Garden Ninja

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Posts posted by Garden Ninja


  1. I finally beat Oblivion last night.

    That game is awesome, but there is almost too much stuff to do. I had been working on it, on and off for the last 3 years. Like I'd play it for 10 hours on weekend, then not touch it for months. A few weeks ago, I decided I was just going to run through the Shivering Isles content, and go through the main quest, and it still took me 30 more hours.

    The play clock is just a bit under 80, but this is also my 4th character; I had put ~30 hours into 3 other characters, but kept restarting.

    Since the GOTY edition is $20 on Steam, I'm thinking of selling my 360 copy, and rebuying there if I want to play it again.


  2. I actually have one of these, as a matter of fact.

    It crashes 15 minutes into play, without fail.

    So I'm happy GOGs technomagi have gotten their hands on it.

    That said, I do not forgive them this bullshit. Even if one of the co-founders is French, he operates an internet business. He should have understood the reaction a stunt like this would get.

    They can still have my business, my glee and my nostalgia, but forgiveness is a time coming. (Albeit, Baldur's Gate goes a long way towards assuaging that.)

    Weird. I'm playing BG 1 now, on a Vista machine, and it runs fine. Do you have the latest patches from BioWare's site? I had a plain install, then recently I installed the Baldur's Gate Trilogy mod, so I could play it with the BG2 engine, and it still works fine.

    I remember there being problems when I tried playing on an XP install, I think a combination of the latest patch, and a mod I was using, but there it wouldn't even let me start the game


  3. I have seen several people, here and on other forums, get all giddy about Baldur's Gate finally being available on GOG, like that justifies this nonsense. You guys do realize that the 4 in 1 boxset has been available for a few years now, right?

    For example, Amazon has it right now to $15.

    Wait until Planescape: Torment is available to get excited.

    Be upset with their shenanigans or don't, but if you are upset, then BG is a silly reason to forgive them.


  4. They posted an update today:

    First of all, we apologize everyone for the whole situation and closing GOG.com. We do understand the timing for taking down the site caused confusion and many users didn't manage to download all their games. Unfortunately we had to close the service due to business and technical reasons.

    At the same time we guarantee that every user who bought any game on GOG.com will be able to download all their games with bonus materials, DRM-free and as many times as they need starting this Thursday.

    The official statement from GOG.com's management concerning the ongoing events is planned on Wednesday. If you want to receive further information about GOG.com, please send an email to [email protected] if you're a media representative or to [email protected] if you're a user without a GOG account.

    So, seems like not a marketing stunt, but still not handled particularly well.

    I rarely bought from them, but I mourn that there may not be space for them anymore. I liked the idea that a company like GOG could exist.

    Ditto.

    Not that we actually know anything about what "business and technical reasons" means, but I wouldn't be surprised if it were related to license rights with publishers. Making some money on games that wasn't making them anything at all seems like a win-win, but considering the usual publisher attitudes and responses to piracy, they've shown themselves to be incredibly short sighted.


  5. It looks gorgeous, and "Zelda/Diablo" is enough to get me interested, but I'm going to wait for more gameplay details before I get excited about it.

    I see what you mean about the background vs. foreground, but it doesn't bother me personally.


  6. I beat BioShock 2 on Tuesday night. Overall I thought it was quite good :tup:. I got a chuckle out of Schrödinger the cat and the cans of Gaynor Peaches.

    I played on Normal without Vita-Chambers, so early in the game I dreaded the Big Sister fights. Later on, after some research, and plasmid and tonic upgrades, they weren't as tough. Similar for the Alpha Series. The fight near the end

    against multiple Big Sisters at once

    was pretty intense.

    Some people have complained the audio logs in this one are all about the main story, whereas the first BioShock had some logs that were incidental to the main story. I don't really have a preference either way (both ways have their merits). Regardless, what was their was very well done. Hearing peoples earlier motivations, then meeting them and seeing how they've changed was interesting.

    I have zero interest in the multiplayer, so I didn't try that, and the protector trials doesn't sound terribly interesting either, but more story would be cool, so I will probably pick up Minerva's Den when it's out.


  7. I hope so. A co-worker mentioned liking the more constrained setting of Arkham Asylum, and hoped that this doesn't become Grand Theft Batman. I think Grand Theft Batman could be pretty sweet if they do it right.


