Lu Posted June 1, 2017 Me, Toblix, BigJKO and Wrestlevania are making a game! There is a concept! Please be excited. Share this post Link to post Share on other sites
Lu Posted June 3, 2017 We had a productive day! I'm working on camera behaviour stuff, JKO is working on Player movement stuff, Blix is working on enemy behaviour stuff and code style critique (jk blix lol!) and Wrestle provided useful advice! More details soon, but for now I am beat! Good night Jammers! Share this post Link to post Share on other sites
BigJKO Posted June 3, 2017 Here's an exciting gif of Lu's camera code and my player movement doing its thing. Share this post Link to post Share on other sites
BigJKO Posted June 3, 2017 First concept art for the player character android: The tooltip snuck its way into the screenshot but we are now considering calling the android CTRL.SHFT Share this post Link to post Share on other sites
Broxxar Posted June 3, 2017 Whhooooaa it's been a while since I've looked at the 2D tools. Forgot sprite renderer got 9 slicing! It does indeed look great Share this post Link to post Share on other sites
brendonsmall Posted June 3, 2017 Nice progress. And that square enix gif intro is *chef kiss* Share this post Link to post Share on other sites
Travis Posted June 4, 2017 5 hours ago, Broxxar said: Whhooooaa it's been a while since I've looked at the 2D tools. Forgot sprite renderer got 9 slicing! It does indeed look great Yeah, I haven't used that yet and now I wanna! Share this post Link to post Share on other sites
infamous space turtle Posted June 4, 2017 Wow, I didnt know you could do that. Ctrl.Shift is sweet in a game titled "A Thousand Dormant Machines" Share this post Link to post Share on other sites
Jake Posted June 4, 2017 On 6/3/2017 at 1:44 PM, BigJKO said: 9-slicing is great! Does this work in the UI system as well? Share this post Link to post Share on other sites
Spenny Posted June 4, 2017 16 minutes ago, Jake said: Does this work in the UI system as well? Yup! Share this post Link to post Share on other sites
Jake Posted June 4, 2017 Guhh nice. The previous 9 slice stuff seemed to stretch the middle areas not tile them, or has it always been able to behave this way and I just never knew? Share this post Link to post Share on other sites
Broxxar Posted June 4, 2017 49 minutes ago, Jake said: Guhh nice. The previous 9 slice stuff seemed to stretch the middle areas not tile them, or has it always been able to behave this way and I just never knew? I think the UI has always had "Stretch" and "Tile" options for how to fill a 9-slice (as well as having no fill for when you just want a frame). As for the 2D SpriteRenderer, support for 9-slicing just came in Unity 5.6. Share this post Link to post Share on other sites
BigJKO Posted June 4, 2017 Weird Android Runs Weird! Share this post Link to post Share on other sites
Jake Posted June 4, 2017 21 minutes ago, Broxxar said: I think the UI has always had "Stretch" and "Tile" options for how to fill a 9-slice (as well as having no fill for when you just want a frame). As for the 2D SpriteRenderer, support for 9-slicing just came in Unity 5.6. Oh, well then. Share this post Link to post Share on other sites
Broxxar Posted June 4, 2017 1 minute ago, Jake said: Oh, well then. No one's Unity internalization meter can fill as quickly as they add new features to the engine. Share this post Link to post Share on other sites
Jake Posted June 4, 2017 Yeah it's kind of ridiculous. Share this post Link to post Share on other sites
BigJKO Posted June 4, 2017 Swaggy Android Idle Animation! Share this post Link to post Share on other sites
root Posted June 5, 2017 Get you an android who can control AND shift. Share this post Link to post Share on other sites
Zirrrus Posted June 5, 2017 Looking really good already, I love the android. Share this post Link to post Share on other sites
BigJKO Posted June 5, 2017 Playing around with Unity's Postprocessing Stack Share this post Link to post Share on other sites
brendonsmall Posted June 6, 2017 Ahhhh, that pile of computers! Share this post Link to post Share on other sites
atte Posted June 6, 2017 Oh wow, nice to see that strong BigJKO style in a Cyber setting. Share this post Link to post Share on other sites