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Posts posted by Noyb
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But how will you be able to type with boxing gloves on? I'm suddenly imagining a Karoshi-like game based on the Teen Girl Squad, but a Sam and Max style game with Homestar characters could work.
I am worried that the characters can't pull off an actual story arc, since they're usually funniest in the short emails, and even the longer cartoons don't last too long or have much sense of continuity. If anyone can do it right, though, it's Telltale.
Anyone still visiting the site? I loved it back in the day, but fell out of the habit around the time of Thy Dungeonman 3. Oh, and they never finished the final level of Stinkoman 20X6, their surprisingly fun Megaman parody, though they mentioned it in their press release.
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I love that this crap keeps popping up despite the complete hijacking that this thread is undergoing. This is quite quickly becoming my favorite thread to come to for a chuckle.My guess is that a good number of them are used to the standard forums on the internet. The ones with so much needless antagonism, pointless crap, off-topic posts, and unsupported opinions that their minds have grown to filter everything out.
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I played the XBLA demo, which was enough to tell me that if I were to buy the game, it would completely consume me for a while. So, like WoW, I choose not to get involved, for the sake of my friends, my work, and my sanity.
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Played it and there are indeed some great moments. The conversations with the priest trying to seduce the married woman is funny, and the priest/nun romance was hilarious. Congrats on getting mentioned in Kotaku.Thanks!
i hearts it.By the way, there's a cheat for when you get tired of the gameplay proper and just want to see the other endings.
Press "P" when ingame to see the good ending for the currently chosen pair. Doesn't save your score when you do this, not like it matters. You can also press "O" to see a bad ending, but it's essentially the same for each pair.
Oh, and did anyone find the epilogue?
Quit by dropping the ball in the bottom hole in the main menu instead of any other means.
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Telling your pokémon to perform tackle was never like that in the old games.
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i need the last pokemon like mew and hoho i cant get them traded to because i havent seen them yetI don't think you're a true pokémaniac. True pokémaniacs know how to accent the name of their favorite game properly. However, you seem like a fine, upstanding fellow, and so I will help you obtain the rare pokémon you so politely seek.
Mew:
Not currently available in the US by legitimate means. You'll need to wait until Nintendo releases Nintencats, then you'll be able to battle and capture an enemy Mew through the Nintendo Wi-Fi service. There is an exploit where if you repeatedly mew into the DS's microphone while fighting the Elite 4 Mew may show up, but it has such a low chance of success I wouldn't bother unless you're as desperate as your utter lack of spelling and grammar leads me to believe.
Hoho:
Male: Set your DS clock to Christmas 2104 before booting the game. The rest is fairly straightforward, although you don't want to go in without plenty of wrapped gifts.
Female: The method is far too complicated (and borderline misogynistic even for Nintendo) to repeat on this site. I'm sure the helpful folks at the GameFAQS forums would be glad to assist you if you ask nicely.
Don't do it, kids! Warning sign #1: His name is "goodwood" Warning sign #2: He wants to trade pokemon with you....It's always best to be informed about the dangers of the internet. Or some such bollocks.
I thought that just meant he really liked his Bonsly.
I had to look up that name, not having played Pokémon since red/blue, when we only had 151 pokémon and we liked it!
Be sure not to take any rare candy from strangers, kids!
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Been playing it over the past week whenever I got bored. Good fun as a time waster. Well done.Also, (and the reason I'm posting now) I just noticed you got a mention on Kotaku. Grats! Yay for recognition!
Glad you like it, and thanks for letting me know about the coverage. I don't read Kotaku that often, but...
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Maybe one day someone'll make a Keyboard Hero or something.Someone did: http://www.synthesiagame.com/
I don't have a MIDI keyboard, so I can't vouch for how it plays.
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Yeah. That one was a little obscure, just because the description of the item's useful characteristics only appeared once, and not in subsequent descriptions.
Hint:
Rewatch the intro, paying close attention to anything with undead fighting potential
Hint 2:
The bath in the office next to the window is filled with holy water. You'll need to find a way to get it past Superball's security.
Solution:
Fill the liquor bottle with holy water from the bath in the office. Give it to Max to drink before entering the club. Rap like normal so that Jurgen drinks the holy water in Max's blood.
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It is a bit of a timing puzzle, but I don't remember it being that tight. I think you're probably trying to be a little too fancy with your portalage.
Move two portals? There's one next to the angry moai head, and another next to the fountain itself. Ooooh. Are you trying to use the portals to make her whistle, by placing the item through next to her ear? No need, just use the item on her directly. I think that tripped me up, too.
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I tell ya, if you changed it so that you dropped a ball with each click of the mouse instead of "dragging" them it would get a 10x excellent multiplier.I tried it like that at first, but since the physics engine is deterministic, that means that you could have just found the one exact pixel that gives you 100s for the entire round if you monotonously click in rhythm without moving the mouse. Granted, it's still possible to find a sweet spot like that in this version, but forcing the player to go back to the center makes it more possible for the player to have interesting variety in his drops.
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I'm glad you liked the writing. I had way too much fun with some of the endings.
Can I ask what your favorite ending was? (in a spoiler tag, of course)
I agree that the actual gameplay gets old rather quickly, and oh god, playing one ball at a time must have been painful. I probably started the player off with too many pachinko balls, but I also wanted it to take long enough for a first time player to experiment and figure out the goals by the end of the first session. Good to hear that the endings were worth replaying the game for despite all that.
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Maybe it's a bit of a dry spell after an amazingly dense winter season, maybe we're all getting older, maybe we're just not looking in the right places for innovation.
