Dr Mario Kart

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Posts posted by Dr Mario Kart


  1. Its an Atlus published game. They're lucky to sell 25-50k lifetime US. Theres no sense of being thrown under the bus here, because they knew exactly what they were getting into - Which is also why their HD console offerings at retail so far (Spectral Force 3, Operation Darkness, Zoids Assault, Demon's Souls) have been only localization/publishing rather than development, because the costs are much more reasonable.

    They have a small but dedicated fanbase that will purchase this game, to the extent that they have PS3s. I trust that Atlus has their math together and the game will meet their expectations.


  2. Those incentives dont have to be exterior to the game though. There have always been bizarre things you can do for in game rewards. There have always been time trial enthusiasts and high score runners. They didnt have to get a suggestion/bait to play the game a certain way.

    Someone will discover it and write it into a faq or the published guide to the game.

    Of course from a sales perspective and a community perspective, a unified cross-game achievement system is genius.


  3. I appreciated the achievement hate, since I'm in the same boat. It seems that its a small crowd between those that either enjoy them or don't care much either way.

    My concern about the achievement meta game was its potential effect on game development/design, but I'm not sure how well founded those fears are since the development process is generally opaque to the consumer.

    The in-game goals should be fully self contained. You should either be doing something because you are genuinely interested in the story or because its fun (or I guess an in-game unlockable that you want). The person who designs a particular mission or task can simply give you a points incentive if they want someone to do something or care about something in the game. They may not consciously be doing it necessarily, but having the option seems like a bad idea.

    Regarding linear progression achievements: That may actually be the best kind. Since every game is required to have them, it shows that they put no thought into them and that they did not affect the design of the game. Plus you can turn the notifications off.

    What do you think? Furthermore, how do some of your friends in the development community feel about achievements?