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The main quest is the thing with the dragons, yeah.

Also, from my past experience with these games, you can probably expect to sink around 200-300 hours or more if you want to do "everything".

So...

Probably don't try?

Probably.

I think i might try.

But i wouldn't recommend it.

Doesn't the game have unlimited dragons and quests anyway? I just play on doing the main and faction quests.

The Thieves' Guild is getting silly, I have to do 5 jobs in each main city to unlock a special job and then do the special job for each city to restore the Guild's status, that's 24 quests in total! :eek:

Of course, I picked the pick pocketing quests since I'm already good at them and they seem to be the quickest, but still... :frusty:

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Doesn't the game have unlimited dragons and quests anyway? I just play on doing the main and faction quests.

The only truly random quests seem to be the ones you pick up from inns, the little ones where you're handed a bounty notice.

Everything else is an actual, designed quest. (To an extent, the radiant story system chooses dynamically which dungeon you go to in almost every side quest involving a dungeon, and then populates that dungeon with the appropriate objectives for that quest, alongside whatever narrative/quest was already there. It's a really, really interesting way to do it that works really well.)

Nevertheless, even if you're looking at just the main factions and the main quest, you're at least looking at six quest chains each of probably fifteen/twenty hours or more. (Thieves guild, Companions, Dark Brotherhood, College of Winterhold, the main quest, the civil war, and i feel like i'm missing something.)

There are so, so many substantial one-off quests though. The daedric quests are particularly noteworthy, but certainly not the lone standouts.

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What I've done is make a new character when I'm aiming to do one of the guilds or another substantial section of quests, helps keep things fresh. Though I doubled up on the thieves and dark brotherhood on one character because those consist of similar skill sets.

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Can you do other quests after the main quest? I think it might be better if I juggle this game with others, at least for a while.

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Can you do other quests after the main quest? I think it might be better if I juggle this game with others, at least for a while.

Yeah, there's no end-game.

You finish the main quest and you just keep going.

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The Daedric quests are fun but most of them seem to be pretty evil. I did the Peryite one and the Sanguine one but declined some others on moral grounds and once even killed the questgiver.

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I think I might have started one of the evil ones by accident, I was helping someone investigate a house where a Deadric worshiper lived and...

The doors looks, everything went creepy and I heard a voice that told me to kill the good guy, I must admit, I didn't check if I could just leave before killing him, but the others doors were looked so I assumed I had no choice. ;(

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The doors looks, everything went creepy and I heard a voice that told me to kill the good guy, I must admit, I didn't check if I could just leave before killing him, but the others doors were looked so I assumed I had no choice. ;(

I did that too, and I looked for a long time for an alternative, even quick loading a couple of times and using Become Ethereal to look around while avoid getting killed by that guy. But there wasn't an alternative, or at least I didn't find it.

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Holy crap, I've played 75 hours already. I've explored a big part of the world now, though. I think Solitude is the only major town I haven't visited.

I went to the Mages college and started dabbling with magic -- I hadn't even touched it so far besides using Healing a few times. It's really strange how the mouse controls work for magic -- left mouse button for the RIGHT hand and right mouse button for the LEFT hand. How the fuck does this make sense?

Also, I can now put some level-ups to Magic because there's no real need to increase Stamina any more -- I got the heavy armor perk that reduces its weight to zero and removes movement penalties. I also got my inventory management somehow under control (less potions mostly and I gave up carrying single-handed weapon and some staffs that I almost never used), and surprisingly have been able to pick up mostly anything I want and haven't even got close to weight limit in two real-world days. I guess it's because I haven't killed a lot of dragons recently.

Have ran into some slightly broken quests where I have picked up the quest item too early and the game won't recognize that; and then some quests are done but I can't remove the unused quest items from my inventory or otherwise get rid of them.

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I agree that they're better than Oblivion, but yeah that whole segment of the game just doesn't interest me all that much. As soon as the objective becomes "go into a place, kill everyone, loot everything" it suddenly feels like every other RPG. It's not bad, per se, it's just the weakest part of an otherwise pretty unique game for me. It is worth noting that now and then there are moments in dungeons that are very interesting or cool; occasionally you come into a huge, beautiful water-lined cavern or stumble upon necromancers trying to summon an ancient evil or whatever. Again, I feel like I need to give the disclaimer that I enjoy most of this game, but that doesn't mean the experience is always interesting.

