipment is level-locked, so I couldn't wear better armor or weapons and grinding... the battle are mind-numbingly tedious and didn't get me almost any experience. I don't mind grinding, but I'd rather have 100 short battles than another battle in Dragoneer's Aria. :tdown:

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I quit the new DOOM. I am a little surprised, but at the same time not. I used to be a huge fan of FPS games and they were a huge chuck of what I played. However since getting back into PC gaming years ago they have become a smaller chunk of what I play. The two other important factors in why I'm not surprised is that I have discovered I really like sniping in FPS games and that is best accomplished/the most fun in open world games.

DOOM is far too much of an old school shooter for me, small arenas, tight corridors and  no real choice of play style. I also found the weapons to be weightless and seemingly to have little effect on enemies. The movement also felt super floaty. Right after trying DOOM I booted up Sniper Elite 4 and was immediately enamored. So I guess the time in which I enjoyed arena shooters is over.

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I didn't think I'd be posting here so soon, but... Chrono Cross... Do I even bother to continue?

 

The combat is boring, the characters are boring and the story is MEH, I'm fighting the hydra and I really can't be bothered to play a single round unless I know this game gets better.

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I'm sad to say I'm quitting Silent Hill 4: The Room, it's an OK SH game, but suddenly it becomes an escort mission, which would be fine, but the girl is wounded and moves slowly...

So obviously the game added a chase and you're kind escorting while being chased for the rest of the game. Not only is the bad guy just a guy with guns, but I reached a scene where he was chasing me down a spiral staircase and I just couldn't be bothered to juggle the escort and the chase, if I stop I get riddled by bullets, but I have to stop to wait for the girl?

 

I just watched the ending and I don't feel like I missed anything. 

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On 02/07/2017 at 3:44 PM, Cordeos said:



DOOM is far too much of an old school shooter for me, small arenas, tight corridors and  no real choice of play style. I also found the weapons to be weightless and seemingly to have little effect on enemies. The movement also felt super floaty. Right after trying DOOM I booted up Sniper Elite 4 and was immediately enamored. So I guess the time in which I enjoyed arena shooters is over.

 

To quote that Sony Exec 'There are such things as wrong opinions'

 

To add to that, I really loved DOOM with all of my heart. Every arena felt delightful and the tactics required on higher difficulties are just fun to engage it. Sniper Elite 4 is also excellent.

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On 03/07/2017 at 3:18 AM, Tanukitsune said:

I didn't think I'd be posting here so soon, but... Chrono Cross... Do I even bother to continue?

 

The combat is boring, the characters are boring and the story is MEH, I'm fighting the hydra and I really can't be bothered to play a single round unless I know this game gets better.

 

To answer this one months late: no

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The sole reason to play Chrono Cross in 2017 is as a historical curiosity. It does some interesting things: you can recruit something like 30 characters, although not all in the same playthrough, and so it has a system where it transmogrifies every character's speech so the translators don't have to write thirty lines for every possible piece of dialogue; it's also an early example of an action point-driven JRPG combat system. It was always the inferior sequel to Chrono Trigger, convoluted where the original was clean, and in 2017 it's clearly a dead end.

 

Enjoy the original score, and play something better.

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The number one reason to play Chrono Cross is that it's better than Trigger.

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Quit Evil Within 2

 

Some red gel mysteriously disappeared from my inventory. I guess i hit a bug. Maybe i quit/ quick saved at the wrong time. but i picked up two red gels (important upgrade material) in chapter 3, but when i came to use them i found i only had 1. wasted 30mins backtracking to both locations and found them empty. annoying. i'm sure it wouldn't of had much or any impact on my playthrough but it was enough to make me quit out considering there are lots of other stuff coming out soon i could be having more fun playing.

 

Put about 10 hours into it, apparently it's only 25-30 hours long with all side quest, but i think my playthrough would have come in way higher than that as i was only in chapter 4 of 17 odd. meticulously scoured the first mini open world environment. Not a particularly enjoyable experience, completely at odds with the main mission objective "Find you missing daughter"...nah i'll just search all these trashcan to satiate my ocd (which i don't real have in real life), i guess i just don't want to miss any "content" or "collectables".

 

At least do what resident evil 1 did, when a room or area was completed, the map would fill that room in on the mini map so you know whats left to explore. i don't want to have to remember how many house on the street i've checked.

 

Either give me assassins creed, far cry, GTA with massive open worlds so i don't get bogged down, or a more linear experience with less collectables, no upgrade stuff like uncharted. Games like Evil within and dishonoured are dead to me now. If they have to force mini open worlds in to these games i'm not going to play them any more because it just feels like work, and there's way too big a disconnect between what the games story or mission what from me and me routing through every fucking draw and trash can, which i'm always going to do if you put a collectables tied to a progression system in your game.

 

Imagine how good a game dishonoured 2 would have been if they filtered the powers out throughout the game like metriod. No money. no Xp. Just you needing to assassinate someone at the end of the level, and thats the game! Or make it an option, directors cut or whatever, essence mode!

