Sloane

Phaedrus' Street Crew
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Posts posted by Sloane


  1. title.jpg

     

    https://itch.io/jam/wizard-jam-4/rate/101949

     

    This was fun!

     

    Uploaded v2: Fixed a couple of bugs.

     

     

     

    ***

     

    Hey everyone,

     

    not a very active member of the community but a Thumbs' reader since 2004 or 2005 and would like to give this a shot!

     

    Rough idea: Veteran hitman Nick Breckon (maybe) has had a bad year. On a lonely night, he realizes he's done enough killing for a lifetime and needs to make up for his past sins by saving lives and sending his clients to jail. Will try to include another diversifier, Dishonored Holidays might be fitting. Gameplay loop should probably look something like this:

     

    1. Take on a contract with a growing number of requirements -- a specific cause of death, a specific murder site, etc.

    2. Approach the target and convince him / her that you just want to help! Dialogue tree, maybe a small RPG-like minigame.

    3. Pose the target (Ragdoll-style?) and apply fake blood, fake bullet holes etc. to take and send a picture as proof.

    4. If the client is convinced it's real, meet him / her, take the money, and have the client arrested, I guess?

    5. Buy new tools to take on more complex / difficult contracts from more wary clients.

     

    Maybe it needs another twist, not sure yet. Kinda feel right now it would be funnier / better fitting if the hitman had just become too lazy to go through the hassle of actually planning and doing the killing. Hmm...

     

    Anyway, I will probably work mostly with my wife (Thumbs' listener, too) on it, although we both don't have much of an idea what we're doing to be honest. I've been teaching myself some Unity for a couple of months and she's currently trying to figure out Blender and has some experience with Photoshop, but that's about it. Seems doable in two weeks though? We'll see!

     

     

     


  2. I've recently been re-reading the early Idle Thumbs episodes and this cast has been fantastically reminiscent of those episodes except for one thing - everyone sounds way more tired then they used to. It's not just Steve.

     

    Also, if Idle Thumbs was food, Steve would be the secret sauce.  :getmecoat

    Came here to mention that. Best episode in a while!


  3. I still hold out hope for a TTG podcast.

    Nah, that will be called Idle Thumbs West. One week we get Remo, Steve, and somebody else. (How far is Maryland from Boston? :deranged:) And the next week we get Jake, Famous, and somebody else. (That woman who was once on a failed Idle Thumbs?)

    /dreams


  4. Steve is sharp. Not to imply that Jake and Nick aren't, but they sometimes have trouble articulating what they want to say, whereas Steve can go toe to toe with Chris in a discussion.

    Maybe but I've always considered Jake as the funny guy and more of a, uh, moderator than the other two anyway.

    As for the chemistry, I don't think it should or can change much. Steve was on how many episodes of Idle Thumbs? Probably ten or even more? So it's not like he is completely new to the team.

    Personally, I liked the "first" episode a lot, hope there are many more to come. Twice a month or so would be great but even if it's less, I'll be happy with it.


  5. I usually read a book before going to bed, but the prospect of an adventure game on a handheld console is sometimes too much for my weak self to resist and take precedence, even if its an exercise in frustration and bad design.

    Huh. To me, Hotel Dusk was almost exactly like reading a book. Great narrative, easy puzzles -- the only "bad" thing about it was that you had to do some walking to trigger certain events. But since the location wasn't that big, it didn't really bother me. Looking forward to the sequel.


  6. Started a female human noble character and played through the origin story. That part was quite short, but I didn't explore everything.

    I like the game so far but the whole Origins deal seems kinda ridiculous. I'd read it would take 2 or 3 hours to complete but it's really just 30 minutes at best. It's not even the entire tutorial. Not sure yet if it has much influence later on though.


  7. There's also a Wii version which probably uses the pointer, but I guess I'll get the PC one because of mouse control, too. ToMI seems to be pretty horrible on Wii (from a technical standpoint), though CSI might run a bit better? No idea.


  8. The controls are indeed mind-boggling. As a toy, this is tons of fun, but the game part gets really frustrating at times.

    Yeah, Scribblenauts is really one of the few games that I hope sells decent enough to warrant a sequel. So far, it's "just" a great sandbox but not a great game. Kinda reminds me of GTA.


  9. Plus, there's also one more bit of evidence: Ron Gilbert categorically stating that the "it's all just a dream" answer was NOT "correct", shutting the yet another door on the ambiguity argument.

    Or, maybe, he just wanted to leave the ending open for interpretation because, you know, he actually liked the ambiguity? Besides, saying the answer is not "correct" can perfectly mean that there's just more to it than it being a dream. It doesn't mean it was not a dream.

    Back then, I liked the ambiguity too, but I think it might be nice to find out what his original intention was one day. If the guy ever writes his memoirs, that should be in 'em. :deranged:


  10. Great blast, but I don't understand the criticism of Nintendo's new help feature. I believe such a feature should have been in every game for a long time.

    Just to give you one example of its use: My sister loves jump'n'run games and she's not really bad at playing them... but not great either. So every time she got stuck (which happens a lot), she's had only two choices so far -- either wait a month or so and ask me to help her out. Or stop playing the game altogether, even if she had spend 60 bucks on it and was only able to see the first five levels. None of these choices are resonable, are they? Can you imagine a movie stop working because you didn't get the plot twist at the end of act one? Course you can't but isn't it almost the same?

    And I do believe that the absence of such a feature keeps many "casual gamers" from playing more difficult games. My mother owns a DS but hasn't used it for much except Brain Age and a few puzzle games. She likes adventure games too but when I ask her if she doesn't wanna play one, she tells me she won't be able to finish it anyway. Obviously, she could visit GameFAQs for hints but even if I showed her, she wouldn't do it, and I understand why. It's stupid and it makes you feel stupid.