dibs Posted August 22, 2012 Ya, the commentary was great! I liked the familiar tone of it, like a buddy was telling you how he made his awesome game. Share this post Link to post Share on other sites
AteBit Posted August 23, 2012 I replayed it twice last night. It's still awesome. Then I was able to crash the game during the commentary playthrough twice at the load point before the gun fight. I was able to reproduce the crash... I just take my time, and click on every commentary bubble, as well as anything that moves, or makes a sound (drink every bottle, pick up all the guns and ammo, knock over the ducks, eat a few oranges, knock on all the doors, even click on the "mystery" lady at the wedding.. litterally everything). I was able to get past the load point by not clicking on anything I didn't need to, and was able to get to the remaining commentary bubbles. So ... there is something that causes the game to crash at the load point, somewhere between clicking on everything, and clicking on the bare minimum. Wish I could be more specific. If I have some free time this weekend, I'll try to narrow it down. Share this post Link to post Share on other sites
Awful Falafel Posted August 23, 2012 Wait, you can get past that load point in commentary mode? I crashed there 8 times before deciding to just wait for an update. Ugh, why does something so awesome have to be so crashy? Share this post Link to post Share on other sites
TychoCelchuuu Posted August 23, 2012 It updated a day or two ago with less crashing in dev commentary mode, so maybe try it out again. Share this post Link to post Share on other sites
Awful Falafel Posted August 24, 2012 Yeah, I just reinstalled and went through all the commentary, some pretty insightful stuff. Makes me wonder how it would turn out if Brendon had more time to iterate considering all the little things he would've changed in hindsight. All the same congrats Brendon, you've wrung almost 2 hours out of me on a 15 minute game and I loved every second of it. Share this post Link to post Share on other sites
acevornhax Posted August 25, 2012 after a busy first week of college playing through gravity bone, thirty flights, puffin and commentary mode all in one sitting was the best possible thing. the behind the scenes video stuff at the end of the commentary is fascinating. Share this post Link to post Share on other sites
Siplox Posted August 26, 2012 Loving the game~ I started exploiting with things and i found out that in the console there are several commands that work -Noclip (Gives u the ability to roam around) I found out that there is a debug room in TFOL, At the begin of TFOL look behind u, u will see a wall. Noclip trough it for the debug room (I found out) -God (Gives godmode) Noticable is that the console is using some sort of "KMQuake2" Engine. It made me wondering, what are all the commands for the console? Is it the same as in Quake 2 i assume? I found another command by the way, type in console "thirdperson" To enter thirdperson view I think it would be a good idea for the devs to design the player character, so that we can see ourselves in thirdperson. Also the command "Give [insert item here]" All the commands remind me of the console in Source games O_o. AND i found out that u can load costum maps by typing "Map [insert map name here]" Can someone explain me why all these commands exist? Share this post Link to post Share on other sites
miffy495 Posted August 27, 2012 Well, it's a standalone Quake 2 mod (I believe) so pretty much anything that worked in that game should work in this one the same way. Honestly, I hadn't considered using anything like that in the game as it's such a tightly controlled experience, but I guess it makes sense that they work. As for "the devs should...", it's one dude and he posts here a fair bit, so he may. Don't really think it suffers for a lack of knowing exactly what Abel looks like, but I guess it would be neat to know what Brendon thinks of him/her as. Or maybe the fact that I'm not even 100% sure what the character's gender is is part of the point. I really am just kind of rambling aimlessly now. Still, I am curious to check out that debug room now that I know it exists. Share this post Link to post Share on other sites
Siplox Posted August 28, 2012 Pretty interesting. If u type in TFOL mode in console "give railgun" Ur actually throwing the orange peelings lol. And in gravity bone type in "give weapons" So u can hammer everyone in the face for the epic feelingz ^ ^ Big up Brandon for making this awesome game Really loving the soundtrack Share this post Link to post Share on other sites
radaxian Posted August 29, 2012 I somehow managed to miss my cue to take a seat at the table. I wandered around up and down the stairs for a long time before figuring it out. I discovered that you can jump over the railing at the top of the stairs back down to the original balcony (then down further - to your death). When I finally figured out I needed to sit down, I was holding an orange (you know, on the off chance there was an orange delivery side mission I'd missed, plus narrative wise I'd just done a lot of walking and was hungry). Share this post Link to post Share on other sites
Awful Falafel Posted August 30, 2012 I somehow managed to miss my cue to take a seat at the table. I wandered around up and down the stairs for a long time before figuring it out. I discovered that you can jump over the railing at the top of the stairs back down to the original balcony (then down further - to your death). When I finally figured out I needed to sit down, I was holding an orange (you know, on the off chance there was an orange delivery side mission I'd missed, plus narrative wise I'd just done a lot of walking and was hungry). See what happens when you don't funnel your players down narrow hallways?! you get maniacs with oranges! THINK OF THE CHILDREN! Share this post Link to post Share on other sites
