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It's that time again! (Admittedly, due to ImagineRIT and Mother's Day..I won't be able to start coding/designing on this until Monday  :wacko: )

 

Instead of just having my older daughter's last minute art assistance (See https://willoughbyjackson.itch.io/swi in any browser but Chrome), she will be helping me throughout the development.

 

Like last time, I did the random Idle Thumbs episode title picker but this time, I didn't choose the first title that came up (which was Idle Thumbs Spoilercast Her Story anyhow), but selected the first title that we both liked.

 

Here are some scrapped ideas:

  • Not The Greatest, But The Best: There is a knight tournament in which you must be....THE TITLE ~!  Her vision was too complex for this game jam (and mine was as well)
  • In Space: Alien who was suppose to be invading Earth, but turned out that they really like Earth, so they start sabotage their own invasion mission. She saw it was a visual novel type-game while I saw it more like a hybrid stealth/real time battle game.

We finally decided on Passive But Deadly, because of her love of the Five Nights At Freddy Series and the fact I always wanted to do a horror themed game. (Though currently, I'm not sure how scary this will be...)

 

I'm going to be using Unity again, but I'm debating if I should make it 2D (which I am comfortable with) or go full 3D (which could go very wrong, very fast).

 

I've attached the original scans for the art used in The Spectacle was Incredible... because I don't think we'll get any farther on it today.   

post-8657-0-88536100-1462731733_thumb.png

post-8657-0-24051100-1462731756_thumb.png

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Hey! I'm going to RIT for college! Also, a horror game sounds interesting.

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Hey! I'm going to RIT for college! Also, a horror game sounds interesting.

 

I went there for grad school but it has expanded a lot since then.  What will you be majoring in?

 


As for my game jam progress...I decided to update Unity from 5.0.1 to 5.3.4...

 

There goes my night...

 

However, we have a basic concept for the game:

Talk about a sweet deal. Theobald Aghasterton purchased the old Cadaverous Mansion for a song.  Unfortunately, the Cadaverous family ghosts are still there, reliving their favorite past times at night. It is up to young Theobald to make sure the ghosts never get comfortable, because once a ghost relaxes, it's all over.

 

The game itself will probably a little like Five Night At Freddy without all the jump scares (actually, my daughter will probably make me put them in...) meets physics...sort of...maybe Tapper kind of...

 

J is very excited to do the art...so...we shall see what happens...

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I went there for grad school but it has expanded a lot since then. What will you be majoring in?

Some sort of art and design.

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It has been a rough week but I managed to get something started.

 

J has convinced me to bite the bullet and go full 3D. (The second time I ever worked in 3D game developement, but the first time I'll actually be dealing with 3D..3D.. not 3D on a 2D plane)

 

Anyhow, this is the room (with temp assets) where the ghost will be.  Use black square in the bottom corner (the map) to look around (by clicking any of the 4 corner or 4 sides of the black box).  The arrow indicates which way you are facing.

 

http://willoughbyweb.com/jam/

 

Next step...G-G-G-Ghosts~!

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Due to family matters, J and I have been unable to work on this game at all.  

 

Won't be completing it in time for the Game Jam ending this weekend.

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Sorry to hear that, hope stuff gets better.

 

Hopefully you'll get to make the game (or another instead) at some point :)

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