Cigol

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Posts posted by Cigol


  1. Has anyone here played Might & Magic Heroes VI? It just hit the Steam sale, and as someone who basically grew up on Heroes II and III, I'm really tempted to get this one.

     I don't remember much of it except that I didn't like it - but in the absence of anyone else coming forward; you'd be better off passing, and reinstalling HoMMIII or something like Age of Wonders if you want to scratch that itch.


  2. There's something sinister about that upside down smiley and the way he hangs off every post. My guess is he doesn't do the drawings at all, but has a factory full of little chinese children do them for him. I'll give them their due though, it's some good stuff.


  3. I've got a spare Crusader Kings II STEAM key for the unlikely thumb who doesn't already have it? PM/write to fabricate a claim for the game.

     

    And some humble bundle gifts which I'd copy and pasted into 'Google keep' but forgot to note the game they referred to (doh); All gone

     

    And since these aren't the sort of games someone is going to PM me for;

    H579L-YTX6D-27L9M -- A Valley without Wind 1 & 2 (Steam)


    GQQDM-IMPJK-GPE58 -- Puzzler World (STEAM)


    HUNDQ-921BL-U526M-HUPRI-IBLSQ -- Battlegroup (Desura)


    GR7VH-68QL0-5CD6D -- Doc Clock (Steam)


    H43Q8-QTXDH-700JN -- Shattered Haven (STEAM)



  4. What does any of it mean? :confused: 

     

    This game took me by surprise. I bought it simply because of the sale, but after spending some time with it I think I've fallen in love. It's quite an inspiring game.

     

    I'm just hoping the new update drops soon as apparently it breaks compatibility with old saves.


  5. I haven't noticed either on sale if that helps. Savvy Gamer is also a pretty good site for keeping track of things.

     

    Ben if you put those games on your steam wishlist you should get an email once they go on sale

    If you've got a phone it'll also start up and log into the STEAM app quietly in the background. It won't be long before they send someone round to 'help' you type in your credit card number.


  6. Isn't anyone else holding on to there cards so they can sell them later on for a bit of a higher price? Surely when the sale ends the cards will dozentiple (not an actual quantity) in value, right? 

    An interesting thought - especially as they will presumably be 'out of print' following the sale. I'm not optimistic, but thanks for the idea, Hopefully nobody else thinks of it!


  7. I played enough of it to appreciate what was on offer, but not being a particular fan of the game, or console FPS in general, didn't stick with it. I'm not saying it's above criticism but I think it did bring enough to the table to warrant some distinction, even if they failed to make a more compelling game out of it. I feel people dismiss it out of hand too easily personally - it had a lot going for it.

     

    That said... it doesn't look like they've made any great strides on building upon that with KZPS4.

     

    I always thought Gears of War got a bad rep on the internet, cos it is one of my favorite games ever for combat.

     

    Probably a step down from Killzone on the mainstream scale though. Right? Maybe.

    Well I was referring more to this forum than the internet at large. The internet dislikes everything. I get the impression Gears of War is generally well liked round these parts though.


  8. I don't like first person shooters in general on consoles but I think KZ2 gets a disproportionate amount of criticism. Outside of its graphics/sound/atmosphere I thought it had a good feature set, from the included bots and multiplayer, to some good combat mechanics which were a little less gung-ho and ice-skatery than other games. I like the idea of moving from cover to cover and flushing enemies out methodically rather than the typical run & gun that defines the majority of shooters and I thought KZ2 did that pretty well - with some decent AI to boot.

     

    Not to say I'm a fan of the series or anything (when I saw the KZPS4 trailer I groaned and fell asleep like everyone else), but I could lump practically every mainstream shooter into the same category. Off the top of my head Call of Duty 4 was probably the last one to really distinguish itself for me. But this is supposedly the sort of games the mainstream wants.


  9. Yeah I really enjoyed this too. The lack of 'gameplay' filler made it all the better in my opinion and the format was a nice change. I didn't play them in any particular order and I felt like it fell together quite well, even if the ending was a little contrived. My only worry is I doubt any of the choices I made will have that much of an impact but since I only seem to care about that afterwards it's not dulled my appetite for season 2.

     

    Oh shit, I totally hadn't noticed that was Doug! Sorry, Doug!

    Me neither, it's almost too subtle. I caught the references to the boat and 'the guy with the moustache' though which was pretty funny.


  10. Am I wrong in thinking it was Remo who warned against the game balloning in size in one of the first backer videos, or...?

     

    I don't know how anyone can be angry, upset or too disappointed when they watch the teaser trailer previously posted. That should calm anyones nerves.

     

    I wonder how many people missed out on the Kickstarter are the early access kind of people?

    I think they will be secretly hoping backers will find it in them to be extra generous...


  11. If I hadn't already been sold by the concept then the RPS interview would have have been the tipping point. I remember randomnly borrowing a copy of syndicate from a friend at school not knowing what the hell it was and getting sucked in immediately. Syndicate Wars less so in practice, but if you read the interview you can see they understand why, so I'm not too worried.


  12. Even though cinematics are deeply unfashionable currently, it's amazing how much of this story is conveyed through facial micro expressions. Not to mention realtime body language.

     

    There's quite a few exchanges between Ellie and Joel I noticed that occur entirely in game which, if you take the time to position the camera and watch unfold, are fully animated and very convincing. They'd be easy to miss if for example you're swinging the camera around searching for supplies or pile driving through the game but I thought they added a lot of personality and because you're not forced to take any notice its a bit more personal.


  13. What difficulty did you play on? At first I started on hard difficulty and found supplies to be quite low, to the extent I usually only had 1 or 2 rounds in my pistol if I was lucky. As the game progressed I got so frustrated by some areas that I switched to normal and supplies were as plentiful as you describe, and the game was markedly easier. I personally enjoyed this more since it gave me the freedom to play it how I wanted without the frustration of getting repeatedly killed by clickers/hunters - but it definitely impacts the whole 'surival' motif.

     

    As for the first turret sequence, it's a concession to the fact you're not able to move and ellie is preoccupied. She can die in the sequence if you don't help. I don't think my ammunition went down either, for what it's worth.


  14. Loving the engine upgrades, really smooth and looks awesome. The customisable FOV means I don't get dizzy and mouse controls are much more responsive, but I really dislike the inventory UI, why can't I use WSAD in them if it's going to be controller specific? Makes switching items or even just looking at your loot a chore on the PC. I also might be outing myself as a crazy-bore-of-a-hermit here but I prefer to play it offline in at my own pace as well. It's a pretty noisy and chaotic game with just one person that throwing more into the mix spoils it for me.


  15. The original Borderlands has somewhat messed up mouse controls too (I'm playing it now whilst Borderlands 2 decides to sit in its preloading state taunting me). There's something off about them. I think the same is true of B2 from what I've read which is a shame, but you get used to it. I found it easier to aim with my PS3 controller but not to actually control it. I don't know if it's something new with FPS games on the PC - perhaps to do with consoles - or just because I'm getting older and and more decrepit but I've noticed it a lot more lately.