Intrepid Homoludens Posted March 18, 2005 smack Erkki Share this post Link to post Share on other sites
Erkki Posted March 18, 2005 actually, I'm going to sleep instead. I can't implement the error handling before falling asleep. And if I left it running, it would just crash within the hour again. Share this post Link to post Share on other sites
Jake Posted March 18, 2005 well, it's getting increasingly cool. Share this post Link to post Share on other sites
JSimpleton Posted March 19, 2005 ZORK I: The Great Underground Empire Copyright © 1981, 1982, 1983 Infocom, Inc. All rights reserved. ZORK is a registered trademark of Infocom, Inc. Revision 88 / Serial number 840726 West of House You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted March 19, 2005 Unknowuser> go north North of House You are facing the north side of a white house. There is no door here, and all the windows are boarded up. To the north a narrow path winds through the trees. Score: 0 | Moves: 1 Share this post Link to post Share on other sites
JSimpleton Posted March 19, 2005 Unknowuser> go east Behind House You are behind the white house. A path leads into the forest to the east. In one corner of the house there is a small window which is slightly ajar. Score: 0 | Moves: 2 Share this post Link to post Share on other sites
JSimpleton Posted March 19, 2005 Unknowuser> open window With great effort, you open the window far enough to allow entry. Score: 0 | Moves: 3 Share this post Link to post Share on other sites
JSimpleton Posted March 19, 2005 Unknowuser> q Your score is 0 (total of 350 points), in 3 moves. This gives you the rank of Beginner. Score: 0 | Moves: 3 Share this post Link to post Share on other sites
JSimpleton Posted March 19, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE.... USING LUMINANCE LIGHTMAPS.... VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES.... EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ............................................. QUAKE Copyright © 1996: id Software Release 1 / Serial number 040812 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > The NecropolisScore: 0Moves: 1[/b] Score: 0 | Moves: 0 Share this post Link to post Share on other sites
Pappa Posted March 19, 2005 We're playing quake now? > Kill all the people. Share this post Link to post Share on other sites
MrHoatzin Posted March 19, 2005 wait Make all the bot fonts slightly bigger, Erkki. Share this post Link to post Share on other sites
Erkki Posted March 19, 2005 Yes, but Size 3 was like insanely big (at least in bold, the previous one)... maybe a different font having problems with reading output from this IF-Quake. it hangs sometimes. Share this post Link to post Share on other sites
JSimpleton Posted March 20, 2005 Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted March 20, 2005 .od8888 .od88bo. ...ood88888888 d8888888888b 888888888888888888 d888888888888b 888888888888888888 88888888888888 888888888888888888 Y888888888888P 8888888888888 Y8888888888P 888888888888 Y88P 888888888888 ...oooo.. 888888888888 ....oooo88888 .o8888888888888o.888888888888 88888888888888888.d888888888888888888888888888888 888888888888888P'88888888888888888888888888888888 88888888888888P 8888888888P Y8888888888888 888888888P 888888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888 88888888 888888888888 88888888. 88888888. 888888888888 888888888 88888888b .888888888888 888888888b 888888888b.. ..o8888888888888 d8888888888b. Y888888888888888888888888888888b ood88888888888888b. 8888888888888888888888888888 8888888888888888888bo Y88888888888P 8888888888 ---------------------SOFTWARE----------------------- ---------------------PRESENTS----------------------- UPP INTIALIZED EXE: 10:40:27 10/15/02 128.0 MEGABYTE HEAP VIDEO WAIT SUCCESSFULLY ENABLED! GL_VENDOR: ATI TECHNOLOGIES INC. LOADING GL_QUAKE. ... USING LUMINANCE LIGHTMAPS.. .. VIDEO MODE 640X480 TEXT_ONLY INITIALIZED. SOUND INITIALIZATION.... INITIALIZING CORE AUDIO.... FAILED! AUDIO SUPPORT DISABLED QUICKTIME CD DRIVER FAILED. BUILDING MESHES.... BUILDING ARENA.... RETICULATING SPLINES. . .. EXECING QUAKE.RC EXECING DEFAULT.CFG COULDN'T EXEC AUTOEXEC.CFG DEMO PLAYBACK DISABLED Quake 1.09 by id Software IF Quake ported and compiled by jason bergman http://www.loonyboi.com/ Type "Credits" for full list of credits. ........ .. ................................... QUAKE Copyright © 1996: id Software Release 1 / Serial number 04081 2 / Inform v6.21 Library 6/10 SD Welcome to QUAKE! Newbie tips: Type help for help, inventory for your inventory and health to check your health. Type credits for a complete list of credits. The Necropolis You find yourself in a room with three corridors, each leading to a slipgate. On either side of you are stone pyres, their flames flickering softly. Directly in front of you is a metal structure with the word QUAKE carved into it. The structure splits into three corridors, to the northwest, north and northeast respectively. You can see a Text File here. > Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted March 20, 2005 Unknowuser> read [/b] (the Text File) ********************************************************************* *** Welcome to Quake Shareware v1.01! *** ********************************************************************* Please consult the README.TXT file for the latest-breaking information on this Quake version! Quake System Requirements ------------------------- IBM PC and Compatibles Pentium processor or better VGA Compatible Display or better 8MB RAM minimum, 16MB recommended (16 MB required for running under Win95) CD-ROM drive Required MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT) Hard Drive (30MB for Shareware, 80 MB for Registered) *** IMPORTANT!: Quake requires a floating point processor. Systems that do not have an FPU installed will not run Quake -- at all. Thank you, id Software, inc. >[/b] Score: 0 | Moves: 0 Share this post Link to post Share on other sites
Erkki Posted March 20, 2005 n northways move like a ghost in the night Share this post Link to post Share on other sites
JSimpleton Posted March 20, 2005 Unknowuser> n North Corridor As you make your way into the north corridor, the phrase "THIS HALL SELECTS NORMAL SKILL" manifests itself in front of you. The effect is quite disconcerting. To the north is a pulsating, rectangular slipgate with the word "NORMAL" etched on each side. To your right and left are stone carvings of some sort of demon. The path you followed to get here lies behind you to the south. >[/b] Score: 0 | Moves: 0 Share this post Link to post Share on other sites
JSimpleton Posted March 20, 2005 Unknowuser> It crashed again because of a connection failure. I'll try to bring it up again soon. That's not a verb I recognise. >[/b] Score: 0 | Moves: 0 Share this post Link to post Share on other sites