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Finished the single player campaign of GTA5 today :tup: . I found the story rather lacking, or rather, was there a story? It just felt like a bunch of events strung together. In general I think it's a good game, but there are so many things wrong with it (things they did better in previous games).

Property: it sucks in this game. If you somehow stumble into enough money you can buy property, which grants you: annoying missions that can pop up on the worst possible times which you have to complete, otherwise you do not get any income. I'd rather have the ability to buy a property and then have to do a bunch of missions before it will start making you money (and leave you alone).

Goal-less submissions: in most cases, getting the correct get away vehicle and hide it at a suitable location. Tedious at best. You can waste quite a bit of time here to find something useful and not park it too close to something or another. Or the thing I wasted too much time on: get a firetruck. At least give me a hint where those fuckers are.

Making a lot of money: not really required, but if you want to buy a lot of property (no idea why) the only way to do this is to play the stock market at the right time and doing some missions at the right time.

Buying cars: just don't, it's a waste of money. You will lose the car when you start a mission.

Vague/shitty instant fails: quite often I had to restart from a checkpoint because of some stupid instant failure trigger. One of the most annoying parts was driving over a train. Once you lost momentum it became almost impossible to reach the end without failing. And losing momentum was just way too easy. There are lots of other examples where you are so easily, and unexpectedly, treated with a "FAILURE" reward

Anyway, the heists were fun. I didn't replay any of them to see what the alternative method would play like. The crazyness of Trevor was fun up to the point that switching to him was following by waiting for half a minute before you could control him again.

 

So now there's only the online part.

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Finished the single player campaign of GTA5 today :tup: . I found the story rather lacking, or rather, was there a story? It just felt like a bunch of events strung together. In general I think it's a good game, but there are so many things wrong with it (things they did better in previous games).

Property: it sucks in this game. If you somehow stumble into enough money you can buy property, which grants you: annoying missions that can pop up on the worst possible times which you have to complete, otherwise you do not get any income. I'd rather have the ability to buy a property and then have to do a bunch of missions before it will start making you money (and leave you alone).

Goal-less submissions: in most cases, getting the correct get away vehicle and hide it at a suitable location. Tedious at best. You can waste quite a bit of time here to find something useful and not park it too close to something or another. Or the thing I wasted too much time on: get a firetruck. At least give me a hint where those fuckers are.

Making a lot of money: not really required, but if you want to buy a lot of property (no idea why) the only way to do this is to play the stock market at the right time and doing some missions at the right time.

Buying cars: just don't, it's a waste of money. You will lose the car when you start a mission.

Vague/shitty instant fails: quite often I had to restart from a checkpoint because of some stupid instant failure trigger. One of the most annoying parts was driving over a train. Once you lost momentum it became almost impossible to reach the end without failing. And losing momentum was just way too easy. There are lots of other examples where you are so easily, and unexpectedly, treated with a "FAILURE" reward

Anyway, the heists were fun. I didn't replay any of them to see what the alternative method would play like. The crazyness of Trevor was fun up to the point that switching to him was following by waiting for half a minute before you could control him again.

 

So now there's only the online part.

 

How long does it take to get the full map unlocked? I will probably pick GTA5 up on a steam sale so I can load it with mods and mess around.

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How long does it take to get the full map unlocked? I will probably pick GTA5 up on a steam sale so I can load it with mods and mess around.

 

Full map is unlocked from the start. Just have to get through a couple intro missions.

 

elmuerte, I may be confusing it with the online portion but I thought when you bought a vehicle and parked it in one of your garages, it would always be available to you (or you can just call your mechanic to have it delivered to you). Also, if you want a firetruck I think you can dial 911 and one will show up near your location. 

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Yeah, that's not the case for offline play. Bought cars are delivered to your garage, but once taken out there's no protection.

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I just beat Cho Dengeki Striker, another "censored/all ages" visual novel and frankly, I have mostly the same things as the last one I played, the story was so good I'm glad they took out what looked like a forced sex scene. In this case you can clearly see where the sex was supposed to be because more than removing the sex scene, they skipped it, but they didn't take out the parts where they said they would do it. 

