ungawa Posted May 10, 2016 I also am not personally familiar with Kim, but I had heard of it thanks to a story my dad likes to tell. Apparently, he and his brother were given Kim as a reading assignment. His brother didn't feel it had any redeeming value, and decided to use it for archery practice. After hitting it a few times, he went through, scoring points every time an arrow had passed through the word "Kim". Anyway, as a long time listener to the idle network, this is what gets me to create an account on the forum. Your non-video game tangents are part of what gives this podcast so much character. Good job, guys! Share this post Link to post Share on other sites
juv3nal Posted May 10, 2016 have not had a chance to listen to this one yet but I'm glad Kim gets a mention after seeing Rob's piece on it for Rock Paper Shotgun. Share this post Link to post Share on other sites
malkav11 Posted May 11, 2016 What frustrates me about the argument surrounding difficulty/accessibility options in games like Dark Souls is that so often the people who are against it seem to be motivated by this weird, paternalistic assumption that they are protecting people from their own folly in wanting an experience other than the precise one that that person values. But the reality is, people value very different things about the games they play, and the only ones who get to define the "intended" experience are the developers. Share this post Link to post Share on other sites
SuperBiasedMan Posted May 11, 2016 What frustrates me about the argument surrounding difficulty/accessibility options in games like Dark Souls is that so often the people who are against it seem to be motivated by this weird, paternalistic assumption that they are protecting people from their own folly in wanting an experience other than the precise one that that person values. But the reality is, people value very different things about the games they play, and the only ones who get to define the "intended" experience are the developers. A waking sim mod for Dark Souls would be super valuable and world appropriate frankly. Share this post Link to post Share on other sites
rincewitch Posted May 13, 2016 I love myself to know that even though most of my friends love them I should probably never play a Souls game because they're hard and I'd probably cry if I spent 14 hours trying to beat one boss and then died, but I'd totally play Dark Souls: The Walking Simulator. Share this post Link to post Share on other sites