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I bought Farcry Primal on sale some time this summer and finally installed and booted it. Played it for about 3 hours and promptly quit it, probably for good. I can see where it might pick up once you can craft and store more items but it's a game where I can see where it's going and I just can't bring myself to care. I've been pampered by great games in the last few years and and I can't bring myself to stick with the middling ones. 

 

I hope that Mario Odyssey gets it's hooks in me. 

 

EDIT: Aaaaah! I forgot how horrifying Garfield's original design was until seeing Bjorn's avatar. What a F-ing strange humunculus he was. 

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I've really been enjoying Intrusion 2, which is sort of like Metal Slug if Metal Slug had a ton of jittery physics objects, but the second world boss is a massive pain in the ass and whenever he fires off his missiles the slowdown gets too bad for me to dodge them. Wish there was some sort of level select cheat so I could just skip it and move on to the next world but instead I'll just skip it altogether.

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Cats Are Liquid is a platformer I bought on itch.io on a whim for a buck. It's very clearly made by someone teaching themselves a game engine (probably Unity but maybe Gamemaker or something else, I can't pick out engines that well) with bland amateur graphics (single colors and geometric shapes) a nonsense story that consists of text on the walls saying "The cat [that you play as] looked at this strange room and wondered how to get out." with little variation, over and over. 

 

However, there is a slew of movement options that feel a little wilder and looser than your average platformer and you can really get some insane momentum going on the early levels and whipping past whole rows of obstacles when it doesn't seem like you should is a lot of fun. However later levels are tighter and more demanding and when it becomes that game it starts feeling tedious. I think I got my money's worth from it, though.

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Got bored of Getting Over It With Bennett Foddy (and I'd rather be spending my time on finishing Opus Magnum, or other interesting games), for reasons I've talked about enough in the actual thread for it.

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Horizon: Zero Dawn, I'm pretty sure I've unlocked the final mission but I'm just not having fun anymore, and really haven't been for the past 3 hours of it. I think Guerilla's inexperience of open world games is on full display here, nothing really comes together well for me. The game world looks incredible, it's one of the most beautiful games I've ever played but it's seriously let down by the gameplay. Fighting huge robo dinosaurs is awesome, strategically picking off their various components to weaken them etc. is an incredible experience, but these battles are few and far between. More often you're fighting 3 or 4 weaker enemies which you've already killed 10 times before in similar battles and it just gets tedious, but you kinda need to kill them to get XP to get the better abilities which you'll need for the larger enemies. There's a few iffy things in combat, with foliage often obstructing your view when you're aiming up and with Aloy getting caught on small rocks in the ground and finally having to rescan enemies to expose weak points, they mar what is otherwise some rather fun combat. Nothing in the game world is really important or particularly distinct, every vendor sells the same items, side quests are boring and don't have interesting rewards. The main story is incredibly weak I thought, for all the praise I've heard for it. I got so sick of going to some ruins and standing around listening to exposition after exposition. They manage to do everything you shouldn't do when trying to get someone invested in a story, most of it is about people who aren't there, no one cares about people you don't know and see up front and centre, the few times it focuses in on Aloy are interesting but disjointed. She at times risks everything to help the Nora and then 2 minutes later yells at them for outcasting her and how she doesn't care about them. A lot of the lore is trite humans created what destroyed them nonsense. I was going to see it through to the end but after another journey through an exposition filled ruin I've given up. I think there's great potential here but for me the game never really rose above mediocrity.

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Mad Max I got it on sale an knew it wasn't a perfect game. I had fun blowing up stuff smashing into cars and driving all over the wasteland, but had been avoiding racing because I never enjoy it in any game. Got to a story mission near the end that is a super annoying race. After failing it 4 times I quit. Part of the issue is 99% of the game, even the optional races, are driving in a forgiving open world environment. The mission race I quit because of was  very tight corridor race with infinite spawning enemies and walls that love to spin you around when you lightly tap them. Ah well, got enough fun time out of the game where I don't feel like I wasted my money.

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Cordeos is on to something - while it's easy for me (and this kind of thread) to focus on negativity around the frustrating thing that made me give up a game, being grateful for all the fun time I did have with a game is a lot more rewarding to focus on than the part that didn't work. Disappointment is real, but gratitude is a powerful force. :)

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I quit Gothic 2... I loved Gothic 1 and I was enjoying the sequel until I encountered the dragons. Apparently people whined because the game was "too easy" so now the dragons have regenerating health that is almost instant? 

 

At first I thought the game was glitched because it looked like I wasn't doing any damage, so I used my last runestone to get the most powerful spell I could get at my level, which was large fireball I could charge. I then tossed a fully charged spell, noticed the health go down only to be back to normal in a few seconds.

 

I was so upset that the game was ruined for me, so I cheated which only made things worse. I like how much I had to work to get to where I was, so cheated ruined the game for me... I just can't play anymore. T^T

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