nkornek Posted June 12, 2017 Here's some closeups of a hidden Breckon. Only the Breckon player can see these, and transferring yourself back into a Macklemore you've already converted is much quicker. It can be useful for trying to escape if you think you're about to be discovered. Share this post Link to post Share on other sites
RubixsQube Posted June 12, 2017 This looks super wonderful. Share this post Link to post Share on other sites
nkornek Posted June 12, 2017 Working on some more bodies today. I want to do a lot of very different style ones so that there's less repetition and the whole think looks more fun. Share this post Link to post Share on other sites
Spenny Posted June 14, 2017 Oh man, can't believe you're doing a networked game, good luck! Great art! Share this post Link to post Share on other sites
Lama Himself Posted June 16, 2017 I would be upset if nobody puts Sam Neil on the chest of Nick Share this post Link to post Share on other sites
nkornek Posted June 16, 2017 Update: I've been working on a WHOLE bunch of new bodies for the characters as well as environmental stuff. Still to go: I want to have a few buildings and also maybe one that's walking a dog. Share this post Link to post Share on other sites
nkornek Posted June 17, 2017 We're getting positively Mackled up in here. Share this post Link to post Share on other sites
nkornek Posted June 18, 2017 As a side note: I'm probably not going to be able to finish this by tomorrow but I'll probably be able to finish it Monday. Share this post Link to post Share on other sites
nkornek Posted June 18, 2017 Also, check out the development of Macklopolis. Share this post Link to post Share on other sites
brendonsmall Posted June 18, 2017 Wow this is coming together into something magical. Share this post Link to post Share on other sites
nkornek Posted June 18, 2017 13 hours ago, brendonsmall said: Wow this is coming together into something magical. Thanks! Decided to go back over a lot of what I'd done and add shadows to all the bigger static objects (trees, bushes, cars, etc). Not only does this look super cool, but it will actually affect gameplay. The "sun" in the scene is actually attached to the Seeker player's camera, so as they move around looking for the Breckon the light moves with them. That means that the player who controls the Breckon can get an idea of where the other player is looking by observing the angle of the shadows. Share this post Link to post Share on other sites
JTerry Posted June 18, 2017 The sun attaching to the camera is genius. Share this post Link to post Share on other sites
nkornek Posted June 18, 2017 This Royal Tenenbaums remake got weird. Share this post Link to post Share on other sites
nkornek Posted June 20, 2017 Still working on this! I should be done in the next few days! Share this post Link to post Share on other sites
nkornek Posted June 22, 2017 Finally finished placing everything. 300 Macklemores all with bespoke positioning. Now tomorrow I can hopefully finish up the last few bits of gameplay programming and be done. Share this post Link to post Share on other sites
nkornek Posted June 23, 2017 IT'S DONE https://nkornek.itch.io/breckons Share this post Link to post Share on other sites
infamous space turtle Posted June 23, 2017 Yuss! Im looking forward to playing this tomorrow. Share this post Link to post Share on other sites
ryanfb Posted June 24, 2017 I hope someone with the right setup streams some gameplay of this, because it looks amazing. Share this post Link to post Share on other sites
nkornek Posted June 25, 2017 On 2017-6-24 at 1:02 PM, ryanfb said: I hope someone with the right setup streams some gameplay of this, because it looks amazing. I'm especially looking forward to when the thumbs play it because Nick still has no idea what it is that he agreed to lend his likeness to Share this post Link to post Share on other sites
nkornek Posted June 29, 2017 Here's the first major update to the game! In an Idle-Weekend appropriate fashion, I used frustum culling to fix the framerate issues on the android version. Check out the full patch notes: https://nkornek.itch.io/breckons/devlog/3984/version-12-the-big-one Share this post Link to post Share on other sites