oubliette

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Posts posted by oubliette


  1. Just wrapped up Uncharted 3. I liked it a lot. It's probably a better game than Uncharted 2, but does not have the same out-of-the-blue "wait, I just did WHAT?" factor that the latter had. I still eagerly await the Uncharted game that forgets that guns exist, however, as some of the shooty bits had me nearly gnawing my own leg off to escape back to traversal.

    Oooh I've just started this and am enjoying it so far. Unlike the Resistance series I have actually played the first 2, in fact I had restarted the first on hard until the third came from Lovefilm.

    I'm a sucker for scripted sequences sometimes...


  2. Someone from Just Add Water (developers of the pc/ps3 Oddworld ports) made this rather interesting statement on Neogaf (http://www.neogaf.com/forum/showthread.php?t=476998&page=2) recently:

    Actually that's not true. we didn't MAKE the 360 version, we went through the various approval processes with MGS AT THEIR REQUEST for the title...

    Then one by one they kept rejecting us...

    First time:

    "We don't think this title would suit the 360 Platform as it was already released on the XBox"

    That confused as, since other titles had been released on 360 from older generations.

    Second time:

    "You need adhere to the following items before you can publish on GoD"

    1. Must have Achievements (Ok so not a problem)

    2. You must update the art (Again, not a problem we're doing that)

    3. You must sell for no LESS than $20 equivalent in MS points. (That's a problem as our PSN price is $15).

    4. You need to have sold more than 1m units at retail on Xbox (That's a problem as Stranger sold around 500k)

    Third time:

    1. We required a simultaneous releases with "other platforms" (We'd been talking to them for 15 months at this point with NO movement)

    2. The original title must have a metacritic of over 80 (PS3 = 82, Xbox = 88, no problem)

    3. You must have sold over 1m at retail (as above)

    So we've tried our damnedest to get Stranger HD out on the 360, we even tried to get Munch HD on their and they were even LESS inclined :(

    So we're talking to some 3rd party publishers to see if we can use one of their XBLA slots, so it's done final yet, and we ARE trying...

    As for self-publishing it, MS have a rule that you MUST have self-published 2 titles at retail FIRST before being allowed to have XBLA slots.

    So we've tried like crazy!

    :-/

    Stewart Gilray

    CEO - JAW

    COO - OWI

    Seems like you have to jump through some crazy hoops to get games on XBLA, I'm guessing these 'goals' seem to vary developer to developer though which seems ridiculously unfair!


  3. Hey Oubliette, did you ever take that inventory check of your unwanted physical media? I'd totes be interested in Discworld Noir if no one's claimed it...

    Reet,

    Half life: Blue Shift

    Destruction Derby

    Postal

    Mechwarrior 2: Mercenaries

    Total Distortion

    Swat 3

    Carmageddon

    Shogo mobile armour division

    Quake 2

    Wipeout

    Rise of the Triad

    Battlezone

    Heavy Gear

    Feeble files

    Discworld noir

    Rex Nebular

    Metal gear solid

    I've also got Gabriel Knight 1,prisoner of ice and shadow of the comet but the discs are missing. I know the case they're in but I can't find it.

    PM me your address if you want owt and I'll send it out!


  4. Given how much of a fan of Fusion I was, the second the reveal trailer for Other M contained the words "Any objections, Lady?" I knew what was up. The knowledge of the history between Samus and Adam definitely did soften my opinion on elements of Other M, I think. Where lots of people unfamiliar with Adam just saw Samus encountering a man and immediately giving up her independence, setting back the character etc etc, I saw no problem with it as in my mind Adam was already established as the one person that Samus would ever actually listen to in a situation like that. As it was Adam, it didn't bother me. So where a lot of people were offended by Other M, I really loved it as a game, and the plot was enough to interest me (though I will admit to horrible voice acting and some pretty dumb twists). So yeah, I think that replaying Fusion may change your opinion a bit on Other M, but maybe not on Fusion?

    As for SA-X, I'm kind of in the middle. It scared the crap out of me every time it showed up on my first play through, but in the end I found myself wondering why I only saw it a few times. That said, the tension in the sections where it is stalking you is phenomenal. I gotta replay that game.

    Going back to this....

    I finished Zero Mission last week and I found the last level to be an incredible example of how to put stress on the player via the feeling of being hunted .

    Losing your suit and abilities is a time tested design piece but here it really felt as though the safety net had been taken away and panic had set in.


  5. Weird. Is that really a guideline?? How did Monkey Island: SE get on there, then?

    I always figured that's why Double Fine needed THQ etc for XBLA, similar reason for why games like Limbo etc got picked up by Microsoft Game Studios.

    Just found the original article actually, quite an interesting read, especially

    Microsoft requires all XBLA titles be attached with a publishing partner, meaning neither Amanita Design and Golgoth Studio can self-publish the games on the XBLA platform

  6. Oh no, I didn't mean to imply something sinister had occurred, just that Majesco would have put it on there initially but the publishing rights would have since expired.

    I'm guessing Xbox Originals falls under the same guidelines as XBLA whereby you can't have a game on there that's self published?


