Tommy Gun

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Posts posted by Tommy Gun


  1. This has been posted in tons of places, but I haven't seen it here. Anyone else following it? I love stuff like this.

    This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes. It’s based on the old ‘poverty challenge’ idea from The Sims 2, but it turned out to be a lot more interesting with The Sims 3’s living neighborhood features.

    I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over.

    Here's the beginning:

    http://aliceandkev.wordpress.com/2009/06/09/alice-and-kev/


  2. Holy crap! Long time no see! What's the harmony bit all about? I saw it mentioned in the videos, but I don't get it.

    Well to put it simply, three people can sing at once. There are three vocal lines running at the top in different colors, and apparently it doesn't matter who sings which part, as long as someone is singing each of them. NOW IS THE TIME TO BUY THE LIPS BUNDLE WITH 2 WIRELESS MICS.

    P.S. I finally have a gold account! (Waiting for RB2 to come in the mail though.) I moved to Chicago, and the 360 was my old roommate's, so I just bought one, etc. etc. We should play RB2 when I get it!


  3. I have, and got the achievement for it too. It's really nothing like Crash mode, which was basically a puzzle mode. I know they had to do something that fits with the open world aspect of the game, and I really do appreciate that all the Burnout games are different in small ways, but Showtime is basically a repetitive tap-A mini-game.


  4. The singing for me is my least favourite section, I'm sorry, I don't have friends like Tommy who can belt out versions of songs that sound better than their originals (RE: that video of her covering The Darkness). Instead, the game is broken down to what it requires from whoever I play with, a chore of hitting the right pitch. My friend got 100% on one song by making incoherent noises at the right pitch and when I've done the same songs I tend to do the same thing as it really is irritating.

    Believe me, the rest of us suck and mostly play on medium or even easy. Whenever we have parties, we put No Fail on, and then just have fun singing our own way.

    As for the diversity of the song listing, most of it is extremely main stream, again that is exactly what you want if you are a game like this but none of it is stuff I've not already heard so I fail to expand my horizons from that perspective.

    That's largely true, but have you seen the 20 free DLC tracks? List:

    The 88 - “Sons and Daughters”

    Authority Zero - “No Regrets”

    Between the Buried and Me - “Prequel To The Sequel”

    The Cab - “Bounce”

    The Chevelles - “Get It On”

    The Cocktail Slippers - “Give It To Me”

    Dealership - “Database Corrupted”

    Endeverafter - “I Wanna Be Your Man”

    The Ghost Hounds - “Ashes To Fire”

    Hollywood Undead - “Young”

    Kutless - “The Feeling”

    The Len Price 3 - “If I Ain’t Got You”

    Lesley Roy - “I’m Gone, I’m Going”

    Opiate for the Masses - “Burn You Down”

    Semi-Precious Weapons - “Magnetic Baby”

    Shaimus - “Like a Fool”

    Thenewno2″ - Crazy Tuesday”

    Tickle Me Pink - “The Time Is Wrong”

    Underoath - “Desperate Times, Desperate Measures”

    X Japan - “I.V.”

    A lot of people complained about these tracks because they'd never heard of any of the bands, which was exactly why I was excited about them (although I knew a few of them). I have since gotten a few of those albums, and really like them.


  5. Clearly people don't just play the game for that, they play it for some reason that really is beyond my fathoming.

    It has singing, you know. That's the greatest appeal of the Beatles game, I would think.

    At least when you check a box it would be at the rythm of your deciding rather than to a Blink 182 song.

    This doesn't really make sense -- if you're playing real instruments to a pre-written song, you're not "deciding" anything, you're following the written music. So do you feel the same way about real instruments? Following the rhythm IS the point, that's how there's a score. That's why they're called rhythm games!

    I do like hard songs, so I am a bit worried that the Beatles game will be too easy, but that's not really the point. Singing is the main draw, and if they have custom venues that are based off of Beatles art/etc. then it's more of an "experience." Still hopeful.

    I actually do wish they could put up the real sheet music (for drums, anyway), so I could get better at reading music while playing. Even if the songs are super easy, I'd get better. Also, two microphones, please!


