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Rado

Vending machine conspiracy continues!

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oh right.. System Shock, always forget that one

Ultima Underworld was eariler. And you're all forgetting Descent.

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ultima underworld and descent did feature polygon stuff, but were not true 3D. they were both 2.5D, no real room over room support that are both visible at the same time.

although... looking at the system shock screenshot it looks like it doesn't have room over room support either. It looks more like an 3D object strategically placed near walls to fake the effect of real 3D.

So the XnGine used for Terminator Future Shock was the first true 3D engine afterall

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Was Descent really not true 3D? It felt mind boggling enough to be. I remember trying to work out which way was "up" after a fight and becoming completely disorientated. Great stuff.

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Descent certainly had real 3D. You could have a roughly circular room with doors leading out from the floor, the ceiling or where ever. You could look around completely freely.

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there was no "up" in descent ;)

but no, the engine was a bit like the Duke3D engine when it comes to geometry, you couldn't have two rooms on top of each other and look at them at the same time. Descent used deformed cubes to build the levels, all cubes had to be convex. Every room was a cube, and so were the tunnels. You couldn't really arbitrary stack cubes, a side could only be connected with one other cube. Because of this odd shaped rooms were not really possible, unless you fake it using an 3D object just like it is done in System Shock.

Ofcourse the enemies were true 3D models, but that has been done long before Descent (weapon and ammo pickups were still sprites though).

In the end it doesn't really matter, since it's the perception that counts.

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In the end it doesn't really matter, since it's the perception that counts.

Well, that's a voice of reason in this thread.

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