Korax Posted July 27, 2016 So yeah, just continuing into the next job fixed it. Then I did this: Putting the insertion & extraction points on the bridge makes it so that if you reset, the bridge retracts and puts the points underneath the entryway. You spawn already inside the building, but can't touch the extraction point in any way. Easy to fix with noclip mode, but unexpected. Share this post Link to post Share on other sites
sclpls Posted July 27, 2016 I'm also encountering some weird bugs for the Bergamot Tower levels. Trying to use the deck causes me to crash through the floor and die. When I restart the level I can't use any equipment, and also can't even exit the game without alt tabbing out and shutting it down. Share this post Link to post Share on other sites
sclpls Posted July 27, 2016 Reloading to an earlier point did fix the issue. Share this post Link to post Share on other sites
dibs Posted July 27, 2016 I'm like two missions in, but i had so much fun just looking at everything in my friend's bedroom. Share this post Link to post Share on other sites
sclpls Posted July 27, 2016 Yay! http://steamcommunity.com/games/240440/announcements/detail/955145859582492969 Share this post Link to post Share on other sites
Coods Posted July 28, 2016 I beat the game and it was really good. QC reminds me of Portal 1, as a game that explores both a really novel puzzle mechanic and a story told in really small bursts. I honestly wish this game were longer, because you only get a few chances to showcase everything you've internalized into one sequence. I had a lot of trouble on the last sky elevator level, and tried it at least a dozen times. By the end I was basically speedrunning it. Super excited to create some levels. Share this post Link to post Share on other sites
prettyunsmart Posted July 29, 2016 As with 30 Flights of Loving and Gravity Bone, some of the background details are my favorite parts of this game so far, like this book: It is now my goal in life to write something that causes someone to describe me as an "explosion of a human being who will stop at nothing to shock and titillate you." Share this post Link to post Share on other sites
TychoCelchuuu Posted July 29, 2016 One of my favorite details is how all the books have different titles: http://images.akamai.steamusercontent.com/ugc/446239101695477776/7ED53A3776670DAB97B557722AA5EF336F1068CB/ http://images.akamai.steamusercontent.com/ugc/446239101695473688/79444AC905D425BF689D79BCF936A37BFA81FA67/ Share this post Link to post Share on other sites
Justin Leego Posted July 29, 2016 Tanu recently posted about a mini-game collection called Everybody's Stress Buster in the recently completed games thread - "The games might be set for people with OCD since one of the mini-games is just... organizing books... which I found SO SATISFYING!" Are the books also rearrangeable in Quad Cow? ("4 Cow"? "Tucows 2"?) Share this post Link to post Share on other sites
TychoCelchuuu Posted July 30, 2016 They're definitely rearrangeable in the sense that you can pick them up and move them, but they don't auto-align, as far as I know, so it would be a huge pain in the ass. Share this post Link to post Share on other sites
Coods Posted July 30, 2016 One of my favorite details is how all the books have different titles: http://images.akamai.steamusercontent.com/ugc/446239101695477776/7ED53A3776670DAB97B557722AA5EF336F1068CB/ http://images.akamai.steamusercontent.com/ugc/446239101695473688/79444AC905D425BF689D79BCF936A37BFA81FA67/ Both the J. Allard book from Firewatch and the book written by the dad in Gone Home are also in that bookshelf. Share this post Link to post Share on other sites
Henke Posted July 31, 2016 Awwww maaaan. It ended just as it was getting good! Maaaaaan! I mean, sure, it was good before that as well. 1 minute into the game, right after the intro, I had to alt-tab out to go rave about it on another forum. With all the previews focusing on the hacking I'd forgotten that this was gonna be another super-cinematic Brendon Chung production. But all the missions, tho fun, mostly felt like tutorials. It wasn't until the Abby Yoyo Space Elevator, when I realized I was going to have to use the Weever like that, that I felt like the training wheels were finally coming off. And it was super tense, going through this long complicated mission, knowing it'd be back to square one if I messed up. After a few attempts I finally beat it, and then... it was over. Man. I hope the modding scene for this takes off. Share this post Link to post Share on other sites
Griddlelol Posted August 2, 2016 I had to look up what a baud is. The title of this thread is a good title. Share this post Link to post Share on other sites
protocraig Posted August 3, 2016 So has anyone dipped a toe into making levels? It doesn't look too tough if you're at all familiar with things like Valve's Hammer editor. Brendan has a nice intro here. He mentioned in another thread that he's working on a more advanced guide soon, but you can open up the existing level files to see how he made them in the meantime. There's a "batch" command: if you enter batch [newcommandname] [chain of commands], you can then use newcommandname.bat to execute the saved chain of commands. Whaaaaaaaat That's amazing. Can you execute multiple batch commands at once? Like "command1.bat;wait(10);command2.bat"? Share this post Link to post Share on other sites
CEJ Posted August 3, 2016 Yes, I followed that guide and managed to compile a simple level. It was pretty straight forward. How do you open the existing levels tho? Edit: Nevermind I found the answer here you just unzip "pak0004.pk4". Edit2: I made a door, it's the best door. Share this post Link to post Share on other sites
Korax Posted August 5, 2016 The Deluxe Edition comes with some printable extras. One is a game box, so: And what sort of game box would it be without some nifty things inside? There's a small poster, and the game's Reference Manual, turned into a handy folded reference card, great for propping up in front of your keyboard. I wasn't sure if I wanted to put the papercraft models in, because they would have to be folded to fit in the box, but then I figured that it's the exact sort of thing that would happen: a designer puts a bunch of work into the feelies, and then someone in the assembly process just crams it all in the box when they don't fit quite right. And of course you need the game: I recreated the tape label from the in-game texture, and the game files are all on a fold-out USB drive. Share this post Link to post Share on other sites
Nappi Posted August 6, 2016 I finally finished the game. I love love love the atmosphere and storytelling in Blendo games. The three main characters were absolutely fascinating. I liked the gameplay a lot too. My only minor issue was that having to deploy and adjust the aimbot etc. after each failed attempt got a bit tedious after a while. On the other hand, adjusting angles using console commands can also be surprisingly satisfying. Share this post Link to post Share on other sites
elmuerte Posted August 7, 2016 please let that USB stick be 1.44MB large Share this post Link to post Share on other sites
Brendon Chung Posted August 8, 2016 The Deluxe Edition comes with some printable extras. One is a game box, so: Korax, that is INCREDIBLE!!!!!! Share this post Link to post Share on other sites
Korax Posted August 8, 2016 Korax, that is INCREDIBLE!!!!!! Thanks! When I saw the game box layout in the extras, I just had to make sure it could sit on a shelf with some of my other game collectibles. Share this post Link to post Share on other sites
Korax Posted March 3, 2017 Congratulations to Brendon on winning the Seumas McNally Grand Prize at the IGF Awards! I whipped up a quick award sticker to slap on the box: Share this post Link to post Share on other sites