atte Posted June 24, 2017 On 22.6.2017 at 0:05 PM, Ben X said: The hand-drawn style is lovely, the music's really nice and the dialogue's cute! I'm stuck at the moment, but the puzzle I solved was very cool: Thank you all for playing! Happy to hear that you liked the atmosphere as my focus and time went largely to drawing and designing the world - This means also that the gameplay/puzzles had to be somewhat rushed, but still I'm pretty proud of that dumb nice tree door puzzle. Good to hear that the dialogue worked, I write very little anything and writing in English adds extra stress. I'm really happy with the music my friend made for this. The intro/outro track is adapted from the podcast theme and the in game music is adapted from "The Wizard" (it takes a while, but the latter half of the track is a cool interpretation of the C.Remo classic). On 22.6.2017 at 3:48 PM, Ben X said: The ending was very funny! I'm guessing that a puzzle which is alluded to but not included was cut for time? When I started I only had the ending scene clear in my mind, then I just had to reverse engineer a story that would lead into that situation. At some point during the jam I realized, actual adventure game style item using and combining was something that I didn't have the time/patience/skill for, so the final puzzle naturally transformed into just exposition in the outro dialogue. Share this post Link to post Share on other sites
zerofiftyone Posted June 25, 2017 This was so charming, I was smiling the whole way through it. Share this post Link to post Share on other sites
Synnah Posted July 19, 2017 Yeah, I liked this a lot! Things I enjoyed: - The visuals. - Immediately solving the 'frog door' puzzle as soon as I realised where the samples were from. - Having the sudden realisation that the music was a cover of The Wizard. - The description of Gob Island on the sign. - That skeleton animation at the end! Share this post Link to post Share on other sites
atte Posted July 20, 2017 Thanks, I always like to hear what details/moments stood out for the player - the tree door puzzle and the Wizard cover are also the highlights for me. It was fun and interesting to deviate from the pixel art style this time. I would have liked to work on the art more but the game world has the atmosphere I was aiming for so I am happy with it. Share this post Link to post Share on other sites