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Otherwise pretty good background music for exploring a swamp full of porn ghosts!

Haha! :lol: Thanks! ^^

 

It is a non-sequitur, yes, I doesn't build much on what comes before, which is why I think that the first two minutes aren't all that important to listen to. ;) It also was the result of a mildly desperate struggle for a good ending.

Like I said a few posts back, I made this merely for myself to learn how to use the tools, so it didn't need to be perfect on a structural level. You can hear how I progressively got more adept while the track progresses. Since the program was also very limiting it didn't make sense to work longer than necessary with it. In the end though I'm very proud of what I achieved and kinda surprised that I managed to produce this kind of music. I've listened a lot to the back half of the track over the last few days.

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Enjoyed that Ozzie, although I definitely think the second half was stronger with the piano and all. The build-up did make it satisfying once it got there, admittedly.

I'll listen to the Problem Machine track tomorrow, as I've just spent this evening dicking around with a piece myself and my ears are too shot to take any more noise. Might throw that up tomorrow as I have another idea I'm keen to flesh out.

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do you reckon we oughta start a new thread for music creations?

Could be a nice idea, music making is one of my favourite hobbies but I've never really shared or discussed about it anywhere. Here's my Soundcloud page https://soundcloud.com/atteo/sets/new-notable

And it looks like I haven't uploaded any new stuff for years, so maybe some outside inspiration/motivation/pressure would be a healthy thing for me.

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I'm MeanhouseArt I'm a freelance concept artist/illustrator. I have a blog in which I document my creative process and my thoughts on the industry in general. I also do contract work for indie games and TV shows. So if you're a developer and are interested, get in touch with me. Also, made my site with IdleSquareSpace :)

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I'm getting closer to having a finished Pointclicking book. I have found a very nice print on demand option that isn't too expensive and still looks very nice. So soon there will be pre-orders! If you want to know exactly when pre-orders start, you can sign up to this mailing list.

 

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You lovely bastard. I'm definitely buying that.

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I'm a 3D artist, making art which is 3D, mostly for games.

Behold, my shit: http://sindre-skaare.squarespace.com

One of the entries is probably familiar to most of you, but unfortunately I'm keeping that behind a password since it shows off Henry's face.

 

That all looks amazing!

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Thanks everyone!  :kiss:

 

And I just noticed that in Jane's Art of Firewatch talk at GDC they totally show concept art of him so I might open up that gallery to the public after all.  :P

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http://www.pastemagazine.com/articles/2015/03/hotline-miami-maybe-it-wasnt-as-great-as-we-all-th.html

 

My piece on Hotline Miami and masculinity, nostalgia just went up on Paste Games. 

 

Awesome article, though I kind of fundamentally disagree with you concerning the core themes of Fight Club, which are kind of anti-whatpeoplethinkit'sabout under a fair amount of scrutiny, since

 

in the end, the extremities of Tyler Durden, along with the philosophy he exemplifies, are thrown out in favor of something (and someone) less destructive but still as existentially fulfilling.

 

Which is a lesson more narratively supported than any popular interpretation of Hotline Miami's violence and message. Though in terms of how it was received, I totally agree with it being the pretentious patriarch's pleasure. Tyler Durden, like Andrew Ryan, still kind of remains the sexist role model for those who don't think more than 3 seconds into what they're watching or playing.

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Obviously this isn't the Hotline Miami thread, or the Fight Club thread, but Film Crit Hulk has a piece about Fight Club which I remember liking a lot, basically arguing that the movie fundamentally fails by making Tyler Durden really appealing and never adequately tearing down him out his ideology. In other words it's the film's own fault that people take it the way seemingly many do.

http://badassdigest.com/2012/01/22/film-crit-hulk-smash-hulk-vs-fight-club-and-the-work-of-david-fincher/

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