  8. I'm pretty sure Double Fine employs a number of game designers.

    Well, yes, obviously someone was lead game designer. I thought Tim Schafer filled that role for both games. Perhaps I should have phrased it as "better game designer".

    Psychonauts was mostly good except for the Meat Circus and all the collection stuff (though at least that was optional). They are very different games, with different design goals, but insofar as they can be compared, Pyschonauts was a better game than Brutal Legend.

    Brutal Legend, as I said, tried to do too much. The combat was OK and the driving was OK. RTS has never been done well on a console, unless you take the Pikmin/Overlord route, so while not great, was no worse than the competition. Rather than do all 3 merely OK, they could have focused on 2 of them great.

    For me personally, the great writing will more than make up for the OK gameplay (especially at an XBLA price point), but there is no reason we can't have both. These games already have a smaller audience than the next big shooter, or whatever, due to their quirky setting, so not polishing the gameplay as much as possible will unnecessarily limit your potential audience.


  9. Not sure how I feel about this. I didn't play his LucasArts adventure games, so I can't speak to those, but based on Psychonauts and Brutal Legend the writing will be fantastic. The gameplay, on the other hand, probably won't be great.

    Psychonauts was mostly OK, except for the Meat Circus level, which was just short of broken. Brutal Legend tried to do too much at once, and didn't do anything particularly well.

    I really enjoyed both games, largely based on the writing, so I'll probably play this too. At the same time, I feel like Double Fine would benefit from hiring a game designer, and let Tim Schaefer focus on the writing, and world building.


  10. I beat Jade Empire yesterday. :tup:

    I have the Limited Edition, so I played with the bonus character, Monk Zeng.

    The story was excellent :tup:. The characters were all really interesting, and most of the side quests were fun. I only skipped a couple of quests. One was for Closed Fist alignment only, and I played as Open Palm. The other one was part of the main quest. At one point,

    in order to infiltrate the Lotus Assassins

    you could either compete in the Arena, or engage in some subterfuge. I chose subterfuge, and didn't go back for the arena.

    Combat was OK :tmeh:. I specced a magic user (Spirit), and more variety in spells would have been nice. Later in the game I used Spirit more for Chi-healing than actual spells. I did like that Demons were really the only enemies with immunities to support styles. For most of the easier groups of enemies I just bounced around, casting Stone Immortal (Stone projectile spell). Near the end of the game with groups of harder enemies, I started using Paralyzing Palm a lot, which let me deal with them one on one. The last two boss fights I most just switched between Paralyzing Palm, Leaping Tiger (melee attacks) and Spirit Thief (Steal Chi). Paralyze actually worked on them, which was good, but they both had gigantic amounts of Health, which made it seem more tedious than badass.

    Overall, I thought it was excellent. I would definitely recommend it to anyone who hasn't played it yet.


  11. I beat The Misadventures of P.B. Winterbottom on Sunday.

    It was shorter than I thought it would be, but still very good. :tup: I liked that each stage had a slight variation on the basic game mechanics.

    The last stage was the best, especially the last couple of levels

    when your clones turn on you, and start trying to smack you.

    Definitely worth picking up if you haven't played it already.


  12. I only ever managed to play either of the first two Oddworld games on the PS1 in demo form, but I recall the shoulder button "dialogue" system being a lot of fun. Much luck to them, a resurgence sounds like it could be a really neat thing.

    It's really weird and amusing now that marketing has to have a person to "man the twitter feed" and actually pay attention to it, making all kinds of inane @replies to people in the community poking at it...

    I played Abe's Oddysee on PC and Abe's Exodus on PS1. The shoulder button based system worked, but was kind of awkward. The PC version has dialog on the number keys, which worked much better.

    If you haven't played them yet, they are like $6 each on GOG.com. (I keep meaning to pick them up again myself, but I keep putting off in favor of stuff I haven't played yet.)


  13. I just played about 15 minutes of the demo, and I'm really not impressed. I like the art style. Gameplay is fine, I guess, but nothing amazing. I guess they're trying to do a semi-2D throwback thing, but unless you are really working in a 2D plane, fixed camera is stupid. Everything is voice acted -- even though it doesn't really need to be -- which is fine, in theory, except that the characters speak so damn slow. It's also trying way too hard to be funny, and mostly fails. This is especially grating when the "Hey, don't you want to buy this game now?" dialog appears (which happened 4 times in those 15 minutes), and DeathSpank says something supposedly humorous.

