Soren Johnson

Designer Notes 43: Clint Hocking - Part 1

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Designer Notes 43:

Designer Notes 43


Clint Hocking - Part 1
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games industry, and how the Splinter Cell team was conflicted over dynamic gameplay vs. set piece content.

Games discussed: Space Invaders, Turbo, Dig Dug, Dragon’s Lair, Lode Runner, Ultima IV, Dungeons and Dragons, GURPS, Thief, Deus Ex, Rainbow Six, Alpha Centauri, Splinter Cell

 

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Ooh, exciting! Glad not all of the Thumbs Network casts are on hiatus! I look forward to listening to this next week.

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Hello everyone.

 

I have never ever said this here, but I really LOVE this podcast and thanks a million @Soren Johnson!

 

May I know what french author and children's book is Clint Hocking talking about? I have searched for it in the "usual" places, but I cannot find anything on a french book about a gorilla that is trying to open a coconut :P

The book seems excellent for my kids and I really would like to have it and tell them that story!

 

Thanks in advance, even if this question is unanswered because, well, it is not about game design... Or is it? :P dun dun dun!

 

Keep up the good work Soren!

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