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Showing results for tags 'character action'.
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I might as well try my hand at one of these devlog things, so here goes: I'm working on an "Acrobatic Shooter", which is the best name I've found for the informal subgenre of Third Person Shooters that includes games like Vanquish and Resident Evil 4/5/6. Games like this are primarily about the skillful avoidance of attacks, but with a focus on the complexity and physicality of animation driven movement as opposed to the simplistic/abstract movement of classic First Person Shooters - it's all about the interesting limitations and possibilities afforded by controlling a character with a physical body, albeit an unrealistically agile one in most cases. My particular take focuses on the character action game influence that this genre has always had, giving players a sword and making the process of swapping between it and your guns as effortless as possible to encourage the judicious use of both. You have to keep moving with purpose to stay alive, but every attack limits your movement in a different way, so the game is all about deciding which move to use, and when. Here's my best attempt to encapsulate the concept in gif form: I'm going to try to do at least one update per week... We'll see how that pans out.