liquid

Phaedrus' Street Crew
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Posts posted by liquid


  1. As a PC only gamer this is the only game I really feel like I'm missing on something. The tools they seem to be offering remind me a lot of what the SC2 Galaxy Editor will do (probably not as flexible as SC2, though) and it really makes me "sad" that this won't ever hit the PC because I can really see the mod community do a lot more on the platform.

    It's surprising to see their fans not being angry at the devs for directly lying to them about not releasing a sequel especially this soon.


  2. I apologize if this was already answered but what happens if I buy the game from Impulse for instance? Do you get the leaderboards, achievements from Steam or are there separate extras like that for each digital distributor?


  3. If I buy the game from some other DD site, does the game still have leaderboards, achievements, etc? The game looks like a lot of fun but does it have staying power?


  4. The reason is because the game's global player progression system will all live remotely on an EA server. While it allows players to log in to their account from any machine, it's incompatible with dedicated server support.

    EA promises, however, that it's overhauled the game's networking to deliver a more stable experience, with quicker entry into games.

    In other words: no. And you will have rage quitters fucking up your game. Makes me love S2 even more for putting the servers for Heroes of Newerth. I haven't had a game with more than 80ms ping and I've played over 300 games.


  5. PC or other versions aren't being ruled out. Maybe down the road they will port it, that's what I got in the email I sent them asking to be unsubscribed from their mailing list if they weren't planning on releasing it on the PC.


  6. I was surprised as well. Here's the link where I read it from, but it is possible that I've misunderstood something.

    http://kotaku.com/5485733/ex+infinity-ward-heads-claim-orwellian-moves-by-activision

    This part specifically:

    In the suit, Infinity Ward's ousted founders claim that Activision refused to honor its agreements with the development studio, agreements that granted the Call of Duty creators creative authority over "any Call of Duty game set in the post-Vietnam era, the near future or the distant future" and any title under the Modern Warfare brand. No such game, the suit reads, "can be commercially released without the written consent of West and Zampella.

    Ninja edits. All this legal talk makes my head spin. Why can't they just get along or at least speak with normal words and expressions?


  7. Doubt it. They aren't property of Activision like IW. If Activision had any say in Blizzard's business we would have seen StarCraft 4 bundled with plastic guitar by now and Diablo games each year coming from 4 different developers. All games multiplatform too.


  8. Some more info: http://kotaku.com/5484046/infinity-ward-vs-activision-the-battle-for-creative-direction

    http://kotaku.com/5484026/activisions-new-plans-for-call-of-duty-include-new-developer-new-genres

    Don't think it's harsh. VZ is an arrogant prick who thinks he's better than anyone probably or at least that's how he tries to act when interviewed. All they have to do now is bring back Grant Collier and I may actually give IW/A some money in two years.


  9. Which is probably because they built it better this time, not because of the guys porting it. Now I'm really not looking to buy Dragon Age based on my experience with this. Maybe if there is a demo. Those 'minor' things like the console interface, lack of shortcuts, lack of map in some areas, the inability to place markers on the map, lack of shortcuts for the weapons - all those put together really get in the way of me enjoying the game.

    This leads me to believe that the first one would have been like that but the guys porting it added proper mouse/keyboard support to the game.


  10. Just started, 3 hours in. No one mentioned the problems of the game. Everyone kept saying "whatever you didn't like in the first one, it's fixed here". Not true at all. I guess someone here has mentioned them, but the game feels like a complete console port. The UI, lack of shortcuts and other (poor, imo) design decisions really bring the game down for me. BioWare shouldn't have made the PC version of this one.


  11. I hope this one or at least the Facebook version of Civilization is dumbed down enough for me to grasp it. I've tried each Civ game since the first but never had the patience to actually learn to play it, despite the fact that I love the idea of the game.

    Maybe if they make the multiplayer like an MMO with your persistent civilization and all that stuff...