pabosher

Phaedrus' Street Crew
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Posts posted by pabosher


  1. 5 hours ago, purps said:

    I think people are jumping to a ton of conclusions with the "cooper raped diane" theory. I didn't consider that at all when I saw that scene. We know that whatever happened that night, it cause a fallout not just between Diane and Cooper, but with Diane and the entire FBI. It doesn't make sense to me that her being assaulted by Cooper would make her hate Gordon and Albert. 

     

    Unless, of course, she went to Gordon about it and was told to Quiet Down, Dear. I'm not saying it's a theory I'm 100% sure on myself, but it's still possible.


  2. So! Much like my earlier prediction, I have found keeping going on this a real struggle.

     

    However, I am continuing to keep it open and add a few options each time. I've got my introduction complete, I think, and am currently working on the first story. This one is based on the idea of Hoisted! and every option the player chooses backfires in some slight way; this is turning out to be very difficult to account for, so I don't know how long it will be -- but I know how I want to end it, before starting the next one. That'll be based on the idea of having a single Verb - I'm thinking 'Look at X', and have you play a diver looking at a wrecked ship. Past that, I don't know! 


  3. 1 minute ago, SeanMay said:

    Well, you really don't need them at all if you don't want to use them. A Twine story is basically just a webpage with some extra stuff on top of it...and exporting from Twine doesn't require any knowledge of HTML/CSS/JS. So, you could make a Twine story without knowing any of those languages.

     

    That being said, if you would want the story to look different than the standard Twine format (white background, black text, plain serif font), you'll need to use some CSS to change the style...but that's something to worry about toward the end, anyway, so when you get to a place where you want to make some style changes, let me know, I'll help you out.

     

    And honestly, you probably won't need JavaScript to do anything, Twine's bulit-in macros and such probably handle 90% of the programming-related stuff you'd want to do in a Twine game.

     

    Thank you!! <3


  4. Hello!

     

    I suppose I am making a Twine game for this Wizard Jam 5.  I've experimented (for perhaps a total of five minutes) before with Twine, and honestly have no memory as to how any of it works. But: it has genuinely been a goal of mine recently to make a Twine game, and this Wizard Jam seems to provide a pretty good excuse! I have 0 experience in making video games, a little writing history, and nothing really bar the name of the game as it stands. Looking at, for example, @SeanMay's dev log and I'm liek OH SHIT people take this stuff seriously and put real planning into this. Don't get me wrong, I am amazed, in awe, astounded by the hard work of everyone else; for me, I guess I just don't know where or how to start.

     

    I also find recently that due to my own personal depressive tendencies, my will, or attention span, or general desire to do things is somewhat limited. BUT I do know that this is a little life goal, so I guess we'll see how it goes.

     

    The Game is going to be a post-modern (barf) game, hopefully in the vein of If On A Winter's Night A Traveller. The book is one of my favourites (above The Hitchhiker's Guide to the Galaxy, below The Amazing Adventures of Kavalier and Clay) but it has been some time since I read the book, so I'm really basing it on my memories of said book, rather than the book itself. I plan to employ some of the tricks used by the book (but more explicitly than the book itself) and see where it goes!


  5. 9 hours ago, Jake said:

     

    I saw it proposed that she may be Lodge related, as 119 (the numbers she recites, unless I'm mistaken) is 911 backwards?

     

    Yeah, I thought that immediately as well.

     

    The thing I find pretty interesting here, that Jake and Chris touched on in the Episode 2 podcast, is how Bad Coop is acting, and how BOB would have acted had we ever seen him speak.

     

    But there is a chance to hear that! It's in the European pilot, at the very end, we see BOB cornered by Harry, Dale and Mike. I know it's not canonical (if you've seen it, that's pretty self-explanatory) but it is still pretty interesting to see an idea of this spirit, this killer, that Lynch/Frost must have conceived originally.

     

    And, to be honest, I find it far more effective than the BOB we do see in the show; I like BOB as this visceral, emotional representation of evil as opposed to some regular serial killer.

     

    I think it also relates to another thing chris and Jake talked about - Lynch's two sensibilities: whenever it's a weird, grainy, almost comical film effect, I think it's not meant to signify much, if anything - I think it's purely to achieve some kind of audience gut reaction; whenever it's a good, well-done effect, that's when it's meaningful in some way. 


  6. 11 hours ago, jennegatron said:

    ty yothatlimp, nappi, erkki, & dewar :) 

    Ahhhhhhhhhhhhh congratulations Jennarrrrrrr I'm super happy for you both! :D


  7. On 5/13/2017 at 7:46 AM, gavku said:

    I'm fairly new to their podcast and tv show ( watched a bunch of monster factory and other polygon related things previously ) and I dont get any sort of arrogant vibe off them at all. 

     

    That's good! Maybe it is just a factor of having listened to them for so long that we're all jaded :)


  8. I've kinda gotten to the point lately where I think that Griffin's 30 Under 30 status may have actually gotten to his head a little bit? I feel like the McElroy stuff has slowly been getting more self-indulgent, with he as chief perpetrator, and I've had to stop listening to Rose Buddies as a result. His whiny goof-voice just annoys me now. I think it's also possible that I did what I did with Travis, and just over-exposed myself to their shows, so I've cut back to just Adventure Zone and MBMBAM (although I agree that TAZ is frustrating in regards to its obviously-narratively-scripted nature).


  9. On 5/2/2017 at 9:26 AM, Roderick said:

    In other news, Breath of the Wild got patched and now you can choose different language subtitles for your game! So we can finally play the Japanese version with English/Dutch/Whatever subs! Nice of them to patch that in. 

     

    So excited to play this when my joycon gets back!!


  10.  

    On 4/10/2017 at 8:16 AM, mikemariano said:

     

    Thank you!

     

    I beat the game!  I rushed the ending.  I shouldn't have rushed the ending.

     

    People that want a Ron Gilbert-created Monkey Island 3 know they aren't going to get a tidy resolution, right?

     

    I have no idea what to do next and am totally stuck.

    I've got the truck battery, I've got to the point where Delores needs to get inside Chuck's tomb finally but no idea how to hit that switch inside, no idea how to charge the battery (I've tried everything in town, and the only thing I can think of is to get Franklin to zap it but i can't seem to get that idea to work) and I've got the watch all fixed and set the time clocks EXCEPT the one behind the truck. Sigh.

     

    Help pls.