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Found 19 results

  1. Game link for all those game players out there (hi Ben_X): https://fifogamedev.itch.io/carvetheeyes. I'll do up a post-mortem tomorrow but for now I need sleep! Level instructions! Because I actually want people to finish this dumb game. Level 1 - Tickle the giant by timing your clicks when the white circles match the radius of the blue circles. Think Osu or Elite Beat Agents. Level 2 - Alternate pressing left and right. Feel the boredom of a young person doing menial tasks. Level 3 - Click on the teeth to remove them...slowly. There's a certain order to removing them, and you only get three mistakes before it resets! Level 4 - Click on the circle to start flaying, then follow the circle with your mouse. Keep within the radius of the circle! (± a little) Level 5 - Alternate mashing the up and down buttons to lift the contraption to the required height so that it can crack the heck out of those bones. Level 6 - ??? --- I made a promise to myself that I would use the random title generator and go with the very first title that came up. So boom, I'm going to be working on a game based on a gross terminal 7 title, Carved the eyes out of my head. I did a bit of a braindump session last night, starting when I was already a little tipsy, but even in the cold light of day I think it's a solid idea. I'll spoiler my thoughts here: tl;dr The player will control a member of a clan who have a symbiotic relationship with nature giants. The giants travel to the clan's grounds to die and have their organs be recycled as the clan's buildings, weaponry, base resources. The player will defend the giants from predators that would seek to kill them before they reach their destination. At the moment I'm leaning towards the giants being interconnected platforms that move in a set rotation or pattern, and the fun is jumping around this giant trying to defend it from a bunch of smaller enemies, but I'll have to see if that's achievable or fun. I think it could be as long as the player has enough tools to move around easily. Anyway, that's the idea. Now to try and figure out how to structure this to be interesting/fun/at all feasible in less than 2 weeks.
  2. Terminal7 54: Electric Authorella Special Guest Leigh Alexander returns to Terminal7 once again, this time to discuss Monitor- her newly released novella set in the Android universe! Leigh discusses how she came to write about her favourite faction and why Jackson Howard is misunderstood (but still a little creepy). Monitor captures the intersection of surveillance, social media and entertainment that is the dark heart of NBN, so join Terminal7 in looking at our new favourite piece of Android fiction! Games Discussed: Android: Netrunner Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Leigh's Monitor playlist Buy Monitor
  3. Terminal7 48: Priority Businessing We have arrived at the Gujarat district of Mumbad, home to the most prolific and advanced agricultural technology in all of the Indian Union. Jinteki's Pālanā Foods division is boasting breakthrough after breakthrough. But runners throughout the union are asking just how Jinteki is making those breakthroughs and at what cost. Rumours swirl about a defective clone line- is a scandal about to break? Join Nels and Jesse as they try to determine if Business truly is First in the second data pack of the Mumbad cycle. Games Discussed: Android: Netrunner Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed Wesley Slover's Sono Sanctus
  4. Terminal7 46: A Black Stone Horse Terminal7 finds itself in India! The sights, the sounds, the smells- like nothing we've seen before. Khala Ghoda begins the Mumbad cycle and from its artist colonies to its universities and temples, India has much to offer runners and corporations alike. How will this change how we steal and advance our agendas? Join Terminal7 and find out! Games Discussed: Android: Netrunner, Firewatch Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST
  5. Terminal7 45: I Have Mapped a Lot of Minds The ballot boxes have been unsealed and the votes have been tallied. The result? Our listeners are kind but cruel! Terminal7's audience have selected the IDs Nels & Jesse will play for the next while. But what did they select? And how will Terminal7 approach their selections? The only way to find out is to jack in and hit play. Games Discussed: Android: Netrunner Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST
  6. Terminal7 44: The Popo's Clampdown It's 2016 and he NAPD has a New Year's resolution- to kick down doors of Runners and Corporations alike all across New Angeles. Their Most Wanted List has introduced a potentially huge shakeup into how tournament decks are constructed. But not to be outdone by the NAPD, Nels and Jesse have a heap of changes of their own. New resolutions abound, include a promise to clamp down on our own flightiness. Instead of drifting from deck to deck, they're going to focus on a pair of IDs each. But which IDs? That's up for the listeners to decide! Log your vote here and in a week, Nels and Jesse will take the top selections and focus on those decks for the next several months, at least. http://goo.gl/forms/XzmD6CZWV8 Games Discussed: Android: Netrunner Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST
  7. Terminal7 42: An Unexpected Gatefold Terminal7 sits down with FFG's Dan Clark, Katrina Ostrander and Zoë Robinson to talk about Netrunner's Android setting, the upcoming Worlds of Android book and just how sweet cyberpunk India is. For more on Zoë Robinson and the art of Netrunner, also see Terminal7 ep. 29 - www.idlethumbs.net/terminal7/episo…tellectual-camp Games Discussed: Android: Netrunner, 80 Days Listen on the Episode Page Listen on Soundcloud Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST
  8. Terminal7 37: Hold On to Your Butts Nels and Jesse arrive at The Universe of Tomorrow. What splendour! What majesty! Even entrepreneur, investor and magnate Laramy Fisk has been seen at the expo. All of the Big Four has setup their own pavilions and plazas, but whose is the most impressive? Perhaps it's not even any of the technological marvels on display at the expo itself, but rather the recent announcement of H-B sponsoring the SanSan Outlaws? Only time will tell, but there is no question that The Universe of Tomorrow is a herald for things to come. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EP
  9. Terminal7 33: Let's Get on this Weird Steamboat The Underway belongs to the Muertos. They can be powerful allies to the Runners, but be careful, once you step on their turf, you're playing by their rules. The fourth pack in the SanSan Cycle sees a host of new Criminal cards, including one very unique ID. Not to be outdone, the corporations can now out Runners for working with such merciless criminals or just simply hire a hitman. For both sides, the seedy depths of the Underway offers some very interesting possibilities. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  10. Terminal7 32: Fundamentally Fundamental Finally wrapped up a much dispersed series about Runner archetypes, Nels & Jesse discuss the high-level archetypes of each faction and what makes them distinct. Also "fundamental" is said a lot. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  11. Terminal7 31: A Dog Steals Your Skull The BC Regional took place last weekend, and Terminal7 was out in full force. Jesse constructed his Corp deck by drafting against himself, join to learn how such things are possible. We have also arrived in the dark alleys of Chrome City and their greymarket cyberware dealers. Is it worth having your face peeled off so your boring normal skull can be upgraded to a rad metal skull? Only one way to find out! Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  12. Terminal7 28: I Believe Denzel is Symmetrical The SanSan Cycle begins in the biotech hub of northern California. The Valley hosts the best and brightest biotechology companies in the world and their breakthroughs are now available for both corporations and runner. A new Jinteki ID has one of the three different abilities, secretly selected by the corp at the start of the game. Runners can now splice their genetic code to be smart, faster, better. Cyberware is tired and primitive, the future is modifying the very programming of life itself. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  13. Terminal7 27: The Worst was Had by You Picking up where things were left off all the way back in episode 23, the discussion of deck archetypes return! This time it's subtle but dangerous Jinteki and the wealthy and unscrupulous Weyland. What are the most common archetypes with each faction and what IDs enable these archetypes? Nels and Jesse discuss this, plus an exciting announcement that Terminal7 has fully sold out! (Note: not really) Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  14. Terminal7 24: Encountering Cosmic ICE Order & Chaos has finally been released! Netrunner's newest deluxe expansion focusing exclusively on the Weyland consortium and the Anarchs is here, providing myriad new options for both factions. Not to break with tradition, Quinns from Shut Up & Sit Down joins Terminal7 to discuss these new developments. In this first of a two-part O&C extravaganza, the new acquisitions of the Weyland consortium are discussed. Replete with credits and infamous for their sometimes harsh measures, O&C sees Weyland aim for the stars with extraterrestrial facilities, ICE and initiatives, perhaps this is a more charitable, progressive Weyland. Then again, they're "liberating" people from tyrants they didn't even know they had, so perhaps not. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  15. Terminal7 23: Broom-Hands

