Soren Johnson Posted November 24, 2018 Designer Notes 43: Clint Hocking - Part 1 In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss how his early time as a Dungeon Master informs his design work, how he took a huge pay cut to join the games industry, and how the Splinter Cell team was conflicted over dynamic gameplay vs. set piece content. Games discussed: Space Invaders, Turbo, Dig Dug, Dragon’s Lair, Lode Runner, Ultima IV, Dungeons and Dragons, GURPS, Thief, Deus Ex, Rainbow Six, Alpha Centauri, Splinter Cell Listen on the Episode Page Listen on Soundcloud Listen in iTunes Share this post Link to post Share on other sites
Ben X Posted November 25, 2018 Ooh, exciting! Glad not all of the Thumbs Network casts are on hiatus! I look forward to listening to this next week. Share this post Link to post Share on other sites
RoutineMachine Posted November 26, 2018 Loved the cliffhanger to end this one, when the music cut in it gave me a good laugh Share this post Link to post Share on other sites
Soren Johnson Posted November 26, 2018 Glad people are appreciating my "transitions"! Share this post Link to post Share on other sites
asilva4000 Posted March 20, 2019 Hello everyone. I have never ever said this here, but I really LOVE this podcast and thanks a million @Soren Johnson! May I know what french author and children's book is Clint Hocking talking about? I have searched for it in the "usual" places, but I cannot find anything on a french book about a gorilla that is trying to open a coconut The book seems excellent for my kids and I really would like to have it and tell them that story! Thanks in advance, even if this question is unanswered because, well, it is not about game design... Or is it? dun dun dun! Keep up the good work Soren! Share this post Link to post Share on other sites