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Troy Goodfellow

Taking Questions for next Q&A Show!

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  1. If you were stranded on a desert island (or similar) and could only have one strategy game with you to play - which would it be and why? 

What podcasts do you listen to and enjoy?

What other genres of game do you play (rpgs, sports, etc) and what are some of your favourites?

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Considering all of our recent talk about the Total War games, can we have a postmortem or a reassessment of the Chick Parabola? It certainly seems to apply to the arc between joy and mastery that most strategy games have for me, but is it a self-fulfilling prophecy, wherein I'm expecting games to start falling flat after I learn all their secrets? Have you ever played a strategy game that seemed to violate the Chick Parabola?

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I always wondered whether any of your regular panelists played one of my favorite 4Xs Sword of the Stars. This game really got me into the strategy genre back in the day. It has great and fun combat system, distinct races, interesting and impactful random encounters which could alter the course of the game and so forth. It's really a shame it got kind of forgotten so maybe you could talk about it for a bit?

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1) What historical time periods or events do you feel have been under-served in computer or board strategy games?

 

Recycling a question Troy answered on his ask.fm a while back so don't feel bad not including it. Troy pretty much answered it but if there's a discussion to be had there I'd love to listen to it:

2) On episode 107 3MA in 2011 Tom Chick said strategy games were in a Golden (well, Platinum) Age. Have things become even better since then? Why? Does that make it more difficult to cover strategy games?

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So computer games are for the most part, controlled by user clicking on keyboard or using mouse to click on mouse button to click on simulated buttons...

 

Keeping this constraint in mind, what games did you think had notably more 'authentic' control scheme than its peers?  Like for example, most traditional RTS has very un-authentic control scheme, right?  I mean you have this omnipotent bird's eye view over anything with impunity, give out orders instantaneously, and orders themselves are hyper location specific.  Then there are abominations like Total War's "general camera" which simply sticks your camera to your general without adjusting anything else in the game so giving out simple move command becomes impossibly difficult.

 

Like were there any game that took something like TW's general cam but then instead had you issue out orders via say, flag carriers?  Or RTS games that put more thematically consistent restrictions around your control, like say, Company of Heroes did with suppression or Wargame does with intel?

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  1. If you were stranded on a desert island (or similar) and could only have one strategy game with you to play - which would it be and why? 
  2. What podcasts do you listen to and enjoy?
  3. What other genres of game do you play (rpgs, sports, etc) and what are some of your favourites?

Bless you for this. Could fill the entire hour one #1. <kicks back, lights cigar>

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some easy questions;

 

what historical topics are there that you find interesting but that there are no decent games on?

 

What are the most interesting things you have learned from doing the podcast?

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In every game review episode Rob says he's great at this specific game. All hail Rob. He also says that he likes the game more than others. All hail Rob. Is there a link between mastery and liking the game? Does Rob use any special technics to master all those game so quick? All hail Rob.

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I'm playing Age of Wonders III again (with the two DLC expansions), but I'm finding myself still unsure about the balance of tactical-v-strategic gameplay. I guess, more generally, I'm skeptical of tactical battles in the 4x context, but only CIvilization has really avoided it. In fact, Civ 5 arguably snuck it in through the backdoor in Civ 5, with the OUPT mechanics.

 

Why do so many 4x titles focus so much on tactical battles? Do you think that the genre's preoccupation with tactical battles is a strength or a weakness? Is it just inertia because of Master of Orion/Master of Magic?

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Troy, when is there going to be a 3 Kingdoms expansion for Crusader Kings 2? 

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Troy, when is there going to be a 3 Kingdoms expansion for Crusader Kings 2? 

 

!!!!!!!

 

Wouldn't the time frame be too early for CK2?

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!!!!!!!

 

Wouldn't the time frame be too early for CK2?

 

Just put it on a separate map so you don't have to deal with Romans in Europe. Otherwise the setting is perfect - warlords with their own territories and feudal systems, shifting alliances, inheritance wars, bromances, betrayals. It would be great.

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Oh you mean standalone.  Yes that would be great but that would probably be a whole new game then?

 

Basically Sengoku, just shifted a bit to the west?

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Basically Sengoku, just shifted a bit to the west?

 

With more bromance and stuff adjusted to reflect difference in culture and era, but yes that sort of standalone does sound awesome~

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Sort of a random thought that occurred to me during your historical accuracy discussion: lots of games have unique and / or hidden win conditions, but can you think of games (probably board games) with unique / hidden lose conditions?

 

Basically, situations where your win condition is only known by your opponent, so that the dynamic would be trying to figure out how you could win by seeing what he's trying to prevent you from doing?

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Of all the hobbies in the world, and all the different genres of games, why are strategy games your hobby and your obsession?  Why do you prefer specific types of strategy games (i.e. 4x, wargames, RTS)?  Have those reasons changed over the years?

 

I ask this question because it's one I've been pondering a lot recently.  I've always felt a bit guilty about my love of strategy games.  I feel like I'd probably be a better person if I was into fishing or something.  I should drink less, eat better, exercise more, and game less.  Convince me otherwise?

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