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Found 2 results

  1. Welcome Idle Thumbs community to your beautiful... Dates: Saturday, November 19, 12:00PST/15:00EST/20:00GMT - Sunday, December 4, 21:00PST/24:00EST/28:00GMT Theme: There is no theme! Rules: We don't need no stinking rules! Just make anything and submit on the Itch.io jam page. You are more than welcome to base your game around a podcast title (this will be a guaranteed diversifier) but that is not a requirement for this jam. Traditionally, people make games in Unity/Unreal/Gamemaker/Twine/etc. but we are open to any and all contributions as long as they belong to the community and attempt at least one diversifier. Video game, analog game, playground game. Hell, make a sweater! The Wizard Jam crowd is a good and accepting crowd. Diversifiers: Small prompts to help shape your design, mix and match what you like instead of following a traditional theme. Check em out! If you'd like to join a team or seek team members for your own idea, check out the Team Builder thread & survey form Resources Wizard Jam Admin Emeriti - zerofifityone, Dinosaursssssss, Spenny - these folks are nice and helpful if you can't get ahold of me here or on the Slack Official Idle Thumbs Readers Slack chatroom w/ helpful #gamedev and #wizardjam channels Hashtag WizardJam Idle Thumbs Random Episode Selector Games Are For Everyone - nervous about making something? this should help ease your fears Helpful threads from the GameDev forum Long standing free music thread How to back up your game projects with GIT Unity newcomer? Study up with a few short Wizard Academy tutorials Past Jams Wizard Jam 1 Wizard Jam 2 - Winter Wizard Jam (RIP) Wizard Jam 3
  2. I am also doing a game in BigJKO's new Cwine engine. It will not be anywhere near as gorgeous as his. I started off doing an adaptation of my Twine game ("The Often Ending Story") to get used to Cwine, help JKO get it to a barebones yet sturdy state and get used to my new (and first ever) graphics tablet. JKO got Cwine to a good Jam state a day or so ago, and I've started to learn to what panel sizes/brushes etc work well, so I'm ready to start on my Jam comic. Thing is, I've done so much work on this test comic, that I think I'm going to stick it in somewhere as a comic on a shelf that the player can pick up and play if they want before returning to the main story at any point. It's a little bit cheaty, as I wrote the original Twine ages ago, but what the hell. So I'm trying to polish that off today, and then get working on the actual story. The only problem: I have no idea what it's going to be about. I was thinking I might make it about the Caillech Bheur, but perhaps contemporise her so I can riff a lot easier. I'm going to aim for a Fiona Staples style of art (though not as good, obviously) with black brushlines and simple shading so that I can bash out cartoony art very quickly and get a relatively big game written (the art for my test comic is semi-purposefully ugly).