 

As as with all good visual novels, you can't really say much without spoiling it completely, all I can say is that's it's about a boy wishing about becoming a super hero...

 

I do have to say this this the "all ages" name is total B.S., the violence and blood was still there, there is a scene that's practically gory and yet it's still the "All Ages" version.

 

I still have another visual novel of this style, which I'm kind putting off because I just know I'm going to burst into tears playing it...  :getmecoat

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Can you not get insurance for cars you own in GTA5? I haven't tried it yet, myself, so convenient just to stroll into the road and pinch one

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Finished Uncharted for Vita. It was relatively good, but you could totally tell the writing wasn't by Amy Hennig. Drake was mostly an unfunny jerk which is sort of a fine line to walk but made him less relatable (besides the killing stuff as usual). It had a bunch of fucking stupid QTEs at the end, what a let down, but I otherwise liked the exploration and set pieces. I really hope the next Uncharted game takes cues from the treasure hunting changes. Instead of the find 100 treasures and rotate their 3d models of the last three, this one instead had multiple artifacts, photos to take, cards and coins to collect, and objects pertaining to the story. They each came with a description and often a comment by Drake revealing more of the back story. That was very cool and gave a lot of significance to the collectables in a way I wish more games would do.

 

I do hope The Last of Us bros do not completely rewrite Amy Hennig's story for U4, but I get the feeling it's going to be a very different game than originally imagined.

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Finished off The Bureau: XCOM Declassified today. What a mess of a game, but not to the point that makes it unplayable. Just makes it way less coherent than it could be. There were so many pieces of threads that showed up and never went anywhere, and things that were just known in-game without really justifying them.

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I beat Persona 4 Golden. I struggled with it thanks to its length - I quit one play through after 50 hours on hard, and this play through I decided to play on easy (since this game is really not about the combat) but took a break at 50 hours and came back a couple of weeks later to finish it off.

If I start out with the bad - it's too long. It gets incredibly monotonous to go through the featureless dungeons and play the same boring fights over and over. The normal enemies do not teach you how to fight bosses. You can blast through them in a turn, either hitting their weaknesses or just using powerful moves. The bosses require buffs and debuffs but there's no reason to ever use them before a boss.

Ok complaints over.

I initially got the bad ending (1/3) then took a break. This ending is fantastic, and by far the best way to end the game.

It involves jumping to conclusions, and assuming a lackey who's not making sense is the murderer. You then just leave the town in a completely hollow ending, which made me feel extremely disappointed and saddened. It makes a great statement, but I can understand why people consider it the bad ending.

I also got the true ending (3/3), which was alright. The story beats that happen aren't exactly interesting, but I enjoyed seeing the gang again and knowing the entire story.

The game makes you feel awful about having multiple relationships. Which is weird, because you're rewarded for expanding you're social links, which inevitably end up with a romance if they're with a girl.

On Valentine's Day you must choose one girl to spend the day with, and Marie (my favourite) you spend then evening with. The other girls will give you chocolate then say some pretty saddening stuff about not knowing where their boyfriend will be on Valentine's. It really affected me, despite its simplicity.

The best part of the game is the god damn styyyyle. It's what made me pick it up twice and push through the painfully boring parts. Super stylish, and despite its weaknesses is a fantastic game. Plus it's the first "real" JRPG I've ever finished.

I'd totally put some gifs to show off said style, but I'm not on my computer.

Persona 4 is amazing, it certainly has a unique style.

 

I agree with about it's length, I'd prefer if it was shorter. But, since it was a JRPG, I just set the difficulty to easy from the start, that made it a very safe and calm journey despite it's length.

 

What really stood out in the game for me were the characters, they were great. I loved that their powers came from their weaknesses, and how you learn even more about each chacracter flaws when progressing with the social link. It was pretty cool and made me actually care with them, even though the writing was really simple.

 

Great game.

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Finally wrapped up Middle-earth: Shadow of Mordor yesterday evening. Considering how hard the "brand five warchiefs" stuff was, the last handful of missions were quite anticlimactic.

 

Oh well, that's one monkey off my back.

