SuperTarEXTurbo

Psyching Out That Bear

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Hey all, I just started listening to idle thumbs a few months ago and this will be my first wizard jam. I've also never released a game before so I decided to do something pretty simple.

 

The premise of the game is based on a weird event where Takeru Kobayashi (a hot dog eating champion) was in a hot dog eating contest with a bear, link to video. Your job in the game is to try to enable Kobayashi to win via psyching out that bear. The actual gameplay is pretty simple. It is based on Zell's limit break from Final Fantasy VIII, where you are given a series of simple fighting game style inputs and you pick one which then plays an animation and does damage. In my game each move will just increase the time it takes for the bear to eat his hot dogs.

 

I've set up most of the game logic, now I'm just starting to add sprites which has not gone as well as I was hoping so far. I was also hoping to have at least 4 moves plus 1 super move, and I've got maybe 1 or 2 moves I'm happy with so far. I figure I should at least have some reference to the podcast so one of the moves is throwing the endlessly singing bear at the hot dog eating bear. Since I don't know all the podcast recurring jokes I'm just going with silly/ridiculous things that won't require too much art since I'm really bad at art.

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I spent the past week working on some graphics. I'm not really much of an artist, so the art is kind of rough. I haven't put in any animation yet and I'm still missing the crowd. The button prompts are just a mockup for now but I feel like I'm at least making progress.

PsychingOutThatBear1.png

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I dig the 45ish-degree-kind-of-weird-perspective, it fits well with the crisp lines of the sprites. Nicely done!

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I added a crowd with some animations and added animations to the bear and Kobayashi. I don't know what to use for gifs so just a still image for now. I also added some sprites for Nick, Chris, and Jake, but I haven't had time to animate them yet.

 

What do people normally use to record gifs?

PsychingOutThatBear2.png

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Nice! I wish there was a bit more variety to the combos and that it'd be less button mashy, but you have an effective little prototype here, I'd say. Well tuned for its current button mashing state too - narrowly won when the bear had 3 hot dogs left. 

 

Love the little animation of the psyched bear.

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I like that the bear's platform has a fence around it but Kobayashi's doesn't. 10/10 for realism. :P

 

Nice work with the taunt animations---and with the sprites in general. The bear hunched over his hot dogs looks good and probably wasn't easy to accomplish given the perspective.

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On 6/20/2017 at 8:55 AM, pdotjpg said:

Nice! I wish there was a bit more variety to the combos and that it'd be less button mashy, but you have an effective little prototype here, I'd say. Well tuned for its current button mashing state too - narrowly won when the bear had 3 hot dogs left. 

 

Love the little animation of the psyched bear.

 

My original plan was to have about 4 to 5 more, but I just didn't have the time. I had never done any sprite work before so it took me a long time to get just those.

 

On 6/23/2017 at 8:32 AM, getinthedamnbox said:

I like that the bear's platform has a fence around it but Kobayashi's doesn't. 10/10 for realism. :P

 

Nice work with the taunt animations---and with the sprites in general. The bear hunched over his hot dogs looks good and probably wasn't easy to accomplish given the perspective.

 

Haha yeah the fence is taken from the original video, its pretty silly.

 

Thanks for the compliments, although I did play your game so I know what real sprite work looks like :P

 

 

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