    Terminal7 23: Broom-Hands Returning fresh in 2015, Nels and Jesse are going to be discussing the major deck archetypes of all seven the game's factions. First up is the Teutonic titan of efficiency Haas-Bioroid and slick, surveilling NBN. Both corporations has strong fast advance tools that can close out a game in the blink of an eye. But the eponymous bioroids of H-B and some recent new developments at NBN provide both factions some interesting options to secure their agendas and ensure victory is always just out of the runner's grasp. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  16. Terminal7 22: It's Giving You Lyme Disease We gave gone upstalk, into orbit and all the way to the moon. There, we found The Source and have brought it back to earth. Nels & Jesse discuss the concluding, but no less thrilling, data pack in The Lunar Cycle. Plus, with the holidays coming up, tips are provided on how to give the mostly kingly gift anyone could ever hope to receive- the gift of (learning how to play) Netrunner. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  17. Terminal7 20: Your Local Meta

    Terminal7 20: Your Local Meta Netrunner is characterized by its diverse and friendly communities, all with their own quirks, tales and personalities. To celebrate this - and the Netrunner World championships this past weekend - Nels & Jesse talk to friends around the world about their local metas, why they are interesting and what makes them excited to play the game. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  18. Terminal7 16: Because That's Racist Upstalk's release has opened the doors of the Great Glass (Space) Elevator and now Nels and Jesse see what lies at Midway. Will the Near-Earth Broadcast Hub allow NBN to further extend their reach and ability to blitz out agendas? Will Nasir Meidan and his profoundly bizarre but fascinating approach to ICE encourage new styles of play? Head upstalk and find out! Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs
  19. Terminal7 14: A Mitt Full of Hot Garbage In two days, Nels & Jesse played 40 games of Netrunner between them ... and they were still hungry for more! In one weekend, Terminal7 hosted their first draft tournament as well as their first post-Honour & Profit standard tournament. These tournaments are examine post-mortem with thoughts on the draft format and what it looks like seeing Jinteki's new hazards and the Criminals new tricks in practice. Games Discussed: Android: Netrunner Listen on the Episode Page Listen in iTunes Subscribe to the RSS Feed Ed Harrison's NeoTokyo OST Matt Marteinsson's Mattesque EPs