Cleinhun Posted August 30, 2012 I somehow managed to miss my cue to take a seat at the table. I wandered around up and down the stairs for a long time before figuring it out. I was slightly confused here as well. Even though I followed them, Anita and Borges seemed to get lost in the crowd pretty easily. I'm not sure there's a way to avoid that, since everyone has the same shape. Maybe they could wave you over when they're sitting down or something. Share this post Link to post Share on other sites
Colourful Stuff Posted September 3, 2012 I got this yesterday (the dev commentary and GB inclusion left me with no other option). What a wonderful little thing! I felt remarkably invested in the love interest. Maybe it's just the fact that I'm away from my girlfriend right now and especially sensitive to anything remotely soppy. The rooftop scene was just perfect though. I'm sure most people can relate to the experience of talking to somebody at just the right time as to change your lives. Also those little moments of happiness and ease that punctuate our lives are really what matter to us. I've never had that exact felling evoked for me by any medium other than literature before (I think Ian McEwan really writes around those perfect little moments and the darkness in his novels is really just a strongly contrasting background for them). One little bug that I ran into though; on leaving the hideout in the Death Knocks and transitioning to the late tittle card I think I loaded into the geometry or something and was instantly killed A message informed me that I had been crushed. I though this intentional at first, reloaded, the same thing happened, reloaded, everything was fine. Share this post Link to post Share on other sites
toblix Posted September 3, 2012 Mac version would be super nice. It would change everything. Share this post Link to post Share on other sites
Roderick Posted September 17, 2012 I just played it for the first time. I didn't have a fucking idea what to expect, so I wrote down the prohibition licence number from the plaque on the off chance this would turn out a vital clue in an adventure game. Yeah. Share this post Link to post Share on other sites
jeremywc Posted September 17, 2012 I just played it for the first time. I didn't have a fucking idea what to expect, so I wrote down the prohibition licence number from the plaque on the off chance this would turn out a vital clue in an adventure game. Yeah. HA! Such a hilarious newb thing to do! (I considered doing the same thing). Share this post Link to post Share on other sites
Colourful Stuff Posted September 17, 2012 I pressed 'E' on every object my first time through. The ability to pick up the guns and ammo for no reason is a great touch. Share this post Link to post Share on other sites
Roderick Posted September 18, 2012 Oh shit, after replaying Thirty Flights of Loving the whole thing came tumbling down on me. The chronology of events, the robot appendages of Anita, my OWN weird mechanical sounding jumping, ah, fridge brilliance. I don't get the full story yet, but that's ok. Pushing the birds into the water is rich, Share this post Link to post Share on other sites
Kolzig Posted October 28, 2012 There's a commentary mode now? Damn I'm missing on things when I don't check up on the forums. This must change from now on, two month hiatus is way too long. I'll have to reinstall the game right now. Share this post Link to post Share on other sites
Orv Posted November 10, 2012 Hell is a combo art installation and science museum, good to know. Share this post Link to post Share on other sites
gregbrown Posted November 13, 2012 Mac version is out now on Steam, so I finally got to play through it and... Wow, this is one of the more vibrant games I've ever played. It reminded me a lot of Psychonauts, both for the aesthetics at points and also that both play around with compression of time and a sort of dreamscape in the same way. With Psychonauts it's literal, but with this one it's deployed for raw storytelling ends. Really amazing work, and really pithy in a great way (and out of necessity, judging from the commentary stuff). Only downside was that the jump cuts and color choices kinda gave me a headache after playing through it twice in a row, but I'm willing to just stack that up to my weird head issues. Share this post Link to post Share on other sites
Jake Posted November 13, 2012 Whoa there's a Mac version? How do I not know this... Steam itself isn't updated to reflect Mac availability. Share this post Link to post Share on other sites
gregbrown Posted November 13, 2012 Whoa there's a Mac version? How do I not know this... Steam itself isn't updated to reflect Mac availability. Your partner in crime retweeted Blendo Games' announcement! Share this post Link to post Share on other sites
mikemariano Posted November 14, 2012 Yay, Steam updated the game with a Mac Version and I got to play it this morning! (There's no Big Blum Mode, alas I guess I'll never experience that backer benefit.) I didn't understand a single thing that happened. I guess I'm a spy? Then I betray my team? Then I rescue the team member I didn't sleep with? Then I sort of escape, but it gets abstract so it's probably a fantasy and really I got gunned down by the cops? And there's no actual spying that happens? Share this post Link to post Share on other sites
brkl Posted November 14, 2012 You're maybe a bootlegger. I think. Share this post Link to post Share on other sites