Luftmensch Posted December 2, 2012 I wasn't a fan of the controls. It said I could use the gyro but that never worked for me. It was still good stupid fun though. Share this post Link to post Share on other sites
Joewintergreen Posted December 3, 2012 Haha, great. All the ones I can see are positive, peculiarly enough. Share this post Link to post Share on other sites
Joewintergreen Posted December 3, 2012 Also, to use the gyro you have to switch it on in the pause menu Share this post Link to post Share on other sites
Luftmensch Posted December 3, 2012 I was looking for an options menu somewhere, I didn't even notice the pause button before. Share this post Link to post Share on other sites
BigJKO Posted December 6, 2012 Here's a Psychonauts thing wot i did: Share this post Link to post Share on other sites
Roderick Posted December 6, 2012 Where's the text balloon talking about how pedestrian Peter Jackson's movies are? Very cool, seriously! For some reason I see this as an older Raz, during his post-Psychonauts adventures. Maybe it's the expression on his face, less childlike and more serious business. Share this post Link to post Share on other sites
syntheticgerbil Posted December 7, 2012 BigJKO, I love your style. Every time you update your blog it's fun times. Share this post Link to post Share on other sites
BigJKO Posted December 7, 2012 Aww, thanks man! That means a lot. Fun times! Share this post Link to post Share on other sites
Berzee Posted December 9, 2012 So, here's an Interactive Electrodiversion I have made over the past few days to try out a new language and game engine (Lua/LOVE2D/Zoetrope), called "Kata vs. Kata". This video is me versus my wife (not pictured -- the game before this where she obliterated me in two rounds) It's about katas, and how they perform vs. other katas. Specifically, it's a hotseat two-player fighting game where your inputs are recorded and then simultaneously executed (like, say, Street Fighter crossed with Frozen Synapse o_O) ... um, I don't know the genre name for that. I find it entertaining, and I hope that you may too! It's free to download here: http://dl.dropbox.co.../KataVsKata.zip (I think that's Windows only -- I don't know enough about this framework yet to be sure =P) Also, hello internet. Share this post Link to post Share on other sites
ThunderPeel2001 Posted December 10, 2012 Neat idea! Doesn't player two have the advantage, though? They get to see what Player 1 has just done? Share this post Link to post Share on other sites
Berzee Posted December 10, 2012 Neat idea! Doesn't player two have the advantage, though? They get to see what Player 1 has just done? We've been playing where neither player watches the other, so the actual battle is a surprise. If one player needs a handicap though, letting them go second and watch and try to devise a counter is another way to use the problem to your advantage. =P When I work on it some more, I think I will add an optional alternation (so P1 goes first one round, and P2 the next). I am pleased that you find it neat! Thank you, Mr. Peel. Share this post Link to post Share on other sites
BigJKO Posted December 10, 2012 Nice! What did you think of the Love2D framework? Share this post Link to post Share on other sites
Berzee Posted December 11, 2012 Nice! What did you think of the Love2D framework? Very positive thoughts! It was smooth and fast and didn't have any necessary cryptic hacks involved. It doesn't offer quite enough in the way of sprites and animations, but that was solved by my serendipitous discovery of Zoetrope one day after I started the project -- which builds on top of LOVE to make it about 90% as convenient as my usual choice of framework (Flixel). I did this game as a test to see if I wanted to give the library a whirl for a bigger game, and I think, barring any terrible surprises, I will. Share this post Link to post Share on other sites
BigJKO Posted December 11, 2012 Oh, neat! I hadn't seen Zoetrope before. That does indeed add all the things that I felt were missing in LOVE! Share this post Link to post Share on other sites
BigJKO Posted December 20, 2012 Inbetween stuff at work this past week I put some time into a tiny animated short called "Do It Again". It's mainly about exploding rocks. Share this post Link to post Share on other sites
vimes Posted December 20, 2012 It's funny how this kind of 1930's Cole Porter-ish song that always end up being played with that sort of static and this muffled quality is now completely linked to Bioshock in my head: while listening, I'm constantly anticipating the ambient sounds of flying turrets, the FX for turrets detection or splicers' barks to cue in. Weird. Share this post Link to post Share on other sites
Ben X Posted December 20, 2012 Very nice! The man's Peter Molyneux, right? Share this post Link to post Share on other sites
BigJKO Posted December 20, 2012 Haha, yes. That's Peter Molyneux. Share this post Link to post Share on other sites
ThunderPeel2001 Posted December 20, 2012 Very nice indeed! Share this post Link to post Share on other sites
I_smell Posted December 21, 2012 Extremely cool, please knock it off and stop being so great. Share this post Link to post Share on other sites
BigJKO Posted December 21, 2012 You guys are great! Thanks! Share this post Link to post Share on other sites
Joewintergreen Posted December 21, 2012 That was pretty great, I particularly liked that one rock that broke and then broke again. I am thinking of getting people around here to playtest my almost-done game soon if they want. Anyone interested? Share this post Link to post Share on other sites
BigJKO Posted December 21, 2012 If I can play it on my iPhone/iPad/Mac, I'm interested! Share this post Link to post Share on other sites
ThunderPeel2001 Posted December 21, 2012 I'd be interested, but what type of feedback do you want? Share this post Link to post Share on other sites
Nachimir Posted December 21, 2012 Excellent work, BigJKO Lacabra, what platform? Share this post Link to post Share on other sites