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Everything posted by Cbirdsong
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Also far from an expert, but I think those pro cards are implemented differently, and prioritize accuracy over speed. For gaming you can safely cut corners on certain calculations, but if you're doing more serious computing or rendering you need it to go all the way. I obviously don't actually know in detail what those are and could be totally wrong, but this is the impression I've gotten from hearing about extremely expensive "pro" video cards over the years.
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- video cards
- gpu
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I assume you've probably checked out Into the Breach, which ticks all your boxes and is by the FTL devs. If not, do it.
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Episode 442: Mario + Rabbids Kingdom Battle
Cbirdsong replied to Rob Zacny's topic in Three Moves Ahead Episodes
This episode got me to return to the game after falling off halfway through and check out the Donkey Kong DLC. It's a very good distillation of the base game, but all the problems I had with the base game remain present to some degree I really like that you can just respec your skill points as much as you want and experiment with builds, but it really doesn't feel like the UI and skills themselves were designed around that. It would be better if there were less granular skills that you can more easily rearrange, as configuring your team around the level is clutch for the really difficult post-game challenges. (Those also really make me wish for a rewind mechanic like Invisible Inc.) I still feel like the world map traversal and puzzles are largely a drag on the game, even though they removed the base game's truly terrible timed challenges. I imagine they felt like they needed to break up the crunchy tactical levels somehow, but the puzzles are at best annoying to complete, and I can't ignore them because sometimes (rarely) you get skill points instead of a meaningless collectible. I hope they come up with something different if they make a proper sequel. Maybe a light city builder kind of thing? -
Modest Tech: The NX Generation (Nintendo Switch)
Cbirdsong replied to dartmonkey's topic in Video Gaming
All of the Jackbox games are on Switch, and I know at least some of them have a "no PG-13 prompts" checkbox. Definitely put them on the list if you will have internet access and everyone will have phones/tablets/whatever to play with. I'm not sure Snipperclips would be the best option, because it's more of a fiddly slow-paced thing? -
The art is definitely unpolished, but I also do often find myself charmed by its weirdness, and the roughness might be part of that.
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I mean they kinda ruined the joke with aggressive trailer editing requirement of shit blowing up every 5 seconds instead of letting it build to the chorus but still
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Official Giant Bomb Thread Mostly for Complaining About Dan
Cbirdsong replied to tegan's topic in Idle Banter
That was the mission that killed my first EW playthrough. It came around super early. I didn't even have lasers.- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Idle Thumbs BONUS: Ruination Online November 2017
Cbirdsong replied to Chris's topic in Idle Thumbs Episodes & Streams
Doom RPG was a thing made by id for pre-smartphone cell phones, but eventually it was ported to iOS/Android. It played like a more approachable version of something like Legend of Grimrock. Here is a hilariously overdone trailer: -
I wouldn't mind if they ditch the episodic payment model, but I really enjoy the episodic release model. Doling the maps out over a number of months really encourages you to fully explore each one in a way you might not if you just have all of them available to play right away.
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Battlestar Galactica Deadlock sounds like a cool Flotilla-ish thing, but what I imagined when Nick said "exactly what you'd expect a Battlestar Galactica game to be" was some kind of Crusader Kings-ish civilization management thing where you have to deal with the realities of managing a society of space refugees, and the killer robot spaceships are just one problem of many.
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Idle Thumbs 312: Hashtag Nick Nod
Cbirdsong replied to Jake's topic in Idle Thumbs Episodes & Streams
It mostly works for keeping me churning through different options, but by the midgame I definitely found myself hoarding certain weapons, like powerful elemental swords. I think those kind of specialized effects would've been better served as some kind of expendable item you could apply to a weapon instead of taking up inventory slots. -
Idle Thumbs BONUS: Ruination Online August 2017
Cbirdsong replied to Chris's topic in Idle Thumbs Episodes & Streams
As a bit of anti-MCU-curmudgeonry, I thought this video unpacking the Guardians movies was really good: -
Important If True 27: Join and Undermine
Cbirdsong replied to Chris's topic in Important If True Episodes
My PB recommendation for PB&J is to go to a slightly upscale grocery store and use one of those in-store peanut butter grinders. The flavor is amazing, especially if you can get honey roasted peanuts instead of just regular. -
Is this show just straight up bad now?
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You really want to savescum the challenges to get multiple kill types on a 'single' run, and planning how to best do that kinda becomes a game all in itself.
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Important If True 18: Important If Rhymes With True
Cbirdsong replied to Jake's topic in Important If True Episodes
@Kyir I haven't tried this, but here is an easy-sounding recipe that will use all of the garlic. http://altonbrown.com/40-clove-chicken-recipe/ -
The Legend of Zelda: Breath of the Wild: open your eyes and die a lot
Cbirdsong replied to eRonin's topic in Video Gaming
The percentage thing is a bit of a joke: http://gaming.stackexchange.com/questions/303124/do-shrine-treasures-count-toward-the-completion-percentage-on-the-sheikah-slate -
I think the reason BOTW isn't optimized to let you run then jump is that the stamina loss from even a tiny bit of running is actively detrimental for gliding long distances, and running into a jump does not actually give you much forward momentum compared to just walking. It just feels really good to run into a glide. Paddles make a ton of sense conceptually, but I imagine they're less intuitive for novice gamepad users, and getting used to paddles really does take some brain rewiring after 20 years of SNES-derived controller designs.
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https://clips.twitch.tv/WanderingPunchy*********CorgiDerp
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Modest Tech: The NX Generation (Nintendo Switch)
Cbirdsong replied to dartmonkey's topic in Video Gaming
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Nick Plays FROM; Currently - Bloodborne
Cbirdsong replied to SL128's topic in Idle Thumbs Episodes & Streams
You have to pick up drops from enemies, and seek out pickups in the environemnt. You rarely cared about that on your Dark Souls streams, but these are how Bloodborne makes blood vials acceptable. (Not good, just acceptable.) -
Official Giant Bomb Thread Mostly for Complaining About Dan
Cbirdsong replied to tegan's topic in Idle Banter
That's a bummer, but I'm also pretty excited to see where GB West goes with two new hires to reshape it. Shake stuff up!- 1367 replies
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- Drew Scanlon
- Brad Shoemaker
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Idle Thumbs 300: Our Weird Monstrosity
Cbirdsong replied to Jake's topic in Idle Thumbs Episodes & Streams
I think the spirit of the reader's question is "can anyone who wants to beat a Dark Souls do so?", because otherwise it's just a stupid thought exercise that ends with silly hypothetical scenarios, like the one explored on the cast. If anything, you're proof of the opposite. You could do it, but you don't want to, and that's fine. Here's a nice writeup about the LP Chris mentioned: http://kotaku.com/how-a-total-novice-built-a-solid-youtube-following-beat-1769744851 -
I got spotted in the safe room and ended up in a gunfight in a nearby bathroom. Killed one of the military dudes, took his pants while no one was looking, and walked right past the whole crowd of hotel guards yelling at me to get out.
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The most logical way seems like Valve not taking their cut of sales until the fee is repaid, but I can also see pitfalls in that approach.