Rob Zacny Posted December 18, 2020 Three Moves Ahead 512: Per Aspera STORY SPOILERS! Skip ahead from 58:30 to 1:13:05 to avoid. Rowan, Jon, and Len discuss the new Mars colonization game Per Aspera, and how it weaves branching story into a classic colony builder. Per Aspera Listen on the Episode Page Listen on Soundcloud Listen in iTunes Share this post Link to post Share on other sites
Agamidae Posted December 30, 2020 I ended up listening to the podcast while doing the Carmine run in the game I was at first horrified when blowing up my own colonies and it felt weird that the game didn't really acknowledge it. In the dialog afterwards it was implied I was shipping the colonists to Earth, but I had also destroyed the spaceports, so... I don't know, maybe they took off as soon as I turned on them? It seems all endings are rather simple. The beginning was strong, I loved when I got the first corrupted message. Shame they didn't have the budget to flesh things out more. I hope there'll be a sequel. Also, worth mentioning, they didn't have a dedicated UX designer, and it shows. I also often asked myself, where do I have 500 steel that nobody can deliever? And I only realized that workers break down on their own after you explained it. I wondered how I lost half of them. I kept comparing it with Frostpunk, another city-builder with a story. Pacing and polish are much better over there, but of course it's much smaller scale. Watching the planet slowly change was very fun. This game's a gem, although a rough one. Share this post Link to post Share on other sites
chanman Posted December 30, 2020 I had to check Urban Dictionary for 'Stan' because the only thing that was coming to mind for me were a bunch of republics in Central Asia Share this post Link to post Share on other sites