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Posts posted by Psych

  1. So far I've played through just three levels of co-op. So far my impressions are that the story is garbage, but the brawling is bliss. It's super fast and chaotic just like a good brawler should be, if not for a couple odd difficulty spikes it'd be perfect.

  2. And levels. And experience points. Maybe Milo will shoot something in the face at some point.

    I think he'll either cure cancer or commit genocide.

  3. The dragon?

    The 1st time I couldn't finish in the time limit... I finished the construction challenges and then a couple weeks later I took another stab at the dragon, I did it in 45 minutes.

    2 tries? You are a god.

  4. The snail killing scene seems like a great opportunity for multiplayer, two players each attempt to compel Milo towards either good or evil actions, ultimately winning when he either donates one of his kidneys to a stranger, or sacrifices his baby sister to the 'horned beast'.

  5. Bayonetta, God of War and Devil May Cry are "Hack n' Slash" games... :shifty:

    You press buttons to punch bunches of guys, that seems like a brawler to me.

    (Did you know you CAN hit them while the are down? That you could pick them up?).

    Whenever I tried hitting anyone when they were down my guy just picked them up. Which would have been alright except that hitting a one guy against another doesn't hurt the guy you're holding, and throwing the guy does very little damage. So I found it was generally quicker to wait for them to get up.

    I found the early going a little slow - but I wasn't hugely disappointed by that. It's a nice difficulty curve: unlocking the dash attack changes your gameplay style, and upgrading your strength (buying objects in shops boosts your stats, RPG-style) helps to put enemies down a lot quicker. My level 16 character can sail through the earlier levels on replay.

    Now that really addresses my concerns, it seems I was right to suspect that the demo wasn't indicative of the product as a whole.

  6. I think the reason accessibility is considered more necessary in games is because in games are generally less accessible then other forms of media.

    Just about every game has some unique mechanic that its players will have to learn to master in order to progress. Considering that it's understandable that some players will feel fatigued by elements that take more than just the usual amount of time and toil to penetrate.

  7. You were playing on easy mode? :eek:

    ....Have you ever played a brawler before? The move list is not street fighter complex, you can only do one or two moves at level one and the game tells you about the new moves as you gain levels...

    You clearly have never played a brawler if this game bored you so easily... I've played every brawler on PSN AND XBLA and this one is better than most of the classics! Oh, and none of them had tutorials either... :shifty:

    I guess this game is for retro fans only? Because the people who don't seem to like it don't seem to have played retro brawlers before? :erm:

    Please do not assume that just because I disagree with you that I am an illiterate moron. I have played brawlers before*, and in all my experience I cannot think of one that was as plodding as this demo of Scott Pilgrim.

    Perhaps Scott Pilgrim is better than the majority of PSN and XBLA games, but if that is the case then it is for only one of two reasons. Either; 1. The complete game is better than its demo would indicate. or 2. The majority of PSN and XBLA set a very low bar for quality.

    *and since I know you'll ask here's the short list; Final Fight, Double Dragon (nintendo version), Castle Crashers, TMNT: Turtles in Time, Sunset Riders, Alien Vs. Predator, Ninja Warriors Again, Bad Dudes, Bayonetta, God of War, Devil May Cry,

  8. I got the demo, and in spite of my opinion of the comic I really wanted to like it, I really did. But it was just so slow and boring. Every enemy takes a zillion hits to kill, and that's when they're not blocking everything or on the ground where you can't touch them. I was bored before I had even finished the first level.

  9. Given that it's Bioshock we know it's going to have to be a critique on some political philosophy. Finally we'll see a game that has the guts to show America the horrors of a silver backed currency.

  10. I absolutely HATE the Scott Pilgrim comics, and every new success the franchise attains wounds me like the twisting of a knife in my stomach.

    That being said, if Paul Robertson is doing the art it pretty much demands that I buy it.

    I hate myself.

  11. I just finished watching Visioneers (2008), a black comedy/drama starring Zach Galifianakis, set in a hyper corporate dystopia.

    I don't want to say too much about the plot, because figuring out each element of the story is where this movie offers a lot of its enjoyment. Suffice it to say that in a world dominated by the Jeffers corporation, stress has begun to take its toll, with explosive results. Zach Galifianakis plays George Washington Winsterhammerman, a corporate drone who's begun to crack under the pressure.

    Visioneers reminds me a lot of Moon, both take place in really smothering environments and star isolated protagonists who struggle to express themselves. But Visioneers has some light (and extremely dry) comedic elements.

    It's really an amazing film, but a bit of a downer.

  12. I played through it a few times with a friend and while it has its charms the 'game' is marred by a terribly unintuitive interface. The interactive story telling dimension is interesting, but it really pales compared to real improv, and everything it does could probably be reproduced with a shared white board program.

  13. I got it earlier this week and it has been wrecking my productivity, just like the original did when I discovered a rom of it years ago.

    In 3D the mechanics are kind of reversed, instead of being told the number of blocks you knock out in a line you're told the number of blocks to keep. Also when the blocks you keep are not contiguous just given one number with a symbol telling you that they're split into two or more groups, instead of the multiple numbers you'd get in the 2D version. These are actually the most difficult aspect of the game since they make the blocks on that line much harder to decipher.

    This game is quite a bit harder than its predecessor. I just opened up normal today, and it's taking me a few tries to get some of these puzzles done in under the time limit without hitting a strike.