  6. I finally got it for the 360 a couple weeks ago. I was really disappointed with it at first, but it grew on me as I got a hang of the format of it. Maybe I wasn't paying enough attention to the DJ, but I didn't think the game explained how to do things very well.

    My favorite part of the previous burnouts was Crash mode, followed by road rage. Well, they took out crash mode, and they even took out aftertouch! So they really killed what I love about burnout. However, since all events are open from the start, I was able to just drive to ONLY the road rage events and play those until I was sick of it, and stunt runs are pretty fun (but I suck at them).

    I bought the legendary cars shortly after I got the game, so that made the game way better -- being able to drive around in the DeLorean is great, and I didn't have to level up, so I basically started with a great car.

    Now I have my class A license, along with most of the easy achievements (there's no way I'm going to look for all the stupid "smash" objects), so I probably won't play it very often now, just pop it in for a few events, slowly working up to the final license.


  7. Surprisingly, I used the GHWT calibration tool once and everything was fine -- but I'm guessing that's due to the gigantic hitbox it uses.

    I FINALLY PUT UP DRUM VIDEOS!

    There are eight of them; the first three have a separate camera for the bass pedal, the rest are zoomed out to show both hands and feet. Because there are so many different things happening, the compression is terrible, so clicking "watch in high quality" is definitely recommended. My drums drop tons of notes, but oh well.

    http://www.youtube.com/profile?user=CrackedRabbitGaming&view=videos


  8. We bought GHWT. :( As I was playing with my roommate, we both just kind of sighed. There are a lot of problems with it, and we didn't have much fun.

    I'll be writing a full review once I've played more of it, but just a big warning: As a party game, it totally fails. If one person fails out, the whole band fails immediately! The star power is combined (???) and impossible to see. Activating SP with the drums is broken.

    There are a few good things (Tool, GH tunes...maybe).

    But on a happy note -- HARMONIX BEATLES GAME OMG!!


  9. The Camera: The entire time I played the game, I was holding the RS slightly upwards so I could see the road better. I thought it was idiotic I had to do that.

    Has anyone managed the ten cars in an explosion thing yet?

    Yes, I did it. I tried a few methods, like stealing a bunch of cars and piling them up in an alley, but I think they actually started disappearing. Then I tried getting in the middle of an intersection and crashing some cars so everyone around had to stop, but people kept chasing after me and I think I blew myself up or something. When I finally did it, it was a really simple tactic. I just waited for a whole bunch of cars to stop at a traffic light, then shot the first car with a rocket, then the 3rd or 4th car, then the 7th car, etc. and they all started catching on fire and blowing up. Stupidly easy.


  10. Here's my Rock Band 2 Manual Calibration Guide done in papercraft!

    I spent a bunch of time messing around with the RB2 manual calibration settings (I don't have the new Strat), and decided to make a short video explaining them clearly and simply (I hope). I used this method to calibrate my system, and it works really well. So if you're confused about exactly what the settings do, and which way you need to move them in order to sync up the game, this should explain all of that. I use the drums as an example, but obviously this also works with the guitar.

    Let me know if I made any mistakes, and I can add some annotations to the video.


  11. Agreed, except the leaderboards thing doesn't really apply to me all that much because I play more for sheer fun and don't really care how the competition is doing.

    The only reason I'm still playing a lot of the RB1 songs is I'm trying to gold star them all -- but now that's taken away. Knowing the score means nothing to me, I need stars. During band play I don't care, that's when I play for fun, but during solo, that's what keeps me going.

    I don't know what the drums look like for Pinball Wizard yet, but I'm kinda scared of what it'll be like when I try it.

    Well...compared to the rest of the Who songs, it's not too bad, I passed it on sightread pretty easily. But the Who songs are some of the hardest songs in the game.

    There doesn't seem to be a Fall Out Boy-ish track in the bunch yet!

    You haven't gotten to Panic at the Disco "Nine in the Afternoon"?


  12. Has anyone transferred the RB1 songs to HD yet? We're going to do it eventually, but I'm so sick of those songs I don't want them in RB2 for a couple months.

    The patch also makes gold stars easier to get, which is nice (I've gotten a couple more, even with my crappy drums), though it cheapens it a bit and makes all my previous GSs less special.

    Also: yay more Jonathan Coulton!