    It's not a bad game. It is pretty long for a download game (Eurogamer's review said ~15 hours), so it's a good value for the money, at least if the writing gets better later on. I'll probably play it eventually, when it I have less of a backlog.


  14. It took some thinking as this was a bit of a confusing part, but the way I read it was Barisov tells you that the man in the hallway was you, as though you didn't know. The reason you have to kill yourself and not Demichev in the past is because you would have simply gone back in time again and tried to stop yourself from killing Demichev. It's a fairly circular plot, but the implication is that you tried at least one other time to change things but the only real solution is to kill yourself at that first occurence after a time jump, namely while you were saving Demichev. You were the first problem and created the more apparent problem of Demichev's survival, so you have to stop yourself first.

    Hope that isn't too unreadable.

    Your's was fine. Hope this is coherent.

    I just replayed the beginning to jog my memory. As a side note, it is pretty cool that you can see yourself, trying to tell yourself not to let Demichev live. I didn't notice that the first time.

    I get what you're saying, and it may be what the devs intended, but I still don't think it makes sense. The story is clearly trying to hint at a Stable Time Loop that you have to break free of (the whole bit where you were the one leaving all the notes was fairly obvious), and it mostly works.

    You're right that you are the first problem: You need to stop yourself from saving Demichev. Killing your other self would do that; however, I don't think shooting Demichev, instead of yourself would cause you to go back again to save him, for a couple of reasons.

    You save Demichev in the first 15 minutes of the game. You're in the helicopter, the EMP bomb goes off, grounding said helicopter. As you try to regroup with Devlin, you stumble into the room, right as a rift opens (or the Singularity explodes, or whatever that was supposed to me), sending you back to 1955, with the building on fire. You run into Demichev, throw him on your shoulders, and skeedaddle. Now, when you meet yourself in the hallway, other you shoots and kills Demichev.

    Whether you hear the gun shot over the fire, and whether you notice he is dead right away doesn't matter. Eventually, you make it back to the lobby area, with or without Demichev's corpse, and shortly thereafter are returned to 2010.

    At this point, you have no idea what just happened. You don't know that you were sent back in time; you just know there was a flash of light, and suddenly the building is on fire, then it wasn't and the lobby looks different. You and Devlin were supposed to head for extraction anyway. Since Demichev died in 1955, he and his men don't ambush you in 2010, Devlin isn't killed. You never meet Barisov, and therefore never learn about, or get to use, the TMD. You and Devlin get picked up, and you spend the weekend drinking, wondering what the fuck happened.

    Even if you somehow stumbled upon the TMD and it was working (pretty sure you got it in 1955, so without another random rift it would be busted), and you figured out how it worked by yourself, you would have very little motivation to go save Demichev: he was just some random dude, you weren't able to save. Considering you are a Marine (I think), there is a good chance there was someone actually important to you that you might want to save. But those are a lot of ands. More than likely, if you did find it, and knew it was important, you would report it to your CO and leave the island.


  15. I just beat this game. Except for the first contact with the Phase Ticks (frustration mentioned above), I really liked it. The stealth section of the sewers was kind of stupid, but not hard, since I had the spike shot and could take out the Reverts one at a time.

    I even liked the story, but I have a beef with the ending.

    Your given three options

    1. Kill 2010-Demichev Go back to stop yourself from saving 1955-Demichev

    2. Kill Barisov, and rule with Demichev

    3. Kill Barisov and Demichev to rule by yourself

    I did all three endings. 2 and 3 were fine, but there is a dumb logic to the first. Barisov tells you to go back and stop yourself, and Demichev pipes up with "'Kill yourself', you mean". Uhm, no -- I just need to make sure Demichev doesn't make it out of the fire alive -- but I figured it was just Demichev being manipulative and paranoid. So I kill Demichev, then go back, and see myself running down the burning hallway with Demichev on my shoulders, I bring my gun up, it go into slow mo and I shoot Demichev in the head. And... the game just reloads the last checkpoint. The game won't progress until you shoot yourself. What. The. Fuck? A body shot work, and you are heavily armored, so maybe it didn't kill you; and doing so immediately reverts you to the beginning of the game, only the Singularity doesn't explode this time, but still. Talk about rail-roading, nevermind the devs Failing Logic Forever.

