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[Release] Super Hollyweedland

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Released: https://pdotjpg.itch.io/super-hollyweedland

 

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Idle Thumbs 296: https://www.idlethumbs.net/idlethumbs/episodes/super-hollyweedland

 

It's going to be a small, chill walking simulator. You'd think the name would warrant something over the top ridiculous, but I had some very calm images come to mind as I was thinking about that title. 

 

Using this as an opportunity to learn super basic 3D modelling. Really hoping to finish something despite a full time job and lack of gamedev skills.

 

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Are you gonna stick with that super pixelated, low res with zero antialiasing look? It looks dope!

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7 hours ago, root said:

Are you gonna stick with that super pixelated, low res with zero antialiasing look? It looks dope!

 

I agree, that style does indeed look dope. :tup:

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29 minutes ago, brendonsmall said:

I hope the goal of this game is to turn those 'O's into 'E's :)

 +1 this, too clever haha

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I'm just another person chiming in to say I really like the look of this. It's very "crunchy!"

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Thanks for the kind words, everyone! Went for the pixelated look for pragmatic reasons - it's good at hiding the simplicity of the visuals while giving it a bit of style.

 

As expected, had very little motivation to work on this during weekdays after a day of work. The good news is that I'm done with the bare minimum version of two scenes, and the main menu. So it's already at a state where I'll be able to publish something at the end of the jam. Still a toooon of stuff to get done to get anywhere near what I was imagining, though.

 

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Spoiler

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Aaaand It's done: https://pdotjpg.itch.io/super-hollyweedland

 

Like I said in the original post, I was learning 3D modelling here. Maya specifically. One thing I didn't manage to come to grips with was rigging and animation, so the end result is a lot more static than I would have liked. It's missing a bunch more stuff I wanted in there, and I wish I had updated this thread more, but overall pretty happy with this. It's just nice to get something out there.

 

Hope you get a kick out of it. Really looking forward to everyone's finished works.

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Great walking simulator! This is really successful at portraying a mild anti-authority vibe, where you can sneak through fences and pull pranks but still have stoned chats with cops. The visual fidelity is really well-pitched as well; it gives you enough sense of geography but still makes everything feel hazy and nostalgic.

 

The only criticism I'd give is that the second area was a little too dark - took me a while to figure out where I could go.

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Thanks to both of you! 

 

On 6/19/2017 at 0:48 PM, Ben X said:

Great walking simulator! This is really successful at portraying a mild anti-authority vibe, where you can sneak through fences and pull pranks but still have stoned chats with cops. The visual fidelity is really well-pitched as well; it gives you enough sense of geography but still makes everything feel hazy and nostalgic.

 

The only criticism I'd give is that the second area was a little too dark - took me a while to figure out where I could go.

 

Really nice comment, thank you! I'm glad you got that vibe - was hoping to capture that hazy, youthful slacker feeling.

Fair point about the second area. I was so reluctant to turn up the lights since it revealed the ugliness of the geometry and how haphazardly thrown together the scene was. Probably pushed it too far.

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This game was great. I enjoyed the sparse guitar track throughout, and the echo/fade when the scenes changed. The visuals were just the right amount of chunkiness without being impossible to read. 

 

Spoiler

YES! I got to live the dream and turn those O's into E's. Also the guitar player on the hollywood sign hill was a nice touch, and that the guitar got louder as you got closer to him. Very good.

 

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The whole audiovisual style was really engrossing and chill indeed. I was expecting just some environments to look at so the small bits with the characters and implied narrative were a nice surprise.

 

On 18.6.2017 at 11:27 PM, pdotjpg said:

One thing I didn't manage to come to grips with was rigging and animation, so the end result is a lot more static than I would have liked.

 

Yeah, if you are interested in continuing to work on this, some subtle animations would make the world feel even more interesting.

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Others have already said this, but the graphics and mood in this are lovely throughout. @infamous space turtle put it well with "nostalgic mischief vibe." It made me want to go outside and do something unusual but wholesome.

 

I don't know if the Virginia-style cuts are a deliberate poke at Thumbs (since I remember them discussing those quite a bit a while back), but imagining that was funny to me anyway. They work really well here.

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This game has a great style. Got a little stuck in the second area too, though - just wound up blindly rubbing my way forward up the geometry.

 

Spoiler

Also, A+ use of the FBI splash screen.

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This is a really nice vignette; so atmospheric and pleasant! I felt like I could just walk around listening to that music for ages. I liked the scene transitions with the echo-y fade out a lot.

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