racingfreak92

Phaedrus' Street Crew
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Posts posted by racingfreak92


  1. Tried out the game again, with its new content, after hearing Thumbs 92. The game is in concept still fascinating as ever and in execution still completely drained of fun.


  2. But the story didnt want to go that direction. Sure you spotted that they could have been civilians. Maybe the game could have masked that better. But the point is that the story was not written that way. Would you have the same objection with a fiction book's narrative? Asking why they didnt have it go another direction?


  3. I have just finished this game, and have yet to read the writer interviews or other material on this game or this thread, but this is my GOTY 2012.

    I think this game has a truly good story, and not just a good story for a video game. While the (small) choices you get to make enable this good storytelling, the real key is the lack of judgement directly imparted by the story. You do things, and its left up to you to decide if it is good or bad. I found the ending truly surprising, and while in a way it was mostly obscured (meaning, how could you ever guess that you were insane?) there were literal hints occasionally, especially after Chapter 8, and from what a friend told me there are other moments where pictures or other things transform while playing that defy reality. More interesting to me, is that I dont necessarily think the game should have been any more explicit in showing you signs of your characters mental state, given the nature of madness.

    The end of Chapter 8 (with the phosphorous mortar) may make some people angry because you were unable to choose, but regardless it was extremely effective for me. The goal was make you think about what you had done, to feel. Now, I didnt start crying at my keyboard or anything like that, but for the first time ever in a video game, I wanted to stop killing people. The section immediately after where enemy reinforcements arrives was a trudge for me. Each guy I had to shoot was depressing, given what had just happened I wanted to put the gun down. Its interesting that the writer wanted people to walk away, because at that point I almost did, but I also wanted to see more of the story.


  4. Sitting next to Clem on that train, looking out at the moving scenery and turning your head to look at her. thats exciting. I've gone all molyneux

    What if you look out the window in the game and see whats outside of your window in your room?! Ask yourself, is life a game? What is game?

    -P.Molydeux.


  5. Backwards compatibility seems completely stupid to me. If you want to play old games, then hook up your old console. What are the chances that you are actually gonna go play an original Xbox game on the new 360 sequel? Less then 1% of people will use this feature but everyone will have to pay for it. I wouldnt even pay $1 more for backwards compatibility of disc based games.

    What I do care about is backwards compatible XBLA games, but even then if its not available I will still purchase a new system.


  6. I picked this game up yesterday and have played for about five hours.

    Got to the final sector on my second run (easy mode) and lost because apparently I let the mothership get "too close". Wish the game would have told me that if the enemy gets within 3 systems of my base I lose. Or in my last run I traversed an entire sector only to find that I couldnt get to the exit that way... even though it looked VERY close. So I had to go all the way back around through the rebels to get there. The rebels are impossible and I died. And that was annoying.

    This game has some very nice amounts of polish, such as the way personnel combat works. But other areas really lack what seems like common sense clarity. When those errors cause me to lose an hour or more of progress, thats just not okay.

    I also find that game to have not very high replay-ability. The unlocks and achievements seem way too far out. I unlocked the engie ship but have no real interest in it, and im not sure where the next one comes.


  7. crocodiles are still terrifying though. I suspect it is literally impossible to see them before they have you qte flailing for your life. I've certainly never seen one until it was already on top of me. Also you mention that you did this after you finished the game, but I posit that sharks are a lot scarier when you only have 2 life bars and are worried about running out of breath while diving for a relic or something. I mean all the wildlife is generally less scary by the time you're levelled/geared up.

    I have to disagree here. Even with a lot of health the other animals, like the Tiger, are still quite strong and can mess you up. The Shark just isnt scary at all. The first time the crocodile got me I was surprised Even the first time a leopard got me I was taken aback. The shark was boring.

    But, about the crocodile...

    The crocodile always hides in the swampy areas where there is heavy foliage covering the water. If you find one of those areas and then jump in the water a few feet away you can watch the crocodile and all they do is just sit there and wont even move unless you are right in their trigger volume. They are quite boring once you see behind the curtain (or behind the lilypad if you will)


  8. So I find sharks in video games terrifying. They are usually faster then you, they are strong, and you cant fight back in the water (Videooo Gaaammmess).