I for one absolutely loved the most recent Sam and Max episode, Chariot of the Dogs.
I love, love, love time travel paradox puzzles. Haven't played a time travel-based adventure game this entertaining since Day of the Tentacle.
I'm still not completely caught up with the winter's backlog, and I've been delving a bit into older games with my free time. I finally played through Super Metroid on the Wii VC (:tup:), and I finally see why it's such a classic. I'm also slowly working my way through the entertaining bizarreness of Killer 7. Plus, I haven't even touched Zak and Wiki, nor bought Professor Layton or Aquaria, all of which I was hyped about but haven't had the urge to get started on until I finish what I already have.
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Download (524 kb, Windows)
I was really bored last week, so I made an entry for The Independent Gaming Source's Video game Name Generator competition, where participants had to make a freeware game with a name randomly created by this site. The title I chose: Shameful Pachinko Romance. After about a week of work, it ended up being a game about forbidden love in a decaying pachinko parlour. If you find the goals are too vague, there's a full spoiler breakdown in the game's readme file, but I wanted to experiment with semi-symbolic feedback mechanisms. Anyway, hope you enjoy, or at the very least break out of your ennui. I'm interested in seeing what you think of the game and your interpretation of the meaning.
Story: You never thought to find love in that old pachinko parlour. But that alluring stranger has been there every time. You haven't spoken of anything meaningful, but the sideways glances tell more than words. Friday night: the parlour is nearly empty. Your beloved takes a machine next to yours. Is tonight the night you work up the courage? Do you have the balls to announce your shameful love?
Features:
- Hot pachinko action
- Shame-based difficulty levels
- Four characters
- 13 different endings - one unique good ending for each character combination, and one shared bad ending
- Balls
Controls: Mouse-controlled. More details within game.
- Hot pachinko action
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I liked it. Not as much as the original, but I personally felt it was much more charming than the horribly boring grind of Super Paper Mario, straightforward puzzles aside. I really liked how the enemy patterns kept changing as the game went on, keeping the combat always interesting as you played a 4-player single-switch minigame by yourself to do special attacks. And I have to give Nintendo props for creating a game where throwing younger versions of yourself into spiked pits and enemies is not only possible, but encouraged.
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http://blog.wired.com/games/2008/03/video-guitar-he.html
The guy's guitar catches fire, so he has to blow on his DS to extinguish it. Looks so incredibly awkward to play, and only having four frets alienates anyone who has owned a previous title. What the hell are they thinking?
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Oh, god. I'm terrible at finishing making larger games. Hell, the only ones I've ever honestly completed were some short one-level arcade-style games, and my largest unfinished project (completed ~13 levels including cutscenes and boss fights before setting it aside) was a juvenile Mario parody I made in, erm, middle school.
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I just saw No Country for Old Men...
In a theater where the bass speakers reverbed like crazy, making it difficult to make out most of the low-pitched characters' dialogue, including Tommy Lee Jones.
So the ending was even more unexpected for me, since I had to go to the imdb quotes page to figure out what the hell he said. Yeah, the sound quality of the theater was that bad.
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Tim Schafer plays a sadistic Joystiq blogger's text adventure: http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/
(There are other developers' solutions, but most chose to brush off the annoying journalist, and hence are nowhere near as funny.)
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Up to level 3 until the daily bandwidth limit expired. Seems fun, but hopefully the writing will continue to make up for what seems to be dropping into grind territory already. I'm suspicious of anything that actively limits how much you can consume of it at a time, like my dislike of bubble tea. At the very least, I'm glad to finally figure out what's going on here.
Edit: Okay, there have been some entertaining non-grind quests.
Finding the right path through a dialogue tree with a creepy paedo, and a text adventure based on R. Kelly's "Trapped in the Closet". Hilarious AND disturbing, which means they got the feel of the internet down right.
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None of the links work anymore. Would someone mind emailing me the .exe if it's still floating around anywhere? I can't find it online.Not rude at all. It strokes my ego whenever someone actually shows an interest in what I create.
Just the level based on Idle Forums: http://realnoyb.googlepages.com/tehforumgame
The whole game: http://www.jonnycomics.com/games.htm
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We still have them precisely because they become annoying only later in life. If they were a problem in the early teens, evolution would have selected against wisdom teeth early on as hindering reproduction. But since they happen after people are able to reproduce, and modern medicine is able to easily take care of them, there's no selective pressure to get rid of those genes. Or at least that's what I'd guess from an evolutionary standpoint.
Wiki says they were useful when tooth loss was common, but remained in the gene code long after selective pressures shrank human jaws.
I had mine removed a little while ago with no ill effects, and spent about a day recovering while playing video games. Worse though was when my orthodontist decided to anchor my braces to a baby molar, which became impacted, trying to root itself in the gums while the adult molar was coming out. Not fun.
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Please. Just... stop.With all these plaintext email addresses, the sheer volume of spam they must be getting is punishment enough. Is a different sprite with slightly different attacks worth it? Really?
(And we're still number one for [phrase deleted] on the US version of Google. And I'm probably just making it worse by bringing this thread to the front page again for Google's bots.)
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Sorry to bump this *really* old post, but Teh Forum Game got mentioned as part of 1up's 101 Free Games 2008, as well as a blurb in Games For Windows Magazine # 15.
Art/wank games
in Video Gaming
Posted
I didn't see your original post, but he doesn't seem that pretentious from this interview. I'm tending to think all the overanalysis is just an extension of the joke, since the game itself is supposed to be short and straightforward.
As for the game itself, it was a short, cute joke. The ending song was pretty funny, although the lyrics got really repetitive.