toblix Posted October 17, 2010 As an apropos, Deux Ex 3 will apparently go with dynamic difficulty: It scales based on how much experience points you have, and how you level up within the game. Share this post Link to post Share on other sites
Patters Posted October 17, 2010 As an apropos, Deux Ex 3 will apparently go with dynamic difficulty: That's not difficulty, it's a similar system to Oblivion where the world levels with you. Share this post Link to post Share on other sites
CaptainFish Posted October 17, 2010 The first (and only) Sin Episode had dynamic difficulty. It had a scale from 0.0-10.0 to measure relative difficulty and it would measure your ability in the early sections of the game and adjust it to you. 7 would be hard, but if you really sucked at FPS that 7 would be a lot easier than Fatal1ty's 7. Since it's a source engine game, I started out headshotting every enemy with relative ease, and it made the end game hell when several enemies with hitscan miniguns started to show up. You would step out into open spaces and just start losing health instantly. The thing is, I'm pretty sure at anytime you could adjust the difficulty slider, and you would experience gameplay that would be easier, based on your skills. It was an interesting idea. Share this post Link to post Share on other sites
toblix Posted October 17, 2010 That's not difficulty, it's a similar system to Oblivion where the world levels with you. Yes, but you'd still like a relative difficulty as you progress too, right? I didn't even think Deus Ex 3 would be open-world enough for that to make sense... Share this post Link to post Share on other sites
Drath Posted October 18, 2010 That's not difficulty, it's a similar system to Oblivion where the world levels with you. Which is also present in Borderlands (if you want a newer example). Share this post Link to post Share on other sites
Lu Posted October 18, 2010 Did it? I'm pretty sure things were always the same level in all areas. Share this post Link to post Share on other sites
Drath Posted October 18, 2010 Did it? I'm pretty sure things were always the same level in all areas. You could be right, or it could be a mixture. For example, from playing currently, the stuff outside the main area never seem to get stronger; however, after back-tracking into older areas while getting new quests, the monsters seem to match my level where when I went through previously they matched my level at that time... so maybe it is a quest-based trigger? Any Borderlands fan confirm/deny? Share this post Link to post Share on other sites