cschwartz Posted May 23, 2016 Obviously forgot to make a release post Anyway, the The Classic Alien Form has been released to the itch.io game jam here. I'll add some more stuff here in a few hours.. Share this post Link to post Share on other sites
Ben X Posted May 30, 2016 Dev log thread This is a cute little roguelike. It's a bit barebones at the mo - needs more audio/visual feedback and structure - but the look function and last-known-position mechanics were satisfying and tense. Share this post Link to post Share on other sites
dibs Posted May 30, 2016 I really like your player and alien sprites. I did wander around for a very long time without finding anything though! Nice work:) Share this post Link to post Share on other sites
Patrick R Posted May 30, 2016 Every time I try to shoot down it tries to save the page I'm on and gets the game stuck. Share this post Link to post Share on other sites
cschwartz Posted May 31, 2016 Every time I try to shoot down it tries to save the page I'm on and gets the game stuck. Yeah, sorry about that. Stupidly, I've only tested it on a mac (where Ctrl+S is not bound to save) and feel tremendously stupid for not thinking about this earlier. You can use the cursor keys instead of WASD for selecting the direction when moving/looking/shooting, which should (hopefully) be a workaround. The post-jam version will have some smarter defaults.. I really like your player and alien sprites. I did wander around for a very long time without finding anything though! Nice work:) Thanks, can't take credit for those though, they're by Oryx. I'll iterate on scaling level sizes/enemy count for the post-jam version, further the upcoming doors/keycards should give players a bit more to do. Dev log thread This is a cute little roguelike. It's a bit barebones at the mo - needs more audio/visual feedback and structure - but the look function and last-known-position mechanics were satisfying and tense. Sadly, I ran out of time due to real-life issues but I've got some plans for some more structure of the game (as mentioned earlier keycards and doors are definitively coming to the post-jam version as well as some additional collectibles). Especially audio is a further todo and is something that has been lacking in all of my games so far Thanks for the feedback, happy to hear you liked the last-known-position feature, seems it worked as intended Share this post Link to post Share on other sites