I have almost the same feeling about dungeons. I love discovering unique or cool-looking ones, but I hate the ones that take 30 minutes or more to complete. I wish that the dungeons were generally smaller, so that I could be done with each in 10 minutes or less.

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I guess i'm the resident contrarian now - I like the long dungeons. :deranged:

I like having all my gameplay tools prepared and then actually needing to use them to make it through a long encounter, actually needing to dig into my piles of potions and scrolls and soul gems. Given that Elder Scrolls is essentially a numbers RPG, the only time it's ever remotely challenging is when it's putting your preparedness to the test, making you go long stretches without resupplies.

So, an idea, i think what the game maybe actually needs is a clearer indication of how big the dungeons will be, prior to entering them.

I mean, am i wrong in assuming that the real problem you guys are finding with the long dungeons is that you maybe have other tasks on mind that you want to deal with instead? Kind of getting into the "Shit, when does this end? I have all this stuff i want to sell, and i have to turn in those other two quests." mindset?

Perhaps there should be some kind of innocuous tag that is like "Ok, this is a word wall dungeon. You're going to be here for along time, make sure you have your shit sorted out."

Holy crap, I've played 75 hours already. I've explored a big part of the world now, though. I think Solitude is the only major town I haven't visited.

ONE HUNDRED AND SIXTY HOURS.

GOD HELP ME.

I've barely even touched any of the faction stuff! I've just been doing some of the main quest stuff and any one-offs i come across, but i just keep finding more and more!

:crazy:

Have ran into some slightly broken quests where I have picked up the quest item too early and the game won't recognize that; and then some quests are done but I can't remove the unused quest items from my inventory or otherwise get rid of them.

Apparently a fetch quest i did somewhere along the way tagged my briar hearts as quest items, and then never cleared that flag. So now i have these valuable, useful, and rare ingredients that are basically inert clutter in my inventory.

A lot of other small things, some journal entries not clearing out even though the quest resolved properly, and a handful of weightless quest items not being removed from inventory. Just messy little things that have no real harm.

There was one time i had entered into a room and noticed that a floor tile had failed to load, but reloading an earlier save fixed it.

I've seen a lot of really creaky stuff in some of the daedric quests, some of that stuff was just barely working. I had some big problems with the Sanguine quest. (

Sanguine would sometimes randomly leave his little pocket of oblivion and aggro on the cultists in the fortress, and then aggro on me. He's invulnerable though!

)

I've seen some dragons bug out in really crazy ways, but most of the time they still work fine. (Only seen problems with them post 1.2)

The 1.2 or 1.3 patch seems to have broken the whole thing where

Alduin is supposed to go around resurrecting dragons from burial mounds

, but that apparently doesn't affect anything quest-related, it's just a dynamic environmental thing that i'm missing out on.

I still stand by the statement that this is probably the most bug free game Bethesda Game Studios has ever released.

Only seen four crashes in all these hours, and the game runs super smooth on the 360.

Edited by Sno

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Probably want to spoiler what comes after "The 1.2 or 1.3 patch seems to have broken the whole thing where" in your post, Sno.

It's really strange how the mouse controls work for magic -- left mouse button for the RIGHT hand and right mouse button for the LEFT hand. How the fuck does this make sense?

I'm willing to bet this is because Skyrim is essentially a console game ported to PC. LMB will usually be performing the actions that are bound to the right trigger/R2 on a gamepad, such as swinging a main weapon or shooting an arrow while RMB will be performing the left trigger/L2 action such as blocking with a shield.

A Bethesda representative said at some point during development that the team had heard the criticisms of Oblivion and Skyrim was going to get custom-designed controls and UI for the PC that would make sense for PC players. Heh.

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Damn, I really don't know what to do now...

I'm at a peace treaty as part of the main quest and it looks like you will hand a city over to one side or the other, but how does this affect the war quest?

Does it matter which city I chose to hand over?

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The character is right handed, the main attack button has always been the left mouse button. Hence the weird left=right thing when it comes to dual wielding.

