MrHoatzin

Mein Thumbcraft—IdleT Dedicated Minecraft Server

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Think it might be messed up again, it's acting like it was last night.

Looks fine from here :(

Post a traceroute if you could.

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For the record, I haven't seen any of these problems so I can't be of much help.

Hey Doug, did you figure out the Nether thing?

Yep, find yourself a portal :)

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I randomly can't destroy blocks sometimes. Within the same session I can be unable to, move 12 blocks, and be able to. Maybe it's a chunk thing?

And in areas where I haven't been in a bit, I can't destroy new blocks but I can destroy old ones.

Edited by Squid Division

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Yeah, I can reproduce it now. Looks like it may be a craftbukkit thing, so we can't do much 'til they fix it.

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Looks good now, let me know how it's working for you. (Note: Your position at login will have been reset to where you were before last night). If you lost any inventory, let me know and I'll replace it.

Phew I did a bit of work on my swimming pool last night but it's still there.

Yeah, I can reproduce it now. Looks like it may be a craftbukkit thing, so we can't do much 'til they fix it.

Would it be out of the question to run a vanilla MC server without mods, as there is now whitelist functionality in the official release?

Nether, sweet! Will check this out at some point tonight, when I get home pissed as a fart.

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Would it be out of the question to run a vanilla MC server without mods, as there is now whitelist functionality in the official release?

Nether, sweet! Will check this out at some point tonight, when I get home pissed as a fart.

It's probably not going to happen. I think people (including myself) are fans of things like /sethome, /home, etc that come from the mod. So does the Nether, for that matter :)

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Any idea how /home will work in the nether? Will it bring you back to your regular place or will it create a separate home in the nether?

I think (but have no evidence to back it up) that there are separate /homes for each world.

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Yeah, I can reproduce it now. Looks like it may be a craftbukkit thing, so we can't do much 'til they fix it.

*sigh* This now appears to be a problem in 1.3 itself, as people are reporting the same issue with vanilla servers as well. So instead of the Bukkit guys fixing it in a couple of hours, we may be stuck waiting days+ for Mojang to do something about it.

Feel free to upvote the issue at GetSatisfaction:

http://getsatisfaction.com/mojang/topics/smp_invincible_blocks_not_at_spawn

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oh hey there's a shock. we certainly didn't see the new map format causing bugs, did we?

I'm seeing lag now too. Like, if i eat food, it will take 5-10 seconds to register on my health.

I mean, null chunks were less than ideal, but i don't think this was the way to try to fix it.

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oh hey there's a shock. we certainly didn't see the new map format causing bugs, did we?

I'm seeing lag now too. Like, if i eat food, it will take 5-10 seconds to register on my health.

I mean, null chunks were less than ideal, but i don't think this was the way to try to fix it.

The new chunk format shouldn't affect health, it's purely about storing more chunks/file to use the file system more efficiently (the old way, one file per chunk, was insanely stupid). Again, if you're seeing legitimate lag, please post a traceroute to idlemc.com.

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Apparently every engineer at Mojang is in town for GDC right now, which means this probably won't be fixed for at least a week, unless the Bukkit team can figure out a path on their end.

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Apparently every engineer at Mojang is in town for GDC right now, which means this probably won't be fixed for at least a week, unless the Bukkit team can figure out a path on their end.

Eeeeeee. They're going to catch so much flak for that it's not even funny. Ah well, c'est la vie.

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Eeeeeee. They're going to catch so much flak for that it's not even funny. Ah well, c'est la vie.

Guessing it's also the reason minecraft.net has been down all day.

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By the way, annoying block breaking bug aside, the server is still very much usable in the meantime. Anvil and I finished the road out to the Roman city, and I secured a bunch of the ground level area by Old Spawn.

Also, maps should be generating again. Google maps are still broken, though, I haven't had a chance to try and debug yet. Google Maps should more or less work. I need to re-add the code to show popups when clicking markers. For now, they just have tooltips on mouseover.

Edited by tabacco

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there's a whole network of tunnels below my floating islands; it even contained some slimes

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Notch confirmed in Coesquest's livestream that slimes have been returned as of Beta 1.2_01, but are very rare.

In Beta 1.3, the spawn rate of slimes increased greatly.

They are around.

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