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Rob Zacny

Episode 406: Battlestar Galactica Deadlock

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Three Moves Ahead 406:

Three Moves Ahead 406


Battlestar Galactica Deadlock
Rob, Rowan, and Kotaku's Luke Plunkett pull up a space chair and talk about Battlestar Galactica Deadlock. In addition to the admirable lack of colons in the title, Deadlock manages to take a licensed IP and turn it into a faithful and satisfying gaming experience. If the term "broadsides in space" gets your solar sails at half mast, this may be an episode for you.

Battlestar Galactica Deadlock

 

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Great episode guys, was really interesting hearing other people's thoughts on this as, like you said, it's not getting a huge amount of attention. For the record, the studio's previous game was essentially the same: a gorgeous space combat engine with a bare-bones strategic/rpg layer to fuel a campaign. (Star Hammer: The Vanguard Prophecy)

 

Deadlock's is a much better effort taken in context, but you can tell where they pour most of their resources and attention.

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Yeah, enjoyed the episode. It was mentioned that this wouldn't work without the IP, but as mentioned above, the BSG Deadlock game sort of evolved from Star Hammer Tactics/Vanguard Prophecy. 

http://www.starhammer.com/

 

Also, BSG 2003 TV show was mentioned, but this is before the First Cylon war, so I thought the ships are more relevant to the 1978 Original Series (or at least a nod in that direction). However this game does present the replays in the style of the 2003 TV shows stunning action sequences and it is real example on how to do WEGO game resolution in an enjoyable review format. Makes all the head-scratching and hand-wringing of the tactical decisions worth it, even if it didn't go so well, to just watch a battle you had a major role in play out cinematically before your very eyes. 

 

BSG just does Military Sci Fi well, and the Deadlock game supports that with its action pieces and tactical focus on fleet composition and combined use of tactical options.

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