Sign in to follow this  
tberton

[Dev Log] Always Support The Danger Layer

Recommended Posts

Two years ago, during the first Wizard Jam, I had an idea for a Game & Watch-style game based on Idle thumbs 86: Always Support the Danger Layer. I never got around to making it, but finally, this year, my brother (who's a reader but not a forum member) and I are going for it! We've done very little so far, but here's the first official screenshot:

 

DangerLayerScreenshot1.thumb.png.c0d0b88b829c39038f42c79f4038a9a2.png

 

The idea is gonna be that there's a building collapsing and your little character has to move around, hammering on the pillars to stop them from breaking. I'll keep this thread updating as we get more done!

Share this post


Link to post
Share on other sites

Day 3 of development had me adding the ability for the pillars to take damage and for the player to repair them. As with most of my coding so far (this is being made in GameMaker, by the way) it involved using a far too complicated system before settling on something much simpler.

 

DangerLayerScreenshot2.thumb.png.1e2f3442d56219d7ee461921a47297f0.png

 

Share this post


Link to post
Share on other sites

I know the feeling of taking the not necessarily wrong but convoluted approach...

Looks like a fun concept, I'm glad that you are taking a stab at realizing it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this