brendonsmall Posted January 17, 2018 Hoist controls now working with snazzy lights and sounds. Share this post Link to post Share on other sites
brendonsmall Posted January 17, 2018 I think I've reached a solid conclusion regarding gameplay. There will be "rounds" of cars to inspect and fix, based on a work order Clean car Change tire(s) Replace missing Lug nuts Change plate numbers Etc. (?) When you are done, you hand in your work and get an inspection and score card. If you get sick of that, I don't know, take a coffee break, go throw some stuff off the roof and see what happens. Share this post Link to post Share on other sites
brendonsmall Posted January 18, 2018 Plate randomization for work orders: Share this post Link to post Share on other sites
brendonsmall Posted January 24, 2018 I know I missed the jam deadline by a country mile, but I am still chipping away at this. Core game loop is there, just working on rounding out the lighting, sounds, and props/interactions. Still have a bit of model and texture work to do as well. Having a lot of fun with this project Share this post Link to post Share on other sites
brendonsmall Posted January 24, 2018 Also here's a snippet of the main menu screen. I think the Taxi vibe has been captured. Share this post Link to post Share on other sites
brendonsmall Posted January 26, 2018 Getting there. More models and textures, etc. Share this post Link to post Share on other sites
brendonsmall Posted January 31, 2018 I wanted to carry forward the tradition of "pathetic robots" from Sit in a Row and Look at the Wall. So here are some sad repurposed robots mounted into security camera turrets, with their heads hooked into a signal processor. Delightful. Short video of them in action: https://twitter.com/whilefun/status/958847037625298944 Share this post Link to post Share on other sites
brendonsmall Posted February 1, 2018 Trying to figure out how to convey a nicer "I am basically inside a 1970s sitcom right now" feel. I started to play around with the post-processing stack a bit. Warm up the color, give it some grain, burn it out a little. Share this post Link to post Share on other sites
Henke Posted February 2, 2018 I'm very excited to play this. It's looking great. Share this post Link to post Share on other sites
brendonsmall Posted February 2, 2018 15 hours ago, Henke said: I'm very excited to play this. It's looking great. Thanks! Share this post Link to post Share on other sites
brendonsmall Posted February 2, 2018 Closer to finished with the work order computer system. Jobs are now timed, which can impact score for better or worse. Also working on job score cards. If you go too fast to game the time bonus, you can actually get penalized. If its somewhere in between regular and really fast, you get a bonus, but the computer suspects you. Share this post Link to post Share on other sites
brendonsmall Posted February 6, 2018 Tire dispensing machine is complete: Share this post Link to post Share on other sites
brendonsmall Posted February 6, 2018 Added UI/sfx for the achievements interface. Some funny things in there I hope: Also added a shop radio that you can play and move around: Share this post Link to post Share on other sites
brendonsmall Posted February 15, 2018 Blocking out a more detailed/final model of "The Cage": And also made a coffee machine: Share this post Link to post Share on other sites
brendonsmall Posted February 16, 2018 Starting to round the bend on this project. Made some more props to fill in the gaps of the garage. Next up: Ensure the tutorial works, make sure I didn't break saved games, etc. Share this post Link to post Share on other sites
brendonsmall Posted February 21, 2018 Finally added the in-game help/hint system: A service manual that you can read Share this post Link to post Share on other sites
Henke Posted February 22, 2018 This is looking better and better. Any ETA on a release date? Every time the thread's updated I keep hoping you've released it. Is it still a free game or are you going commercial? Share this post Link to post Share on other sites
brendonsmall Posted February 22, 2018 9 hours ago, Henke said: This is looking better and better. Any ETA on a release date? Every time the thread's updated I keep hoping you've released it. Is it still a free game or are you going commercial? Thanks I really wanted to be done by month end, but it might be a bit longer. I am definitely at the point where I am aggressively "killing my darlings" in terms of scope, and figuring out which items I really have to have for it to feel whole. For example, I think I am going to drop the "roof access" second level because it will just take too long and not really have the payoff I want. I still plan on releasing for free, and might do the itchio "pay something if you want" model. This project has become more a proving ground for what The Next (Commercial) Game could be in terms of budget/scope. I hope you like it once it's out! Share this post Link to post Share on other sites
brendonsmall Posted March 1, 2018 Update: Not quite done yet, but definitely in the last bits of the project. Working on polishing up the menus and UI transitions, "first job" tutorial/hints, and finalizing some of the sound effects. Also some world space hint graphics, and a nifty little "force player to look at this thing over here" mechanism to guide the player's view during the tutorial a bit: Share this post Link to post Share on other sites
brendonsmall Posted March 2, 2018 Did a lot of work on the tutorial sequences today. Here's a short video showing the "rookie jobs" that the player will have to complete to get into the full chaos of the game: Share this post Link to post Share on other sites
brendonsmall Posted March 9, 2018 Added Hardcore Mode for any score-chasing, speedrunning type folks: Was going to make it spit out a shredded Gamer Card if you disabled it, but scope and all that. Share this post Link to post Share on other sites
brendonsmall Posted March 9, 2018 Nearly there. Most/all props are now done, core systems done, and just have some UI polish and bits to finish. (Don't mind the shoddy light bake, my test bakes are only set to 2 texels ) Next up I need to make some screenshots, maybe a trailer if I'm feeling like it, and then release this over-scope boy into the world. Share this post Link to post Share on other sites
brendonsmall Posted March 14, 2018 It's nearly ready! Just have some screenshots to take and an itchio page to finish Share this post Link to post Share on other sites
Henke Posted March 14, 2018 My body is ready.... TO GET HOISTED Share this post Link to post Share on other sites
brendonsmall Posted March 14, 2018 It's finally here, soft-launched 1.0: https://whilefun.itch.io/get-hoisted I want to make a trailer for it too, I think, but the page is live and ready for play! All feedback welcome. Enjoy! Share this post Link to post Share on other sites