Tanukitsune

Quitter's Club: Don't be ashamed to quit the game.

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I ended up quitting SR4 because the hacker mission was crashing my game. No clue why. It seems to be a buggy mission even months after release - judging from google searches - which is a shame. I was definitely enjoying myself but not enough to suffer an inconsistent experience.

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I ended up quitting SR4 because the hacker mission was crashing my game. No clue why. It seems to be a buggy mission even months after release - judging from google searches - which is a shame. I was definitely enjoying myself but not enough to suffer an inconsistent experience.

 

The.... hacker mission? But... you're already in a program? No? I'm confused.

 

I ended up quitting SR4 because the hacker mission was crashing my game. No clue why. It seems to be a buggy mission even months after release - judging from google searches - which is a shame. I was definitely enjoying myself but not enough to suffer an inconsistent experience.

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Confusion within confusion within a comment within another comment.

 

Damn, this shit is really confusing.

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I started Morrowind because I always meant to, but it's kind of repelling me to the point where I have trouble picking it up any more. The combat I can deal with, but the world feels kind of lifeless with all the NPCs just standing around giving you stock replies most of the time (although I do like the way you gather topics to ask people about). As much as I roll my eyes at Skyrim's sometimes forced attempts to make the world seem more alive, I can't help but miss the activity in towns, artificial or not.

 

Even when Morrowind was new, it got a lot of flak for its largely static NPC's. It never really bothered me at the time, i felt like the world building was so rich that it overcame a lot of the weak systems in the game, but with what Radiant AI subsequently did for Oblivion and Skyrim, i don't think i could go back to Morrowind either.

 

Perhaps the best way to approach Morrowind these days would just be to set out on your own to explore random locations, moving on before the illusion breaks down. There's definitely still a lot of great environmental design in that game.

 

This is one that I never got more than 15 hours into. I found the combat to be pretty atrocious (seriously, why did half of my sword swings miss when I'm right in front of a dude clearly slicing his face in half) which made the early game very difficult for me which in turn discouraged me from ever picking it up again after my frustration levels piqued. Also, and this is probably because I was playing on the original Xbox, the graphical quality really hindered my enjoyment of the game. It was very dark and muddy and the draw distance was super low, which made the world feel a lot smaller and uninteresting than it really was.

 

Given how much good stuff I've heard about the game and how much I've enjoyed Oblivion and Skyrim, I'm sure there's a lot more for me to love. Maybe I'll pick it up on PC one day and give it another go with some graphical mods or something.

If you're not doing a good job managing your stamina, it really exacerbates the hit/miss rolls in Morrowind. It's good to stick with lighter, lower grade weapons when your skills in a given weapon class are still low.  (Less stamina being spent on attacks.) You'll still miss attacks randomly, but not as frequently.

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I think I might be done with Far Cry 2.  I've put about 9 hours into it so far, and have just reached the 2nd map.  I definitely have enjoyed the game more now than the first time I tried to play it closer to release, and a lot of that has to do with the extensive conversations and design points I've listened to/read about around the game.  It definitely doesn't feel traditionally fun, but it's impressive how all of its systems work together to enable narratives to be created out of random conjunctions of events.

 

The thing is, I think I might've gotten all that I want out of it at this point.  I don't feel like the new location is going to dramatically alter the way that the game plays, and I'm a little worn down by the pacing and constant violence trying to get from point A to B.  So I think it might be time to hang the game back up on the rack, and maybe come back to it again in another four or five years.

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Saints Row 4 is a game I'm probably going to quit. It's fun and all, I like the super powers, and the in-head radio is probably the best unsung feature in the game, but the whole thing is so dark that it gives me a headache. Which is a shame as Saints Row 3 was so much fun.

 

I also can't stand the whole Elder Scrolls series. It's pretty n all, but it's all so generic fantasy I'm bored of it by the time I leave the sewers. For me the world isn't interesting or exciting. I felt the same way about the Witcher too. But the witcher was also bogged down by incredibly boring lore that I had to wade through.

 

I loved Saint's Row the Third, but Saints Row 4 just never did it for me. I must be one of the few people who liked driving in those games, and I was really bummed that they basically made it useless past the first couple of hours. Jumping around like an idiot isn't really how I wanted to spend that game.

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It seems that, after a mere 7 hours, I've given up on Dragon Age: Origins. I picked a mage at the start but my powers don't seem to have much punch to them and I don't know the best way to set up my party to make them more effective at keeping baddies away from me. Can anybody offer any advice? I'm (mostly) enjoying the story and keen to see what happens next, but just find fighting to be such a chore.

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Well, it looks like the Idle Thumbs forums drew me back into Dark Souls. With some advice from the nice people in this thread, I escaped the Painted World and am back in Anor Londo. I upgraded my Black Knight Halberd to +5 and got ready to face the next boss, which turned out to be two bosses in one. I think I'm stuck again. Oh well, that's Dark Souls I suppose.

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It seems that, after a mere 7 hours, I've given up on Dragon Age: Origins. I picked a mage at the start but my powers don't seem to have much punch to them and I don't know the best way to set up my party to make them more effective at keeping baddies away from me. Can anybody offer any advice? I'm (mostly) enjoying the story and keen to see what happens next, but just find fighting to be such a chore.

 

I ended up quitting Dragon Age Origins a while back after about 10 hours because I found it too dull.  I couldn't connect with any of the characters and the world didn't feel alive.  I was probably just depressed when I played it...

 

I remember when it first came out people uniformly complained about  difficulty spikes, so you may just be hitting one of those walls.  Here's one weird tip for a winning strategy:

 

<spoiler> Lower the difficulty? </spoiler>

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Well, it looks like the Idle Thumbs forums drew me back into Dark Souls. With some advice from the nice people in this thread, I escaped the Painted World and am back in Anor Londo. I upgraded my Black Knight Halberd to +5 and got ready to face the next boss, which turned out to be two bosses in one. I think I'm stuck again. Oh well, that's Dark Souls I suppose.

