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Favorite Games

Found 3 results

  1. Brigador

    Great Leader is dead. You have one night to liberate Solo Nobre. What is it? As they say on the website: "Brigador is an isometric vehicular action game. Choose the right vehicle and weapons to suit your play style, and face off against the occupying factions. Discover tactics and unlock new vehicles and weapons as you clear the city or die trying, then do it all over again." It has been compared to Syndicate, Crusader: No Remorse, and Jungle Strike. Despite being in early access the game play loop is already tight and refined, more along the lines of Hotline Miami. You can dive in for a few minutes of action, or alternately spending a couple of hours trying to achieve the perfect run. One thing that it is not is a twin-stick shooter. There are several systems being modeled under the hood, including ballistics and penetration, which means that it takes skill to make sure that you don't over or under shoot your targets. That along with the tank-style controls, means that each successful run feels well-won. There are a handful of very different vehicles to start off with: tanks, mechs, and anti-grav; all of which require their own play style and tactics. They will be including more in subsequent updates, along with maps, and more enemy factions. In fact in the first update post-launch they should be adding in these bad boys to play with: Loyalist Light Mech Spacer Tank Corvid Anti-Grav Here are a few early access review/play-throughs as well: Who did that awesome soundtrack? The soundtrack is from Makeup and Vanity Set, and they are actually making even more tracks than are currently in the early access release. It should be over 2 hours total and will be available as a separate purchase eventually too. Here is a taste:
  2. I'm making a game which rewards players with special abilities after killing enemies, similar to the Mega Man series. The thing about these abilities is they're defensive in nature. For example, the first boss rewards the player with a shield ability to protect from projectiles, while another boss gives the player the ability to deploy a decoy to distract enemies. Unfortunately, I've hit a bit of a rut when coming up with new unique abilities (i.e. no duplicates or slight variations of previous abilities). The game I'm making is a twin-stick shooter with an emphasis on manipulating AI during combat, similar to the upcoming Galak-Z (aside from the aforementioned Mega Man-like abilities gathering system). While the game will have different weapons (earned by defeating mini-bosses in levels), the game also allows the player to complete the entire game without picking up any new weapons. Thus I included the defensive abilities to alleviate any stress doing a one-weapon run of the game. However, despite having numerous ideas for different weapons and their uses on the battlefield, I've been struggling to make any other defensive abilities for quite some time. The best I can think of is making the player temporarily invisible, but that's just a variant on the aforementioned decoy ability. What kind of other abilities can you guys think of to fill up the roster of defensive abilities in my game? I'd like to know, as I don't want my game to be nothing more than a brain-dead shoot-em-up.
  3. Eitr

    Didn't get enough shades of black from Diablo 3? Miss Diablo 2 but wish it could have some Dark Souls, Norse mythology, and a smattering of Superbrothers: Sword & Sworcery? Well, that's what Eitr is selling itself as: A little bit of early gameplay: