Kane & Lynch 2: Dog Days in Video Gaming Posted August 18, 2010 Perhaps it's a semantic issue with our definitions. I am using the word in an aesthetic sense, akin to, "Glitch art is the aestheticization of digital or analog errors, such as artifacts and other 'bugs'", so not a programmatic glitch, or unintentional glitch - but using it intentionally as a visual or art form. What I meant by unrealistic is that when you get hit = corruption happens, or maybe a bit of grain, or pixelation. It's being used a damage mechanic instead of a realistic mechanic. For example, firing a shotgun beside a camera could in fact cause ACTUAL video signal corruption - maybe, maybe - maybe even a bit of grain. But that's not what is happening in the game. Those things are triggered by your character getting hurt ONLY. Does graininess happen when bad/good guys are getting blown away in Heat or Public Enemies? No, it's all natural and isn't manufactured, it's real, right from the camera. There is no camera in Kayne & Lynch therefore it's not realistic - everything is manufactured, programmatically, therefore using the "glitch" as a derivative artform. Kayne & Lynch 2 and Blacklight: Tango Down are two examples in the last couple months that have used the "glitch aesthetic/art" as a visual style (like the movies I listed previously). I'm sure there is other examples recently as well.