    The ENTIRE time I was playing Far Cry 3 I avoided being attacked by the sharks because I figured it would be some horrible insta-death feeding frenzy situation .... similar to Crysis.

    So after I beat the game I decided to see what would actually happen. I jumped in the ocean and waited. I saw a shark getting closer and spot me, I cringe as it launches itself at me preparing for my own gruesome death...

    ...The shark is literally the least scary predator in the whole game. All he does is nibble you and swim by, taking like 4-5 passes to kill you. Its like sticking your finger into a goldfish bowl.

    Even the stupid aggressive ostrich looking birds kill you faster.

    My conflict with the shark embodies this games problems perfectly. Your expectations will undoubtedly be let down so fucking badly at some point by this game, like mine were with the shark. Maybe its when every time you try to plan a sneaky base attack a tiger randomly spoils your plans. Or maybe it will happen when you can only carry a handful of extra ammo because while you are a masterful tiger hunter, you still havent crafted the goat-leather ammo pouch. Or maybe it will happen when you arbitrarily fail a mission for leaving an area. Whatever it is, it will happen.


  9. Everything I need to know about Far Cry 3 I learned from this video.

    ...

    Its funny, Far Cry 3 has almost as many emergent moments as Far Cry 2, but not the good kind.

    While I have never had anything as ridiculous as this guy in the video I do have tons of experiences where the game just didnt work with itself at all. Guys walking off cliffs, animals appearing out of nowhere, weird shit like this.


  10. Anyone able to beat my score yet? That's the only fun I've had with the game: Trying to get a x 20 multiplier.

    52,873

    All in one go, without breaking!

    I have 67,839 now. On the first day I think i got up to around 119,000 but then my stats got wiped. My roommate is sitting on a highscore of over 500,000.


  11. Not very likely considering the person might be anyone (like a 4 year old kid or someone who already has a successful career).

    This is actually I really good point. I just looked at the contest rules in the app and it doesn't mention any requirements such as country of residence, age, etc. Im thinking that this "life changing" thing is something fucking stupid, because it dosent seem like it could be money, a job, a car, or anything like that without a lot more legal-ese.


  12. The very end of the story is kinda interesting - maybe even kinda... good. Not sure. Jason's barks are particularly stupid in the last hour of the story so that kinda cancels it all out.

    Does anyone know if there are optional interactions with the Doctor? Everytime I went back to the cave I talked to my friends but forgot about the doctor.


  13. Caspar I have to disagree. Chirs and Famous are 100% right in their criticism.

    "Lack of restraint" defines Far Cry 3 quite well, but I also think its important to highlight the lack of direction the game has, or as Chris and Shawn explained, a failure to communicate ideas to the player. For instance, the idea of having you hunt as a means to encourage world exploration is a solid idea, but then why tie each item so specifically to different animal leather? Just like Chris, I sat stuck in the build progression of some of my items because while I had boatloads of endangered Tiger and Shark skin, I couldnt find any fucking goats to make the first item (which brings up a whole new level of wtf? If I have the materials to make the biggest wallet, why cant I just make this one. Are they all building on top of each other to form some Frankenstein-ish amalgamation of animal parts?).

    The absolute PERFECT "Far Cry 3" (to use that as a term describing the illogical mess of the game) moment happens in the second act when you have to take photos of the traitors meeting on the bridge. At the end of the mission when you have to escape the game decides to do the stupidest thing ever. On my first attempt I jumped right off the bridge into the water below me, because that seemed like the most obvious and most badass choice. For some reason though that gave me a mission fail screen. The game insists you instead fly a few hundred meters with your stupid sugar-glider wings to a jeep across the embankment. But when you get to the jeep the mission ends there! Why INSIST I go to the jeep if the jeep itself is just going to act as some trigger to end the mission and isnt even necessary in the escape itself?

    This is exactly the confusion in motivation and resolution that is evident through the entire game. In that mission the objective should be "escape using any of the multitude of ways possible in this open world environment." But instead the objective is "ignore everything about this open world and play the game like its a corridor shooter. Escape exactly the way we tell you to."


  14. Plus the way he delivers that line about "winning", there was worry in his voice. Realization. That moment worked for me.