    Minor issue, in an otherwise decent game with a decent story, but it bugged me.


  16. Right stick adjusts the amount of things you sell.

    I 100% it the other day, then I think I'll go for the rest of the achievements when I have time, though multiplayer will have to wait until I have a Slim 360.

    I could have sworn I tried that. Huh. I'm glad I missed it; I knew R* couldn't be that incompetent. Well, consider that complaint retracted.


  17. Shit, I still haven't played the first one. I want to play it on PC but I can't justify building a new gaming rig while I have such a large backlog. Plus, I figure eventually there will be a GOTY edition, or something like it, with all the DLC in one package.

    However, if you really can only play as human, that lowers my interest in the sequel. It will still be good, I'm sure; it's just a bit less interesting to me.

    More like D2agon Age.

    If only Dragon Age had a multi-player element we would see a Valve-esque boycott group started for the sequel releasing so soon after (ala what happened with Left 4 Dead 2).

    I don't know. L4D2 came out about a year after L4D and DA2 will be about 2 years after DAO, plus BioWare hasn't been promising us Episode 3 for the last 4 years. Funny thought though.


  18. I finished the story the other day and got 100% just now.

    A great game, I have to say. Not perfect - I think the horses could have handled more realistically and the horse deeds devalued them too much. I was very upset when my first horse was killed (cougars of course - cougars killed more horses than anything else in the game. Close second was me accidentally shooting my horse in the head while trying to shoot a cougar. Apparently George Custer managed the same thing without the cougar). It was hard to keep up that feeling when it bacame obvious that the game didn't think horses were all that special.

    I actually managed to keep my horse for a long while. Early in the game there is the mission where they give you that honey colored horse. I had that one up past the 20 hour mark before it was mauled. Then I lost 4 more horses in the next hour -- 3 to cougars, but one just up and died for no reason, and then fell through the geometry (so there was a blank spot of ground with the prompt "Skin Animal"). I stopped caring about horses after that, especially since I only had to wait about a minute before I could call a new one.

    ...I did the challenges as I went, and really didn't mind them. It did feel as though there ought to be more to do with the provisions besides sell them. I hardly had to sell anything, I was looting so much money in the game. By the end I had nearly £3000 left over...

    Near the end of the game I sold some stuff to get to "More than a fistful" achievement. When I got it, I had ~$5500 left over. There was very little that was worth buying. I bought the bandoleer, a few weapons, occasionally some ammo, and all the houses, (and I probably should have bought a bunch of survivalist maps).

    It's a good think you never want for money in that game though, because the shop interface is garbage. Unless I missed an option somewhere, you have to sell things one at a time, which takes 2 or 3 seconds, rather than being able to choose how many to sell. Considering I found literally 2 Stranger Missions (I didn't 100% the game, so maybe there are more) where you can do something with that stuff besides sell it, they could have just put a "Sell all this junk" option in (though that would interfere with selling things for a higher price the farther you are from where you got them).


  19. Just time shift one of the phase-ticks, they grow big and all the others turn on it. I don't think I ever killed one of those things directly.

    I've tried that, though I didn't notice the others turning on the aged one. Now that I know how it works, I should be able to use it to my advantage. Thanks.

    Edit: OK, I got past that part and it has gone back to being good again. Part of the problem with that section, is that I got there without any E99 vials, so I could only age one tick, and throw a Deadlock bubble before I was out, and had to revert to guns, since the E99 doesn't recharge fast enough. Then I waited until I was recharged and deadlocked my way down the tunnel. I still think that was a poorly balanced section, and phase ticks still suck, but supposedly that is the hardest part of the game, and if that's the case, I should be able to enjoy the rest of it.


  20. Cougars killed my horse, the wankers. I proceeded to kill them, and spend the next 30 minutes attempting to wrangle a horse. I failed, but found myself conveniently at the next mission, where they gave me a horse for free.

    I was able to just call a new horse after a short while. It took longer earlier in the game, so it could be tied to fame or honor.