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I think the right/left thing was the first thing I swapped in key bindings.

In other news:

Od-b82jxj4E

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It seems I'm no longer getting souls from killed dragons :( At least I definitely didn't get from the last one, and maybe the one before. And so much cool words to unlock.

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Probably want to spoiler what comes after "The 1.2 or 1.3 patch seems to have broken the whole thing where" in your post, Sno.

Doooo I?

It doesn't even tie into the story, it's just a dynamic event that starts happening very early in the main quest, and then randomly after that.

But whatever, consider it spoilered.

It seems I'm no longer getting souls from killed dragons :( At least I definitely didn't get from the last one, and maybe the one before. And so much cool words to unlock.

This started happening to me periodically after the 1.2 patch, but most dragons still give me souls.

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I think I;ve only got 2 broken quests.

I have a book that the librarian wanted but doesn't want to take from me. And I think the skooma mission is broken because I cleared that cave before I had the mission.

edit: look at the bug list: http://www.uesp.net/wiki/Category:Skyrim-Outstanding_Bugs

I have more bugs active :/ including the treasure map IX bug.

Edited by elmuerte

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From what i've been reading, some of the more annoying/unavoidable issues can come from when radiant story does something dumb, namely setting up a quest in a dungeon where it would be impossible to complete it. (The examples i've heard are that some more scripted quests may permanently affect the makeup of a dungeon, and then if radiant story later sends you to that location to do a quest, it may be impossible to complete the later quest.)

^ To be clear, i haven't personally had this issue, and it's apparently quite rare. It sounds like there's only a few incidents in which it might happen, and with the way Radiant Story works, it's kind of just a simple oversight. It's Bethesda not making sure certain locations are excluded from the system.

You know, it'd be annoying though, i can see how it would be a problem. Just the way people play, taking new quests en masse, it could be hours before you realize there's a problem, and by then it'd be way too late to go back and try to re-roll the quest.

Man, how do we all feel about the bugs though?

The PS3 version is a total clusterfuck from what i'm hearing, utterly unplayable at about 50 hours, too much junk data about the world state loaded into memory for the PS3 to deal with. (Apparently all three versions are very poor about managing memory, it's just the PS3 that is hitting a ceiling. Here's the thing though, apparently all of their games have been poor about memory management and broken on the PS3, just nobody really noticed/cared before?)

It's a weird thing though, Skyrim in general is much less bug-ridden than previous Bethesda games, but it seems like that because so many people are playing this one, Bethesda seems to be taking more shit over this game than ever before.

From my personal point of view, i'm just glad it doesn't crash. I'm glad that, with as much time as i have in the game, the number of actual, detrimental bugs i've encountered is still fewer than a dozen. Count that as one subjective experience that is largely OK with the state Skyrim shipped in. I think i'm very apologetic and understanding of the issues faced in bug-testing a game like this though, most average gamers definitely are not.

That said, 1.2 was kind of a shit fest and broke some very visible things, and i'm not entirely convinced that Bethesda will really go to any great lengths with regards to patching the game's numerous reported issues, because that's not really how they handled Morowind or Oblivion. (For both, it was maybe a couple dozen bug fixes to games that have literally hundreds of significant outstanding issues.)

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If you have the PC version you can go the wiki for that quest and use console commands to force it work, I had to do it for one quest where a woman wanted a pendant from his executed brother, but if you already have it, the quest doesn't end and if you go for it after she asks for it, the body is gone. :tmeh:

I've only had to do it once, so I'm not complaining.

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but I don't want to use the console commands, because it will mark you as cheater and disable steamchievements and stuff :/

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So I completed the Mages quests

and became the Arch-Mage

. It was probably the most interesting quest line so far, but

it's kind of ridiculous how this game (and all TES games probably) lets you be all things for everyone and at the same time. I mean, I'm a two-handed weapon and heavy armor specialist, and also good at sneaking. I wouldn't survive many fights by using magic alone, and now they made me Arch-Mage.

Tanu, good to hear, I will try to unbork a couple of broken quests later as well.

Edited by Erkki

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argh... spoilers...

then again... what TES game didn't allow you to become head of everything?

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