  7. Hasn't Cecil been throwing ideas around for a BASS sequel for ages? Wikipedia unfortuntely.

    I was crushed when I played Broken Sword 3 for the first time, I picked it up on launch day for the xbox and was shocking when it turned out to be little more than a crate pushing simulator.

    I just hope this adventure game 'revival' means Telltale can deviate from the same formula and risk something different (or the same if you're being rather cynical in retrospect of classic adventures). I started playing Back to the Future the other day and it just felt like the same game but reskinned (with the same character models). I love their earlier output but I just can't get behind recent releases.


  8. Arkham City

    I just finished the game. The ending actually caught me by surprise, I didn't expect the last battle to be the final battle for the main story. The game felt short, and I really have no idea how many hours I put into it. I think there were less epic battles, and overall the tasks were shorter than in Arkham Asylum. But that could also be my memory. I think AA had more stealth room clearing elements than AC. In AC they added more challenge to stealth clearing, quite often you had to change tactics.

    I didn't really care for the catwoman elements, it's a nice variation. The game mechanics for the catwoman segments were pretty much the same as those of batman except with different gadgets. I don't think that worked very well, I'm pretty sure catwoman isn't a brawler as batman is.

    One thing that annoys me a bit in this game is the riddler clues. You see them briefly when you enter a area, and then they're gone. There's barely enough time to read the text, so it's difficult to get the clues to begin with.

    I really enjoyed Arkham City but there was just *something* preventing me from enjoying it as much as Arkham Asylum. I think the 'open world' aspect of the game derailed things a bit for me as I enjoyed the more linear aspects of Arkham Asylum, it just made the game flow a little better. I also felt as though the main story took a bit of a compromise so that more side quests could be added as filler.

    I was also peeved that I made all the effort of being it at full whack in order to get the Catwoman missions only to find that they had very little place in the game and might as well have been side missions.

    Given how much of a fan of Fusion I was, the second the reveal trailer for Other M contained the words "Any objections, Lady?" I knew what was up. The knowledge of the history between Samus and Adam definitely did soften my opinion on elements of Other M, I think. Where lots of people unfamiliar with Adam just saw Samus encountering a man and immediately giving up her independence, setting back the character etc etc, I saw no problem with it as in my mind Adam was already established as the one person that Samus would ever actually listen to in a situation like that. As it was Adam, it didn't bother me. So where a lot of people were offended by Other M, I really loved it as a game, and the plot was enough to interest me (though I will admit to horrible voice acting and some pretty dumb twists). So yeah, I think that replaying Fusion may change your opinion a bit on Other M, but maybe not on Fusion?

    As for SA-X, I'm kind of in the middle. It scared the crap out of me every time it showed up on my first play through, but in the end I found myself wondering why I only saw it a few times. That said, the tension in the sections where it is stalking you is phenomenal. I gotta replay that game.

    I have to admit that I'm a bit of a late comer to the Metroid series. I had Super Metroid back in the day but I lost interest in the series when I didn't get on with the Prime series (shocking I know!), that is until my brother got me Other M for my birthday and I really enjoyed it. It did feel like playing Super Metroid but with 3D elements. I might track down Zero Mission next, it's a re imagining of the first NES title isn't it?


  9. I'm not sure if I want in on the beta either to be honest.

    Given the magnitude of expectations I have with this project, I'd like to go into this pretty blindly in terms of how the games plays, story etc

    I have to wonder how the beta process will work, I finally got round to watching the video last night and it seems Schafer is keen to let those who donate have a say but to what extent and how will it be implemented?

    Nowadays it seems betas that get a public release are one that test a specific part of a game such as the multiplayer element whereby it's the overall online mechanics/gameplay that are being tested. I'd imagine a beta for an adventure game would have to be drastically different without revealing too much of the actual game? I'd hate to have to play through it again just for a couple of fixes/tweaks found in the beta, but then there's no way they'd release the full thing as a beta.


  10. Oh, weird. You used to be able to download Psychonauts through the 360 marketplace. Wonder when they took it down?

    Probably for the best, though. If I remember right, the backwards compatibility engineers at Microsoft introduced a visual bug that blued out Raz's costume after using the journal, and Microsoft executives wouldn't allow a fix even after Double Fine volunteered to help them for free.

    It's a shame, I always figured it was down to the publishing rights reverting back to Double Fine from Majesco?


  11. I'm considering a replay of it again at the moment but I'm torn between starting it on the pc or xbox.

    PC seems to be winning at the moment but I don't game that much on it recently. I'd probably get through it quicker on the xbox, shame you can't install original xbox games.


  12. Bloody hell, how have you gone this long without an Amazon account? It's the best place for buying just about anything, not least of which is games. :erm:

    I think I've only ever bought 1 game from Amazon! I've only ever used it for cheap lps/cds.


  13. I have a Humble Bundle #3 Steam code going spare if anyone wants it?

    I also discovered a few physical cd copies of games like Rex Nebular, Discworld Noir, & Half Life (inc Blue Shift & Opposing Force) if anyone's interested in them?

    I'll have a gander when I get home as I've been meaning to have a physical clearout for a while.