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Posts posted by mikemariano
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Was that the frogmoth sound when Laura disappears?
Also I liked the prominent white horse figure in Carrie's house—just like Sarah Palmer's old vision!
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4 hours ago, Twig said:The number one reason to play Chrono Cross is that it's better than Trigger.
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9 hours ago, Argobot said:The reveal that Audrey was in a fake Roadhouse means that we know have to question the reality of every Roadhouse scene, right?
I don't want to live in a reality where James isn't cool.
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17 hours ago, Jake said:Half Life 2 episode 2 is probably the best piece of Half Life 2 content that Valve made. It ends on a cliffhanger but also: it's an amazing game moment to moment and as a complete chapter of a story.
Definitely! I agree more with what you said than what I said.
There are parts of Laidlaw's outline that say "exciting video game setpiece goes here" to really bring out those moment-to-moment strengths of the prior games. It seems like Laidlaw did everything he could do to get the team excited and I wonder why it didn't catch on.
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25 minutes ago, sclpls said:It is a bummer that a bunch of HL fans seem to have responded to this by negative review bombing other Valve games. :-(
The flurry of negative reviews for Half-Life 2: Episode 2 all seem pretty honest in their frustration. In some aspects, recommending the Episodes now is like recommending Spacebase DF-9, another game publicly abandoned by its company post-release.
The one negative review added recently to Ricochet is petty, though.
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13 minutes ago, eot said:Reads like it would've been a challenging script to make justice.
I think the letter is a really good possibility space for Half-Life 2: Episode 3 — ice battles! Using Source's optical illusions to create a Dyson Sphere!
But trying to make it Half-Life 3? It isn't a big enough story for that.
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A Tyrannosaurus Rex with Dot Gobbler's face.
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CHRIS: "Let's talk about Bad Coop."
JAKE: "Oh man, he's pretty bad. But he is good at arm wrestling."
Nobody can sell that line like Jake!
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I enjoy that you are continually, slowly talking yourselves into a genuine Season 3 Rewatch podcast sometime in the future.
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Next year Valve will release...a game!
Do you like Collectible Card Games? Do you like Dota? Do you like having aggressive behavioral analytics run on you at all times? Then Artifact is for you!
I don't see a site yet. Are there any details out there? (There are none in the trailer.)
I'm excited to see any sort of game development at all at Valve; we'll see if this actually comes out next year!
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Fight the good fight, Doug!
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19 hours ago, unimural said:On the throne was Sean, the new boss of Hell.
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2 hours ago, pyide said:Dougie doing the party train / conga line (amazing) presumably after being out all night celebrating in part 11, when in #12 we last saw Dougie "playing catch" with Sonny Jim.
Since Sonny Jim gets his gym set that takes up the whole backyard this episode, last episode was the absolute last time they could use that catch game. They definitely found that one in the editing room!
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Finally saw this episode and listened to the podcast.
I couldn't tell if Sarah's double voice matched up with her low, seemingly-possessed vocals from the Season 2 finale. Could she have been in this state for 25 years?
If you're going to put two Tarantino veterans in an a scene together where they discuss fast food options and casually shoot somebody in the head, uh, don't.
I kinda wished the game of catch went on longer. One throw to Dougie; no reaction. Sonny-Jim walks to the ball, picks it up, throws it again. The same thing. Then on the third throw Dougie's Sam Raimi-reflexes kick in and he catches the ball perfectly, still with no reaction on his face.
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12 hours ago, marblize said:I thought it was that the cop was at Big Ed's when he heard the RR shots fired.
Yes, I don't know if it was ever stated, but I got the impression in the original series that the Gas Farm is within walking distance of the Double R.
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Finally listened to this and this is an all-time great Designer Notes. Pope getting extremely existential trying to figure out how to be a Game Dev Dad was open and honest in the best way.
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ME FOR THE PAST FEW WEEKS: "I wonder what the neurologist will discover when Janey-e takes Dougie to the doctor? Will they discover what's blocking Cooper from surfacing? Or maybe that his brain patterns are reversed, or something like that?"
Then Janey-e just takes him to their regular doctor for weight/heart rate/blood pressure. I laughed.
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3 hours ago, Digger said:It seemed uncharacteristically obvious in how pieces were coming together and would meet up. I don't trust it.
This is the correct reaction to have. I am looking forward to the next curveball that gets thrown at us.
3 hours ago, Digger said:Is Twin Peaks time synced with the rest of the action we've been seeing?
As far as I can tell, it is. I've been trying to identify scenes that are shown out of chronological sequence but I can't think of anything not identified that way.
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What a straightforward episode! I guess after the last one you kinda have to do that.
I was wondering if Johnny Horne was going to be on this new series and I guess he was.
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RE: Jake's problem with "teens together -> teen getting stabbed and turning into Jason" resulting in giving Jason too much information on teen locations, maybe a cooldown period for Jason to actually appear might be enough to let the teens scatter?
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I remember sitting in the theatre when the woman at the pizza place register answers the phone in time with the music and wondering, "How many takes did they have to film for that?" It was a meticulously planned moment with no impact.
Uh...and that kinda extends to my feelings overall...
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On 5/26/2015 at 7:52 AM, mikemariano said:I just found this 1992 alt.tv.twin-peaks recap of an advance Minneapolis screening of Fire Walk With Me. It was a 3:40 cut with Robert Engels doing a Q&A afterwards.
Engels also talked about a planned sequel movie to Fire Walk With Me!
It's crazy to think about a Cooper-less sequel to Twin Peaks that would just be following David Bowie around.
Just re-read my post from the Fire Walk With Me thread, in which Robert Engels said a post-series Twin Peaks movie would need to include at least "one of the four people who knew what was going on," which included Cooper, Windom Earle, Major Briggs, and another character the audience member didn't remember, plus a wish to use Phillip Jeffries again.
Except for Windom Earle, all of these characters have (sort of) shown up again in Twin Peaks: The Return.
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For what it's worth, the current episode of Dev Game Club is an interview with Mark Laidlaw. He describes some of the decisions about the game (no cutscenes, no voiced Gordon Freeman) as more limitations of development than firm decisions.
http://www.devgameclub.com/blog/2017/7/5/dgc-ep-069-interview-with-marc-laidlaw
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Oh, and Jake's description of Lost's finale as "the worst resolution of ambiguous lore, sort of meta-arc, in TV history a decade ago," really spoke to me. I might have said this before but I felt so burned by Lost I gave up watching all new television. In the years since I've seen new episodes of grandfathered series like The Simpsons and Arrested Development, some episodes of Orphan Black before they started torturing the husband, and almost nothing else. Twin Peaks The Return brought me back!
Twin Peaks Rewatch 52/53: The Return, Parts 17 and 18
in Twin Peaks Rewatch Episodes
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Whoa.