    Okay I see what you and Lacabra are saying. I still disagree though because while there was this hesitation and silence, as soon as he walks out of the cave its like that moment never happens. You go to your next mission and go right back to killing people like its whack-a-mole. Its kinda like what Chris talks about with the detachment that exists between most shooters game mechanics and their attempts at a interesting story. Yet with Far Cry 3 it goes a step further and the story is fighting with itself.

    I dont think that one moment that could point to character development redeems the rest of the cut-scenes which to me, lack all substance.


  15. Having written for a medium size gaming blog, everything in this is true.

    Its interesting how even in the context of this article they call it "game journalism." I probably wrote nearly 200 "articles" the large majority of which were reposts from other sites or write ups of press releases. I tried to properly credit, but probably didnt always. Only 2 articles I ever wrote were actual journalism - which involved researching, contracting involved parties, etc, and had my research largely unsourced when other sites copied it (Kotaku is the worst offender).

    Being Penny Arcade they are lucky to be big enough to have more leeway with publishers and also have some money to buy stuff if they dont have friendly relationships with them. If you are a small site there are a lot of interesting dynamics going on, from direct communications between you an a PR firm/publisher that tells you that you need to be favorable to a game, to indirect pressures that as a writer you know writing a poor review can damage any reputation you have established.


  16. That's probably the most interesting scene in the game. I don't know what problem you have with it. If they had gone further with that, they could have done something interesting with the story.

    Thats my problem with it. It was a opportunity to add anything of actual substance to the story. Why have a scene where the character is describing this fundamental change in his being if all that's going to happen is he is going to literally state the change, as if they were script notes not meant to be read, instead of having any interesting thought come out of it.

    If I turned that in to an intro creative writing course I would get a F.

    I will have to read this interview.

    Gameplay wise I also dont like the decisions they made with the civilians. Whenever you are in a town (especially on the second island where the privateers control them) you see some scene where a native is being beat by one of the soldiers, obviously with the point of making you feel bad. But you cant have any interaction with the scene and if you stay there the interaction will just loop endlessly, making it a completely pointless scene to have ever created.

    I dont know why other games dont do the Elder Scrolls style open-world interactions, where characters interact in a way real people might. I can think of dozens of examples in Skyrim and Oblivion where you will hear or see two characters talking, and then they leave and continue on their lives. Obviously most players see these and they work in that series so why not try it here? It is much more immersive and adds depth to the world. The way Far Cry 3 works it feels like you are just riding Its A Small World over and over.

    I also dont see the point in having civillians walking/driving around outside the towns. If you shoot them all that happens is you get a warning/auto-killed but I have also never really seen the pirates and civilians interact. They act almost like the wildlife from Far Cry 2 (thats racist!), they just exist but not for any purpose or player interaction.


  17. I don't really get the internet internet hating the player character, I found him pretty likable.

    what was likable about his? He is completely shallow, in 30 seconds he goes from "Ive never killed anyone!" to literally cheering after he shatters a bunch of dudes skulls. Every SINGLE interaction you have with your friends is like... wtf? I dont even know why I would continually seek out the extra interactions when you go back to the cave. You are borderline emotionally abusive to your girlfriend, and just a plain old shitty friend to everyone else.

    They COULD have played the concept off well, combining the necessity to adapt to the islands violence, which leads you to become this brutal, semi-primal dude, with the desire of your friends for everything to return to normal. But the communication is completely one way, your friends will basically say "We care about you" and then you will storm off like a 5 year old in a hissy fit muttering some psychopathic shit to yourself about how "they dont understand".

    My favorite scene is when you talk to Daisy (one of the optional interactions in the cave) when she is fixing the boat and Jason tells her that killing people feels good. Instead of a discussion forming there or Jason saying anything developed, he literally just says something like "killing feels like winning now, it feels good." Scene over. Are you fucking kidding me? Thats not even worth the loading time it takes to prep that "conversation".

    And these are all problems I have with the concept, which doesn't even get into the fact that the deliverance of all of Jason's lines are awkward and his voice couldn't be more Californian-xtreme-sports-douche.

    Jason Brody is by far the worst character, both in writing and voice acting, that I have seen in a big budget game.