Xfer83 Posted December 2, 2015 Get It Here Fellow Readers and Jammers: We are on our way to creating the next exciting entry in the qwop-a-lunk-a-like genre. You control a human, who is controlling their own thumbs, which are controlling Santa, in the form of a mobile game. Santa must navigate chimneys whilst continuously eating cookies to sustain his own impossibly rapid metabolism lest he perish. Please to enjoy this artist's rendition of the primary game screen in action*. *Actions and screens may or may not contain placeholder assets borrowed from a team of diverse websites. Share this post Link to post Share on other sites
Xfer83 Posted December 2, 2015 Update: Santa Sprite WIP by @MarcusTegtmeier Share this post Link to post Share on other sites
nest0r1 Posted December 2, 2015 RoboPenguin and Candy Caiman enemy concepts Share this post Link to post Share on other sites
Spenny Posted December 2, 2015 This is a good idea. Share this post Link to post Share on other sites
Xfer83 Posted December 4, 2015 Progress Made!: Code by @BryGuy! Share this post Link to post Share on other sites
Spenny Posted December 4, 2015 That looks like a game! Good stuff! Share this post Link to post Share on other sites
BryGuy Posted December 7, 2015 The team's made a lot of progress the past week. Below is a taste of the Downchimney portion of the game. Santa is in his final form, which allows for maximum chimney devastation. Share this post Link to post Share on other sites
coughlinjon Posted December 8, 2015 Hahaha, this is awesome! Share this post Link to post Share on other sites
gerbilsinspace Posted December 8, 2015 wow, this looks really cool! Looks like it has some pretty solid game feel, and the artwork looks great! Share this post Link to post Share on other sites
BryGuy Posted December 14, 2015 We're up: http://xfer83.itch.io/downchimneysimulator20x7 Both the 2D game and the 3D Simulation are up and available to download separately. The 2D game can also be played with a controller. Share this post Link to post Share on other sites
nest0r1 Posted December 14, 2015 A motley ensemble of Yuletide Fiends awaits Santa, attempting to doom his Christmas mission! Share this post Link to post Share on other sites
Ben X Posted December 14, 2015 Really enjoyed this. Loads of character and polish, and very fun to level up and start smashing you way through the levels. The only issue really is that there's no challenge or new stuff after about chimney 10 - would have been nice to have a boss fight or something at that point to wrap it up... Share this post Link to post Share on other sites
BryGuy Posted December 14, 2015 There's a content cap at about level 9. If we had more time, we could add more enemies, fine tune the upgrades and enemies. We wanted to make sure the demo would be easy enough for anyone to get far. I imagine a finished release would have multiple difficulties and an ending. Share this post Link to post Share on other sites
Ben X Posted December 14, 2015 Yeah, it's completely understandable for a jam game. Good for people to know, though. Share this post Link to post Share on other sites
jaimage Posted December 15, 2015 Had so much fun working on this game. Psyched with how it came out, also looking forward to expanding on the idea a bit post-jam. Yeah, it's completely understandable for a jam game. Good for people to know, though. Totally, and thanks for the feedback! Share this post Link to post Share on other sites
Ahr Ech Posted December 15, 2015 This is great! I love the sense of weight on the landings. Share this post Link to post Share on other sites
Spenny Posted December 16, 2015 This one is great, I only played one round, but I'll probably go back. Simulator mode is a good goof. Share this post Link to post Share on other sites