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I've been working on a turn based puzzle game that I'm tentatively calling 'Blocks'.

 

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It started off when one of my friends created the models for the road tiles for a low-poly animation. I threw together a quick test where you could drop blocks on to a board, and it kind of went from there. We made a paper prototype to test out rules, and I've just recently gotten to the point where I have what you might call a vertical slice. Plans are to release on mobile (and maybe PC).

 

I've got more screenshots on my website http://www.tastyshrimp.net/blocks/

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Very nice interface, I think you should place the block queue ABOVE the map. They do drop down from the sky, after all.

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