melmer

Mad Max

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1st September 2015

Hope it'll be able to capture the intensity of the car chases in the movie... Who am I kidding

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magnum opus magnum opus magnum opus magnum opus magnum opus magnum opus magnum opus 

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I somewhat doubt that an open-world game (it is, right?) of Mad Max could capture the insane road battles. That would be more like Naughty Dog's forte. But this could be a good game anyway.

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Yeah it's open world. Batman lite combat. I get the impression there will be strongholds you'll need to take, like far cry or just cause. No doubt the ubisoft "tower" mechanic will be in there to uncover the map.

I'm kinda disappointed by the amount of cars on screen plus the range/size. Maybe this video is just scratching the surface but I ain't seeing anything near the craziness you see in the movie.

No doubt they'll have a fury road convoy DLC mission if you preorder the game.

I got a feeling this game is going to be massively underwhelming and a missed opportunity, as I think there's the potential for a really good game in the mad max universe. Kinda feel like theyre spreading them selfs to thin here, a jack of all trades, master of none vibe. I can see the review summaries already.

The only time car combat is enjoyable is when you're in a race, where fighting is just a means to get an edge and not the sole goal. And escort missions? Forget about it

The right way to do this game would be a large multiplayer team based convoy attack and defend. 10 people on a big rig fighting off continuos waves of bikers etc on the opposing team

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And escort missions?

Man I just went from cautiously optimistic to utterly pessimistic. I forgot about the possibility of escort missions and ugh this game will probably have loads of 'em. ):

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Also it's being made by an American team. Do they have a sufficient grounding in Australian car culture, which underpins all four films? Can they think of a concept as simultaneously gloriously stupid but bizarrely logical as the Doof Warrior?

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But it's the New York City branch, I believe.

 

EDIT: I guess I'm wrong. Just found an article that says the NYC branch was working on a different project after Mad Max had been announced. NEVERMIND.

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Mad Max 2 is a feature-length escort mission, isn't it?

No, not really. There isn't any escort mission in there at all.

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I'm seeing almost the same kind of baseless negativity here as Shadow of Mordor had before release. Guess I'll just stay out of this thread until the release.

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Well... Mordor comes to mind a lot when I look at this game. But where as Mordor was surprisingly good, I fear this one may swing the other way.

I'll have to check back and see if I was a neggy neggos in the Mordor thread. Ultimately it was the nemesis system that lifted that game to a higher level. I don't see anything like that here.... Yet. Again, still early days

Also, eating rotting human intestines is probably going to make you ill

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I'm seeing almost the same kind of baseless negativity here as Shadow of Mordor had before release. Guess I'll just stay out of this thread until the release.

Well... Mordor comes to mind a lot when I look at this game. But where as Mordor was surprisingly good, I fear this one may swing the other way.

I'll have to check back and see if I was a neggy neggos in the Mordor thread. Ultimately it was the nemesis system that lifted that game to a higher level. I don't see anything like that here.... Yet. Again, still early days

 

The thing is, the Nemesis System sounded like complete and utter bullshit, on the level of Radiant AI, until people could confirm that it actually did what it says on the back of the box. That's a rare enough thing that I don't consider the act of doubting that it'll happen to be pessimism, but then I'm a bit of a cynic. Who knows if "bwild ya cah" is going to be the same surprise or not?

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loads of content in here from game informer. They made a big splash on it a couple months ago

http://www.gameinformer.com/p/madmax.aspx

 

50 min podcast with the developers: http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-SiteFiles/media-audio-theshow-madmax/madmaxse.mp3

 

First person view inside the car :tup:

Harpon weapon to pull off armour from other cars :tup:

You can change hair cut and beard :tup:

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The thing is, the Nemesis System sounded like complete and utter bullshit, on the level of Radiant AI, until people could confirm that it actually did what it says on the back of the box.

It was people's fear of the unknown. Which I'm really disappointed to see in these forums. :getmecoat

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It was people's fear of the unknown. Which I'm really disappointed to see in these forums. :getmecoat

 

I'd argue it's people's distrust of a history of hyperbolic video game marketing, and triply so when dealing with a licensed property.  There's a reason the IGN blow-you-away thing is a meme around here, we've been promised the moon and sold chalk rocks too many times. 

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I am hopeful this will be a good game simply because they didn't go "movie's out this week, ship it now, I don't care if it's ready" like most licensed games. It seems like they're putting at least some effort into it.

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Well, I read all the Game Informer stuff, seems like it might be a competent game and the vehicle combat + upgradeable vehicles seem like a unique enough angle for an open world game. I hope it will be more than competent, though. I'm also hoping there would be vehicle-hopping, but so far they haven't mentioned it. If the vehicles feel anything like Flatout or Wreckfest, then it would be awesome, but I guess they will feel more like the Just Cause games. I haven't played them a lot, but they seem kind of more like Michael Bay floaty than George Miller physical? I guess I should give Just Cause 2 another try to get a feel of it.

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I'm cautiously optimistic about this game, Avalanche is a fine developer and this game seems to be aiming for a lot of pretty appealing goals.

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I would be perfectly happy with a reskinned Interstate '76.

 

I would be perfectly happy with any version of Interstate '76.

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The only time car combat is enjoyable is when you're in a race, where fighting is just a means to get an edge and not the sole goal. 

 

Somebody clearly hasn't played Mario Kart's combat mode or F-Zero X's Death Race mode.

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