cschwartz Posted May 9, 2016 I've finally found time to get started today, and got some first stuff to show off. The Classic Alien Form will be a SciFi Roguelike (in the classic form, i.e. not a Roguelikelike). Currently, I'm working on a first draft for procedural level generation using some mock tiles from a Unity example project. Adding some better art (I'm considering using the Oryx SciFi tiles) is one of the next items on my list. Anyway, here's a screenshot: As a short note: I personally find it really difficult to post WIP pics, as there that should be changed Anyone else also has this problem? Share this post Link to post Share on other sites
Xeneth Posted May 9, 2016 Nice! More Roguelikes need sci-fi themeing for sure, fantasy is so much more prevalent. I don't have that particular problem with posting WIP pics, but I DO have one... I'm making a text-based thing in twine for my first Wizard Jam, so there just isn't much to post at all! I'll consider putting some little story spoilers up at some point, but it's structurally such a small experience, I dunno. Share this post Link to post Share on other sites
cschwartz Posted May 11, 2016 After fighting some (and hopefully all) edge cases, I've got the tileset included, and am now generating and rendering maps. Now, on to some actual gameplay. Share this post Link to post Share on other sites
Spenny Posted May 11, 2016 Oh that looks sweet. Good tile set. Share this post Link to post Share on other sites
cschwartz Posted May 12, 2016 Thanks, can't take credit for the tileset though, that's by Oryx. Beats my crappy coder's art by a mile Share this post Link to post Share on other sites
cschwartz Posted May 16, 2016 I've got character movement and field of vision working before the weekend, here's a first preview: Share this post Link to post Share on other sites
z_bill Posted May 16, 2016 Cool. I love a roguelite-a-like. Share this post Link to post Share on other sites
cschwartz Posted May 22, 2016 I've submitted a finished version to the itch.io, it can be found here. I ran into some time issues, and will post a post mortem later. Now: Sleep Share this post Link to post Share on other sites
Spenny Posted May 31, 2016 Didn't realize it was turn based at first, felt a bit goofy once I did. Letting me hold down the arrow keys implied to me it was action. Had a bit more fun with it once i realized my mistake. Good atmosphere to boot. Share this post Link to post Share on other sites
cschwartz Posted May 31, 2016 Thanks for the feedback, i've added a note about it being turn-based to the description on itch.io. I'll try how the flow changes if I only move the player on key-downs instead of each frame (and turn), if it feels good, I'll add it to the post-jam version. Share this post Link to post Share on other sites