atte Posted April 10, 2015 I'm making a 6 game compilation and trying to stay roughly in NES limitations (I'm somehow still not bored with NES fetishization). The games are based on:Episode 5: The WizardEpisode 55: His Cyborg FamiliarEpisode 67: Dot GobblerEpisode 84: Nineties Cockpit FreakoutEpisode 105: XCOM ObamaEpisode 156: The Holo-ViolatorI'm using GameMaker, Photoshop and Reason. This is a pretty ambitious idea, but I think it suits jamming also quite well because those actual X in 1 game cartridges had pretty weird and rough stuff in them. I have gameplay ideas for all of these titles but I'll write about them when I have something to show. The biggest question is can I survive this without making another Zelda II screen parody... Here's the first versions of the title screens. Dot Gobbler and XCOM Obama are quite obviously modified from existing pictures, and I'll probably change and simplify them some more. Share this post Link to post Share on other sites
BigJKO Posted April 10, 2015 I'm REALLY excited about this! Share this post Link to post Share on other sites
Dinosaursssssss Posted April 10, 2015 Definitely ambitious, but I really like this idea! Share this post Link to post Share on other sites
Jake Posted April 10, 2015 For me this game jam is a success just for that HOLO-VIOLATOR logo. Share this post Link to post Share on other sites
SeanMay Posted April 11, 2015 I can't wait to see how these turn out! The art for Dot Gobbler looks like the most amazing copyright-dodging Pac-Man knockoff, and the prospect of seeing Obama in some sort of power armor is too exciting. Share this post Link to post Share on other sites
atte Posted April 11, 2015 (edited) For me this game jam is a success just for that HOLO-VIOLATOR logo. Thanks, it means a lot hearing that from the inventor of the Holo-Violator himself. I can't wait to see how these turn out! The art for Dot Gobbler looks like the most amazing copyright-dodging Pac-Man knockoff Yes because it actually is , for my version though I'll try to make some truly oppressive survival horror that reflects the deep dread of that cover. Here is a Holo-Violator gif, it has some color flickering but nothing too crazy. Oh yeah, I almost forgot to explain what's going on in that gif. Well the story here is that in the dark cyberpunk future The Holo-Violator is a turbo malevolent adware that tries to sneak in to consumers HoloLenses by travelling amidst real quality content. Your goal as the player is to find the Violator before it is too late. Edited April 15, 2015 by atte Share this post Link to post Share on other sites
clyde Posted April 11, 2015 I really enjoy how you've given a depiction of the protagonist's circumstances and survival-status so much space and separated the playable area from it. I love that connection between the two frames. That was one of the cooler things about DOOM for me, having the little guy's head depict your status. But the more separation between physical space, the more intriqued I am. Pamela's Adventures in DreamLand is probably my favorite use of the device. Eventually I should make a game where everytime you die, it flips the ligh-switch of someone's home in Germany (I'm in the United States) and they have your phone-number. Share this post Link to post Share on other sites
atte Posted April 13, 2015 I love that connection between the two frames. That was one of the cooler things about DOOM for me, having the little guy's head depict your status. Because of this reminder, the development of Dot Gobbler took an unexpected turn... Share this post Link to post Share on other sites
atte Posted April 13, 2015 I think I'm going to make a rough version of all of the six ideas first, and after that start fleshing them out depending on how much time and energy I have left. So today I started the XCOM Obama and in this gif, the main stupid joke (which is why I wanted to make this) is revealed. The platforming code is from Shaun Spaldings tutorials , I have tinkered with GML for a couple of years but this is still way beyond my skills. Share this post Link to post Share on other sites
Vasari Posted April 13, 2015 Because of this reminder, the development of Dot Gobbler took an unexpected turn... dg4.gif Oh man, this is giving me Xybots flashbacks. Share this post Link to post Share on other sites
BigJKO Posted April 14, 2015 Man, this is already very promising! Well done! Share this post Link to post Share on other sites
atte Posted April 14, 2015 Oh man, this is giving me Xybots flashbacks. Looks cool, had not seen that one before, (and apparently there was a pretty wild looking unreleased of it?! ). 3D mazes that I knew from the 8bit era were from and Here's what I have for His Cyborg Familiar now. It will be about you as a cyborg protecting a hacker. Share this post Link to post Share on other sites
Hermie Posted April 15, 2015 Oh my god, "Ethnic Breckon" is sublime. Share this post Link to post Share on other sites
Pixelface Posted April 15, 2015 Wow these look great so far! Share this post Link to post Share on other sites
atte Posted April 16, 2015 It is the nineties and there is time for Klax shmups. Today's dev highlight was when a ceiling and ghosts from Dot Gobbler and Bargo Busters text from the Holo-Violator suddenly appeared in an early Nineties Cockpit Freakout test and I could not understand how it was happening. Share this post Link to post Share on other sites
Bjorn Posted April 16, 2015 Everything in this thread makes me so happy. Share this post Link to post Share on other sites
matthew Posted April 16, 2015 This is definitely the thing i am most excited for from this jam. Keep it up! Share this post Link to post Share on other sites
Synnah Posted April 16, 2015 Today's dev highlight was when a ceiling and ghosts from Dot Gobbler and Bargo Busters text from the Holo-Violator suddenly appeared in an early Nineties Cockpit Freakout test and I could not understand how it was happening. This is THE BEST. Everything you're working on looks fantastic! Share this post Link to post Share on other sites
Coods Posted April 16, 2015 Today's dev highlight was when a ceiling and ghosts from Dot Gobbler and Bargo Busters text from the Holo-Violator suddenly appeared in an early Nineties Cockpit Freakout test and I could not understand how it was happening. THUMBS CHECK FAIL Share this post Link to post Share on other sites
Jordan A Posted April 16, 2015 Today's dev highlight was when a ceiling and ghosts from Dot Gobbler and Bargo Busters text from the Holo-Violator suddenly appeared in an early Nineties Cockpit Freakout test and I could not understand how it was happening. Don't fix it. Share this post Link to post Share on other sites
atte Posted April 17, 2015 The Wizaaaaaa-a-a-aaard... First I was going to make something in the style of the first Zelda, but I realized Zelda II-like would be a more interesting challenge (and I have unlimited amount of nostalgia for that game). Now I have at least the very basics done in every game, and have a clear(er) idea of what the final experiences should be like. Share this post Link to post Share on other sites