 

Your first time through, I don't think there's any shame in taking help (PC or NPC) into that battle.  If you feel like you need to level up a bit, that's also a pretty fantastic place to do it.  If you can handle the silver knights, there's a pretty efficient path to clearing them out that nets lots of souls in short order.  Not the best place to grind, but a very convenient one. 

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I ended up quitting Dragon Age Origins a while back after about 10 hours because I found it too dull.  I couldn't connect with any of the characters and the world didn't feel alive.  I was probably just depressed when I played it...

 

I remember when it first came out people uniformly complained about  difficulty spikes, so you may just be hitting one of those walls.  Here's one weird tip for a winning strategy:

 

<spoiler> Lower the difficulty? </spoiler>

 

I've kinda gone back and forth on this one a few times. At the point I'm at now, combats are generally pretty easy, just time consuming and boring. At the start of the game, also playing as a mage, they were very hard and frustrating. My mage strategy has been to have another mage along, both of us with paralyze spells, and a lot of AOE.

 

Is there a specific type of enemy or area you're fighting that are causing you particular problems?

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Mainly archers giving me grief, because by the time Alistair has closed in they've already zeroed in on me. possibly I'm drawing too much aggro myself by launching powerful spells right off the bat? I'll defo go for AoE spells now, that sounds like a good plan. I might also lower the difficulty just for a bit, until I've got some powerful magics under my belt. I'll probably have my mage, Alistair, Morrigan and a rogue - sound okay? 

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Well, it looks like the Idle Thumbs forums drew me back into Dark Souls. With some advice from the nice people in this thread, I escaped the Painted World and am back in Anor Londo. I upgraded my Black Knight Halberd to +5 and got ready to face the next boss, which turned out to be two bosses in one. I think I'm stuck again. Oh well, that's Dark Souls I suppose.

Call the Sun Bros. S&O are designed for it.

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Mainly archers giving me grief, because by the time Alistair has closed in they've already zeroed in on me. possibly I'm drawing too much aggro myself by launching powerful spells right off the bat? I'll defo go for AoE spells now, that sounds like a good plan. I might also lower the difficulty just for a bit, until I've got some powerful magics under my belt. I'll probably have my mage, Alistair, Morrigan and a rogue - sound okay?

Having morrigan and a mage main character that both specialise in frost and healing pretty much trivialises the game as I recall. Freezing is super powerful. It's been forever since I played that game though. I'm actually tempted now, augh.

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Mainly archers giving me grief, because by the time Alistair has closed in they've already zeroed in on me. possibly I'm drawing too much aggro myself by launching powerful spells right off the bat? I'll defo go for AoE spells now, that sounds like a good plan. I might also lower the difficulty just for a bit, until I've got some powerful magics under my belt. I'll probably have my mage, Alistair, Morrigan and a rogue - sound okay? 

 

There's a spell that reduces projectile damage down to near zero. That plus the paralyze spell (and maybe Earthquake) will get you past this hump. Later, it'll be the melee people you fear, which is a harder problem to solve. I mostly take care of that by cramming Alistair into whatever choke point I can find, having him mash on taunt, and then paralyzing anything that gets past him.

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I have a weird Dark Souls quittin' tale, and I'm not even sure it counts.

 

I fucking love Dark Souls. It's an all-time favorite for me. I'd been playing it for about 3 months or so, masochistically enjoying it as you do. I got all the way to Lord Gwyn, the final boss, and... just sort of stopped. I never beat him. 

 

Not because it was too hard, Im sure I could have taken him down after a few more tries. I reflected on it for a while and I think it's because, in my head, I'd already finished the 'real' game.

 

In the end Dark Souls for me, was more about the journey. I'd already proved myself just by getting there, and standing opposite this boss. I didn't need to actually take him down. I never went back since.

 

Nah, it probably doesn't count as 'quitting' but anyway. It's a sort of similar experience I guess?

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Haha. The slightly irritating thing is... we didn't really beat the game, did we? Not technically. 

 

I might just kick his arse one night just to call it done for good. 

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That's an interesting experience. I don't think it truly matters if you beat the boss, it's not like there's a huge pay-off at the end in terms of story. Everything you've already done - that is the story. Letting Gwyn live is a super valid choice and easily fits the theme of Dark Souls.

All you're really doing is hastening the end of the age of fire by allowing Gwyn to live out the last remained of his life. Killing him would either have postponed it at the cost of your own life, or ended it right there. For the world, yourself and everyone else, it doesn't make one jot of difference. And from a character arc standpoint, with everything you've learned at that point, shying away from the final step feels very right.

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That's cool, I hadn't properly thought about the lore aspect of it. In my head, at the time, I think I looked at it as a sort of tragedy. I didn't know what would happen when I killed Gwyn, and I was interested to find out, but instead it was like my character was doomed to live in this nightmarish purgatory forever, never fulfilling his destiny.

 

As you say, that's very Dark Souls-y. I think I'd rather not finish it completely now, not with that character anyway. 

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I quit Metro 2033 after about an hour. Mr Remo's poignant tale of mortality made me want to play it, but I'm just not up for another corridor shooter right now, esp without buying into the narrative. I actually also quit my first ever playthrough of Half-Life a month ago because I thought I'd expended its breadth by the time I launched the satellite.

 

Sometimes I feel like this boredom with FPSs is more motivated by the fact that I'm told they are linear and derivative than any personal dislike. :(

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One of the cool things about Metro (to me at least) is that it's pretty much the only corridor shooter where the 'corridor' aspect is largely justified, actually adding to the theme rather than subtracting from it.

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