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Finally wrapped up Middle-earth: Shadow of Mordor yesterday evening. Considering how hard the "brand five warchiefs" stuff was, the last handful of missions were quite anticlimactic.

 

Oh well, that's one monkey off my back.

I did this last week. I didn't find branding the war chiefs hard at all, but I had been obsessively branding every captain to that point. When I got to that, I had everyone BUT the Chiefs branded, so I just killed then and got dudes I already "owned" promoted. Agreed that the story kind of ends on a wet cart though. I just chalked it up to my not liking Tolkien to begin with.

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I played through the single player campaign of Nidhogg in the lack of online opponents. It looses most of its tension while playing against the computer, but the combat is still bloody entertaining.

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Just finished all the bonus levels of Boxboy. I'll probably go back and do the challenge levels at some point, but I'm good for now. That game is seriously great, about as good as minimalist puzzle platforming gets. Plus, you can dress your box up in costumes and one of them is wizard hair, thus making this the perfect Idle Thumbs game.

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I finished Pneuma: Breath of Life over the weekend and really enjoyed it. The puzzles are very light and the play time is about 3-4 hours but I found that I enjoyed wanting more of the game rather than wishing that it would end.

 

The key fun is self-obssessed narrator who thinks he is a god. Well worth the download and after the heaviness of State of Decay it was a welcome change.

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I finally, two years after purchasing it, finished Fallout: New Vegas last night. I didn't end up doing any of the DLC, and there's still a good chunk of the map left to explore, but I'd had enough for now and I want to move onto Witcher 2. Man, that's the thing about Bethesda games, I love them all so much, for about 20 hours, and then they're 50 hours long.

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I finally, two years after purchasing it, finished Fallout: New Vegas last night. I didn't end up doing any of the DLC, and there's still a good chunk of the map left to explore, but I'd had enough for now and I want to move onto Witcher 2. Man, that's the thing about Bethesda games, I love them all so much, for about 20 hours, and then they're 50 hours long.

 

Yeah there is an overwhelming need to do all the things, and there are so many things to do. I recently picked up an old FO:NV save where I am not doing any quests, I just roll into a town/city and kill everyone. Currently purging all the New Vegas Casinos. Interested to see how this affects the ending.

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I have done that exact play through because I was so uninterested in the story. The ending was... Pretty fitting.

Good luck with the Legion.

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I finished Costume Quest and its DLC. It was another very enjoyable Double Fine game and I liked it quite a lot. The Halloween setting and mix of trick-or-treating, fighting monsters, and collecting costumes was super fun. It all gelled really nicely and I never got tired of the battle system thanks to the infusion of QTE mechanics and the fact that it was a fairly short game. Also, my daughter absolutely loved watching me play and do the trick-or-treating segments.

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Man, that's the thing about Bethesda games, I love them all so much, for about 20 hours, and then they're 50 hours long.

 

Every single time, that's my experience.  With Skyrim I was really happy I just quit.  I had my fun for a couple of weeks, and walked away.  With F3, because of my incredible fondness for the Fallout series, I pushed all the way to the end and hated the game because of it.  I wish I would have just walked away from it. 

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I've realized that the actual core story line in most Bethesda games is pretty short, so I've been getting in the habit of saving a file off to the side, then just finishing the game when I'm ready for it to be done. I actually got a pretty good ending despite leaving several major quest lines unfinished. I at least did all the things that you would need to do for the yes-man missions, so I hit the high points.

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I played through the single player campaign of Nidhogg in the lack of online opponents. It looses most of its tension while playing against the computer, but the combat is still bloody entertaining.

 

I did this over the weekend! I picked it up since it was part of the PSN sale. Definitely want to play this with other people, I can see it being loads of fun!

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I just completed Xeodrifter, a short, but great "vania" game, it's kinda challenging since you only get a checkpoint right before the boss, at the same time, this is best time for a checkpoint and they even have enemies that give health here. You can't get your health back until you reach the boss so it evens out? 

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I finished Mirror's Edge. This game was awesome. The whole concept was so well executed and the game looked and played really well. The only parts that kind of sucked were whenever dudes with guns showed up. Which was a lot unfortunately.

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